GMU:Meandering through Space/Part2: Difference between revisions

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= Meandering Code =
= Meandering Code =
== From Code to Curves ==
=== About ===
We will learn how to program turtles, and how to create abstract line drawings from code
=== Goals ===
* Learn to use string processing functions
* Learn to write a turtle code interpreter
* Basics of Object Oriented Programming (OOP)
=== Art ===
* John Venn: [https://archive.org/stream/logicofchance029416mbp#page/n153/mode/1up The Logic of Chance, Randomness and its scientific treatment, p188] (1888)
* Boris Müller: [http://www.esono.com/boris/projects/poetry03/ Poetry on the Road]  (2003)
* Sven Heyll: [https://www.flickr.com/photos/sheyll/2272716536/ Turtle DNA Rendering] (2008)
* Moritz Stephaner: [http://notabilia.net/ Notabilia] (2011)
== Processing Curves ==
=== About ===
We will get to know interfaces for creating curves, learn how to store them, and how to output them
=== Goals ===
* Learn how to use Libraries in Processing
* Learn how to read and write strings to files
* Formats for Motion Capture (BVH) and Graffiti (GML)
* Using input devices such as a Graphic Tablet, Tracking-System, etc. to create curves
* Use Processing to output curves in the visual domain
* Use Spacial Synthesizers such as Zirkonium and Iannix to output curves in the auditory domain
=== Links ===
==== Drawing and Writing ====
* [http://www.graffitimarkuplanguage.com/ Graffiti Markup Language] (GML)
* [http://000000book.com/ GML Database]
* [https://www.youtube.com/watch?v=F5PwDe9r-Ik Universal Typeface]
* [http://www.fki.inf.unibe.ch/databases/iam-on-line-handwriting-database Handwriting Database]
* [http://www.cs.toronto.edu/~graves/handwriting.cgi Handwriting Generator] (using a Neural Net)
==== Motion Capture ====
* [http://mocap.web.th-koeln.de/about.php Cologne Motion Capture Database] with WebGL Search!
* [http://prix2013.aec.at/prixwinner/11219/ Perfume Global Site Project]
* [https://github.com/perfume-dev/example-processing BVH Parser] for Processing
* [https://github.com/01010101/GML4U GML Library] for Processing
* [http://andrescolubri.net/processing/libraries/tablet/ Table] for Processing
* [https://www.youtube.com/watch?v=nPab7pbOhBY Graphics Tablet Primer for Hackers]
* [https://github.com/nok/leap-motion-processing Leap Motion Library] for Processing
=== Spacial Synthesizers ===
* [http://www.iannix.org/en/ IanniX] (Visual Synthesizer)
* [http://zkm.de/institute-forschungsstellen/institut-fuer-musik-und-akustik/software/zirkonium Zirkonium] (Surround Sound Synthesizer)
== Transforming Curves ==
=== About ===
In this lecture we will learn how to transform curves programatically.
* '''Rewriting Curves''' — In the 1st part we learn how to create space filling curves and meanders with the help of rewriting systems.
* '''Remapping Curves''' — In the 2nd part we take curves to higher dimension and learn how to map points on a line to the plane (and back).
=== Goals ===
* Basics of Fractal Geometry
* Learn to work  with data structures, arrays and vectors
* Learn how to design Lindenmayer-Systems
* Learn how to design Remapping-Systems
=== Literature ===
{{note|There is a most excellent book, titled '''Brain-Filling Curves: A Fractal Bestiary''' by Jeffrey Ventrella.<br>
Don't miss it. It's the best and most exciting book on spacefilling curves out there!}}
* Aristid Lindemeyer and Przemyslaw Prusinkiewicz: [http://algorithmicbotany.org/papers/abop/abop.pdf  The Algorithmic Beauty of Plants] (1990)
* Jeffrey Ventrella: [https://archive.org/stream/BrainfillingCurves-AFractalBestiary/BrainFilling Brain-Filling Curves] (2012)

Revision as of 18:49, 14 September 2016

Meandering Code

From Code to Curves

About

We will learn how to program turtles, and how to create abstract line drawings from code

Goals

  • Learn to use string processing functions
  • Learn to write a turtle code interpreter
  • Basics of Object Oriented Programming (OOP)

Art

Processing Curves

About

We will get to know interfaces for creating curves, learn how to store them, and how to output them

Goals

  • Learn how to use Libraries in Processing
  • Learn how to read and write strings to files
  • Formats for Motion Capture (BVH) and Graffiti (GML)
  • Using input devices such as a Graphic Tablet, Tracking-System, etc. to create curves
  • Use Processing to output curves in the visual domain
  • Use Spacial Synthesizers such as Zirkonium and Iannix to output curves in the auditory domain

Links

Drawing and Writing

Motion Capture

Spacial Synthesizers

Transforming Curves

About

In this lecture we will learn how to transform curves programatically.

  • Rewriting Curves — In the 1st part we learn how to create space filling curves and meanders with the help of rewriting systems.
  • Remapping Curves — In the 2nd part we take curves to higher dimension and learn how to map points on a line to the plane (and back).

Goals

  • Basics of Fractal Geometry
  • Learn to work with data structures, arrays and vectors
  • Learn how to design Lindenmayer-Systems
  • Learn how to design Remapping-Systems

Literature

There is a most excellent book, titled Brain-Filling Curves: A Fractal Bestiary by Jeffrey Ventrella.
Don't miss it. It's the best and most exciting book on spacefilling curves out there!