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“In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?” (Cécile B. Evans)<br><br> | “In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?” (Cécile B. Evans)<br><br> | ||
In this course we will get inspired and challenged by different artists and artworks that embrace “the virtual” as a concept, aesthetic or technique. We will start by using simple approaches to help amplify and channel our ideas and concepts through media and technology and further use Unity 3D to create our very own virtual worlds, objects or avatars which will include integrating Virtual Reality devices like the Oculus Rift. This course involves working with but is not bound to the use of the Performance Platform at the Digital Bauhaus Lab.<br><br><br> | In this course we will get inspired and challenged by different artists and artworks that embrace “the virtual” as a concept, aesthetic or technique. We will start by using simple approaches to help amplify and channel our ideas and concepts through media and technology and further use Unity 3D to create our very own virtual worlds, objects or avatars which will include integrating Virtual Reality devices like the Oculus Rift. This course involves working with but is not bound to the use of the Performance Platform at the Digital Bauhaus Lab.<br><br><br><br> | ||
Revision as of 08:55, 31 March 2017
Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays 17:00-20:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, April 13th 2017, 17:00
Everyone talks about VR nowadays, but aren’t sites like Facebook or Instagram already a Virtual Reality that gets fed daily with cutouts of our lives? Do we have to worry that soon the real world will be at second place?
“In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?” (Cécile B. Evans)
In this course we will get inspired and challenged by different artists and artworks that embrace “the virtual” as a concept, aesthetic or technique. We will start by using simple approaches to help amplify and channel our ideas and concepts through media and technology and further use Unity 3D to create our very own virtual worlds, objects or avatars which will include integrating Virtual Reality devices like the Oculus Rift. This course involves working with but is not bound to the use of the Performance Platform at the Digital Bauhaus Lab.
PREREQUISITES
No previous programming experience required.
CRITERIA FOR PASSING
In order to successfully participate you will have to develop and document your own project that can be in the form of a Performance, Videowork or Installation for example. Also, regularly attend to the sessions and participation is mandatory.
ELIGIBLE PARTICIPANTS
Undergraduates and graduates enrolled in the faculties of Media and Design.
LANGUAGE
The course will be in English, unless all participants are speaking German.
APPLICATION
Please send a motivation letter before April 9th, 2017 to netartist@icloud.com
To: netartist@icloud.com
Subject: Techniken des Virtuellen
Content:
- Your motivation to join the course
- Name, Surname
- program and semester (Studienprogramm und Fachsemester)
- matriculation number (Matrikelnummer)
- Valid email address @uni-weimar.de
INSPIRATION
ARTISTS
Cécile B. Evans interview: The Virtual is Real
https://www.youtube.com/watch?v=nDe_W11KY4c
A Conversation with Jon Rafman
https://vimeo.com/11685295
Jeremy Bailey - The Future of Television (2012)
https://www.youtube.com/watch?v=pClOufl12r8
Aram Bartholl - Hurt me plenty (2014)
http://www.aqnb.com/2014/09/25/aram-bartholl-hurt-me-plenty-2014-exhibition-photos/
Ed Atkins on his hyper-real and harrowing new films
http://www.dazeddigital.com/artsandculture/article/34547/1/ed-atkins-hyper-real-harrowing-new-films-hisser-safe-conduct-corpsing
Constant Dullaart - 100,000 Followers for Everyone!
http://dismagazine.com/dystopia/67039/constant-dullaart-100000-followers-for-everyone/
Artificial Ecology: Ian Cheng on the Strange Art of Simulating Life, and the Conceptual Merits of Pokémon Go
http://www.artspace.com/magazine/interviews_features/art-bytes/ian-cheng-interview-54128
Petra Cortwright - ✝✝LA.christening vid.move,df ✝Movie on 2013-02-05 at 19.25.mov
https://www.youtube.com/watch?v=84h8pLW1xmE
Martin Kohout - Sjezd
http://aqnb.com/uploads/sjezd.html
Die Künstlerin Morehshin Allahyari baut im 3D-Drucker zerstörte Kunst nach
http://sz-magazin.sueddeutsche.de/texte/anzeigen/44419/Wir-haben-die-Moeglichkeit-Dinge-auferstehen-zu-lassen
Rosa Menkman - DCT:SYPHONING. The 1000000th interval (The 64th interval).
https://vimeo.com/176773197
Cory Arcangel: Pro Tools: Various Self Playing Bowling Games, 2011
https://www.youtube.com/watch?v=N5UGN7tq1lQ
Woody Vasulka & Brian O'Reilly - Scan Processor Studies
https://www.youtube.com/watch?v=De4DWMyQBfU
BOOKS
Domenico Quaranta - Beyond New Media Art
http://www.linkartcenter.eu/public/editions/Domenico_Quaranta_Beyond_New_Media_Art_Link_Editions_ebook_2013.pdf
Haunted Media: Electronic Presence from Telegraphy to Television
https://www.dukeupress.edu/haunted-media
Grafton Tanner - Babbling Corpse - Vaporwave and the commodification of ghosts
http://www.zero-books.net/books/babbling-corpse
Art and the Internet
http://netartnet.net/news/announcement/item/779-book-release-art-and-the-internet