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== From Code to Curves == | == From Code to Curves == | ||
[[File:Beetleblocks_bsp.png|thumb|left|3D turtle graphics with [http://scratch-dach.info/wiki/Beetle_Blocks Beetleblox]]] | |||
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=== About === | === About === | ||
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== Processing Curves == | == Processing Curves == | ||
{{#ev:youtube|0x7rg9TpHSo|400|left|Evan Roth: Introducing Mozilla Mark Up|frame}} | |||
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=== About === | === About === | ||
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* Learn how to use Libraries in Processing | * Learn how to use Libraries in Processing | ||
* Learn how to read and write strings to files | * Learn how to read and write strings to files | ||
* Formats | * File Formats Graffiti (GML) and Motion Capture (BVH) | ||
* Using input devices such as a Graphic Tablet, Tracking-System, etc. to create curves | * Using input devices such as a Graphic Tablet, Tracking-System, etc. to create curves | ||
* Use Processing to output curves in the visual domain | * Use Processing to output curves in the visual domain | ||
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* [https://github.com/perfume-dev/example-processing BVH Parser] for Processing | * [https://github.com/perfume-dev/example-processing BVH Parser] for Processing | ||
* [https://github.com/01010101/GML4U GML Library] for Processing | * [https://github.com/01010101/GML4U GML Library] for Processing | ||
* [http://andrescolubri.net/processing/libraries/tablet/ | * [http://andrescolubri.net/processing/libraries/tablet/ Tablet] for Processing | ||
* [https://www.youtube.com/watch?v=nPab7pbOhBY Graphics Tablet Primer for Hackers] | * [https://www.youtube.com/watch?v=nPab7pbOhBY Graphics Tablet Primer for Hackers] | ||
* [https://github.com/nok/leap-motion-processing Leap Motion Library] for Processing | * [https://github.com/nok/leap-motion-processing Leap Motion Library] for Processing | ||
=== Spacial Synthesizers === | === Spacial Synthesizers === | ||
* [http://www.iannix.org/en/ IanniX] (Visual Synthesizer) | * [http://www.iannix.org/en/ IanniX] (Visual Synthesizer) | ||
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== Transforming Curves == | == Transforming Curves == | ||
{{#ev:youtube|2xvczE4-5hs|400|left|Martin Schneider: Fractal Image Embroidery in Motion |frame}} | |||
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=== About === | === About === |
Latest revision as of 17:54, 8 November 2016
Meandering Code
From Code to Curves

3D turtle graphics with Beetleblox
About
We will learn how to program turtles, and how to create abstract line drawings from code
Goals
- Learn to use string processing functions
- Learn to write a turtle code interpreter
- Basics of Object Oriented Programming (OOP)
Art
- John Venn: The Logic of Chance, Randomness and its scientific treatment, p188 (1888)
- Boris Müller: Poetry on the Road (2003)
- Sven Heyll: Turtle DNA Rendering (2008)
- Moritz Stephaner: Notabilia (2011)
Processing Curves
About
We will get to know interfaces for creating curves, learn how to store them, and how to output them
Goals
- Learn how to use Libraries in Processing
- Learn how to read and write strings to files
- File Formats Graffiti (GML) and Motion Capture (BVH)
- Using input devices such as a Graphic Tablet, Tracking-System, etc. to create curves
- Use Processing to output curves in the visual domain
- Use Spacial Synthesizers such as Zirkonium and Iannix to output curves in the auditory domain
Links
Drawing and Writing
- Graffiti Markup Language (GML)
- GML Database
- Universal Typeface
- Handwriting Database
- Handwriting Generator (using a Neural Net)
Motion Capture
- Cologne Motion Capture Database with WebGL Search!
- Perfume Global Site Project
- BVH Parser for Processing
- GML Library for Processing
- Tablet for Processing
- Graphics Tablet Primer for Hackers
- Leap Motion Library for Processing
Spacial Synthesizers
Transforming Curves
About
In this lecture we will learn how to transform curves programatically.
- Rewriting Curves — In the 1st part we learn how to create space filling curves and meanders with the help of rewriting systems.
- Remapping Curves — In the 2nd part we take curves to higher dimension and learn how to map points on a line to the plane (and back).
Goals
- Basics of Fractal Geometry
- Learn to work with data structures, arrays and vectors
- Learn how to design Lindenmayer-Systems
- Learn how to design Remapping-Systems
Literature
There is a most excellent book, titled Brain-Filling Curves: A Fractal Bestiary by Jeffrey Ventrella.
Don't miss it. It's the best and most exciting book on spacefilling curves out there!
- Aristid Lindemeyer and Przemyslaw Prusinkiewicz: The Algorithmic Beauty of Plants (1990)
- Jeffrey Ventrella: Brain-Filling Curves (2012)