GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury: Difference between revisions
Junyuan WU (talk | contribs) No edit summary |
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'''1.open unity and create a new Unity project.''' | '''1.open unity and create a new Unity project.''' | ||
[[ | [[Image:unity start.png|500px|thumb|left]] | ||
'''2. create a simple Unity scene.''' | '''2. create a simple Unity scene.''' |
Revision as of 08:27, 31 July 2016
1.open unity and create a new Unity project.
2. create a simple Unity scene.
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.
here I create a cube and a sphere. File:Add new object File:New object in scene
3. add component to camera
File:Select camera select camera in hierarchy,single click it.
File:Add component click the right of table to add component to the camera.
File:New script select a new script
File:Script name enter a name for this script
File:Write code double click the script in Assets,then you will get a script widow, you can write code in it.
4.write the code.
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube. File:Code
5.set the data related to the capture system.
File:Right table Then in the right table, you can set the remote IP and the port of the main computer.