170
edits
Line 45: | Line 45: | ||
<br>2. Have your performer stand in the performance platform area with their arms out ''(see photo 4.2)'' | <br>2. Have your performer stand in the performance platform area with their arms out ''(see photo 4.2)'' | ||
<br> | <br> | ||
<br>3. Click and hold on <new> (this will create | <br>3. Click and hold on <new> from the active skeleton area (this will create a new skeleton), drag it onto the person you wish to track on camera and release it ''(see photo 4.3)'' | ||
<br> | <br> | ||
<br>4. If it worked, the skeleton should be following the movements of your performer pretty accurately. | <br>4. If it worked, the skeleton should be following the movements of your performer pretty accurately. | ||
After the <new> skeleton is on your performer, name it appropriately by right clicking''<br>All the previous skeletons are saved in the searchable area above | After the <new> skeleton is on your performer, name it appropriately by right clicking''<br>All the previous non-active skeletons are saved in the searchable area above | ||
4. If the sketelon does not apply properly to the performer, or you are having latency problems, select the Low Latency option and ensure that Quick Scaling is checked ''(see photo 4.1)'' | 4. If the sketelon does not apply properly to the performer, or you are having latency problems, select the Low Latency option and ensure that Quick Scaling is checked ''(see photo 4.1)'' |
edits