GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury: Difference between revisions

From Medien Wiki
No edit summary
No edit summary
Line 1: Line 1:
'''1.open unity and create a new Unity project.'''
'''1.open unity and create a new Unity project.'''


[[File:unity start]]
[[Image:unity start.png|500px|thumb|left]]


'''2. create a simple Unity scene.'''
'''2. create a simple Unity scene.'''

Revision as of 08:27, 31 July 2016

1.open unity and create a new Unity project.

Unity start.png

2. create a simple Unity scene.

For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.

here I create a cube and a sphere. File:Add new object File:New object in scene

3. add component to camera

File:Select camera select camera in hierarchy,single click it.

File:Add component click the right of table to add component to the camera.

File:New script select a new script

File:Script name enter a name for this script

File:Write code double click the script in Assets,then you will get a script widow, you can write code in it.

4.write the code.

this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube. File:Code

5.set the data related to the capture system.

File:Right table Then in the right table, you can set the remote IP and the port of the main computer.