GMU:Maschinelles Wahrnehmen: Difference between revisions

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''Date:'' Monday/ Montag 13:30 - 16:45 <br>
''Date:'' Monday/ Montag 13:30 - 16:45 <br>
''Venue:'' Marienstraße.5, Raum 201<br>
''Venue:'' Marienstraße.5, Raum 201<br>
''First meeting:'' '''tba'''
''First meeting:'' '''Monday, 17.10.2016 13:30, Marienstraße.5, Raum 201'''
==Guiding Questions==
How do machines sense their environment?


===Leitfragen===
How can they act back on it?
Wie nimmt ein Apparat seine Umgebung wahr?


Welche Möglichkeiten hat er, auf sie zurück zu wirken?
What happens when traces of actions become the base of decisions?


Was passiert, wenn die Spuren von Aktionen zur Grundlage von Entscheidungen werden?
==Content==
This course teaches...
* basics of electronics
* Arduino-programming
* a broad overview of easy to use sensors for pretty much everything you can think of
* control of motors and more unconventional actuators.


===Inhalte===
Using these, participants should construct program driven agents that interact with physical environments.
Der Kurs vermittelt Grundlagen der Elektronik, Sensorik, Arduinoprogrammierung und der Ansteuerung von Motoren und anderen (auch unkoventionellen) Aktuatoren.
Diese sollen genutzt werden, um programmgesteuerte Agenten zu konstruieren und in Wechselwirkung mit ihrer Umgebung treten zu lassen.


===Prüfungsleistungen===
==Session Content==
Für die erfolgreiche Teilnahme sind folgende Leistungen zu erbringen:
* Week 0 (17.10.2016): Course organization, How Things can become Agents, Arduino Installation, Soldering
* Regelmäßige Anwesenheit und Mitarbeit
* Week 1 (24.10.2016): Arduino Basics  I: Text-output over Serial, measuring light using analogRead + Phototransistor, Variables, If/Then/Else
* die Verwirklichung und Dokumentation eines Experiments, welches mit dem Thema in Verbindung steht.
* Week 2 (01.11.2016): Arduino Basics II: For-Loops, LED-out, a simple controller


==English Version==
== Language ==
How do machines sense their environment?
The course will be in English, unless all participants are speaking German.


How can they act back on it?
== Prerequisites ==
No previous programming experience required.


What happens when traces of actions become the base of decisions?
== Eligible Participants ==
Undergraduates and graduates enrolled in BfA+MfA MK/MG, Media Architecture, FK, VK


===Content===
==Criteria for passing==
This course teaches basics of electronic, sensorics, Arduino-programming and control of motors and more unconventional actuators.
Using these, participants should construct program driven agents that interact with physical environments
 
===Criteria for passing===
In order to successfully participate you will have to:
In order to successfully participate you will have to:
* regularly attend the sessions and participate  
* regularly attend the sessions and participate  
* developme and document an experiment that relates to the topic
* developme and document an experiment that relates to the topic
== Application ==
Application deadline for this course will be October 14, 2016.
NOTE: The application procedure may be subject to change due to our membership in the new faculty of Art and Design'''
'''To:''' [[Melanie Birnschein|melanie.birnschein [aet] uni-weimar.de]]<br>
'''Subject:'' Action/Perception/Machines that do /// Application<br>
'''Content:'''
* Name, Surname 
* Your study program (including name of study + master or bachelor)
* Your study semester (as of SS 2016)
* matriculation number (Matrikelnummer)
* Valid email address @uni-weimar.de
* '''Please write a few sentences about your motivation for joing the course and your skills/prior experience, so we know what you need and what you are interested in...'''
[[Category:WS16]]
[[Category:Werkmodul]]
[[Category:Fachmodul]]

Latest revision as of 09:25, 18 October 2016

Werkmodul/Fachmodul
Lecturer: tba
Credits: 6 ECTS, 4 SWS
Date: Monday/ Montag 13:30 - 16:45
Venue: Marienstraße.5, Raum 201
First meeting: Monday, 17.10.2016 13:30, Marienstraße.5, Raum 201

Guiding Questions

How do machines sense their environment?

How can they act back on it?

What happens when traces of actions become the base of decisions?

Content

This course teaches...

  • basics of electronics
  • Arduino-programming
  • a broad overview of easy to use sensors for pretty much everything you can think of
  • control of motors and more unconventional actuators.

Using these, participants should construct program driven agents that interact with physical environments.

Session Content

  • Week 0 (17.10.2016): Course organization, How Things can become Agents, Arduino Installation, Soldering
  • Week 1 (24.10.2016): Arduino Basics I: Text-output over Serial, measuring light using analogRead + Phototransistor, Variables, If/Then/Else
  • Week 2 (01.11.2016): Arduino Basics II: For-Loops, LED-out, a simple controller

Language

The course will be in English, unless all participants are speaking German.

Prerequisites

No previous programming experience required.

Eligible Participants

Undergraduates and graduates enrolled in BfA+MfA MK/MG, Media Architecture, FK, VK

Criteria for passing

In order to successfully participate you will have to:

  • regularly attend the sessions and participate
  • developme and document an experiment that relates to the topic

Application

Application deadline for this course will be October 14, 2016. NOTE: The application procedure may be subject to change due to our membership in the new faculty of Art and Design


To: melanie.birnschein [aet] uni-weimar.de
'Subject: Action/Perception/Machines that do /// Application
Content:

  • Name, Surname
  • Your study program (including name of study + master or bachelor)
  • Your study semester (as of SS 2016)
  • matriculation number (Matrikelnummer)
  • Valid email address @uni-weimar.de
  • Please write a few sentences about your motivation for joing the course and your skills/prior experience, so we know what you need and what you are interested in...