GMU:Minecraft Ecologies/Meike Haller: Difference between revisions

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what we did during the first workshops
== what we did during the first workshops+ personal experiments ==
personal experiments
<br>
In the first sessions we were like "fooling around" with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.<br>
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the  players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.


Screenshots, and things you discovered, observations you made during the first two workshop-sessions:
 
== Screenshots, and things you discovered, observations you made during the first two workshop-sessions: ==
<br> [[File:Wolf Sheep Predation.png|200px]] '''Wolf-Sheep-Predation made by NetLogo.'''<br>"This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes."(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the "tracked" people had to spawn sheep or wolf to make the really unstable system stable as long as possible.
<br><br>[[File:weLearnToTrack.JPG|300px]] '''What our classes basically looked like'''<br> You can't quite see the fun and frustration we had tho...
<br><br>[[File:trackingAtWork.JPG|300px]] '''What we looked at the summary'''<br> and learning that our imagined system worked even better than we hoped it would
<br><br>[[File:almighty rules.JPG|300px]] '''What i saw as the "human tracker" of the system''' <br> You can see the programm T used and the ruleset for the upcoming round. As soon as the people playing did what was told by the rules(wich they didn't know) i reacted accordingly and spawnd or killed sheeps or wolfes.
<br><br><br>[[File:play with me.JPG|300px]] '''Carefully sizing up the system before doing anything''' <br>is nomally a good idea. Not so much if you should move to keep the system alive.
<br><br>[[File:runningSum.JPG|300px]] [[File:run!.JPG|300px]]<br> '''much better!'''

Latest revision as of 07:27, 10 April 2017

what we did during the first workshops+ personal experiments


In the first sessions we were like "fooling around" with what we got and knew. So first we learnt a bit about the usable programming languagues (as for example Java and Phyton) and leant, how to use them to communicate with the Minecraft servers we set up. After some little exercises to get the workflow going we startet to play with our newly learnt skills.
So one of our little exercises was to kill the other guys on the server. Basically we opend a server with all class members and we had to use programming to track and then kill everybody exept yourself. You had to get theposition the other person was in and then spwan or despawn blocks to get rid of them. Some tried it to chamber the people up in obsidian or TNT, I myself went for a little more destrcutive way. I took the players position and let Lava rain on and around them from the sky. Not only, that Lava itself is quite destructive, in also sets the world on fire where it lands. Sure enough we had some pretty nice fires and good light in the night.


Screenshots, and things you discovered, observations you made during the first two workshop-sessions:


Wolf Sheep Predation.png Wolf-Sheep-Predation made by NetLogo.
"This model explores the stability of predator-prey ecosystems. Such a system is called unstable if it tends to result in extinction for one or more species involved. In contrast, a system is stable if it tends to maintain itself over time, despite fluctuations in population sizes."(information text at the official page of this prediction) Basically this was what inspired us for our final work, where the "tracked" people had to spawn sheep or wolf to make the really unstable system stable as long as possible.

WeLearnToTrack.JPG What our classes basically looked like
You can't quite see the fun and frustration we had tho...

TrackingAtWork.JPG What we looked at the summary
and learning that our imagined system worked even better than we hoped it would

Almighty rules.JPG What i saw as the "human tracker" of the system
You can see the programm T used and the ruleset for the upcoming round. As soon as the people playing did what was told by the rules(wich they didn't know) i reacted accordingly and spawnd or killed sheeps or wolfes.


Play with me.JPG Carefully sizing up the system before doing anything
is nomally a good idea. Not so much if you should move to keep the system alive.

RunningSum.JPG Run!.JPG
much better!