GMU:(In)Visible Networks: Difference between revisions

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*[https://www.youtube.com/watch?v=dmmxVA5xhuo myron krueger (70s-90s)]
*[https://www.youtube.com/watch?v=dmmxVA5xhuo myron krueger (70s-90s)]
*[https://www.youtube.com/watch?v=STRMcmj-gHc golan levin /Messa di Voce (Performance version, 2003)]
*[https://www.youtube.com/watch?v=STRMcmj-gHc golan levin /Messa di Voce (Performance version, 2003)]
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Spacial_Information_Lab/Abraham_Ornelas abraham ornelas aispuro]
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Spacial_Information_Lab/Abraham_Ornelas abraham ornelas aispuro @ Performance platform (2016)]
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Dataflow/Jam_session/Maria_Lopez_Valdez Maria Lopez Valdez] @ the Exhibition shared matters (2017)
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Dataflow/Jam_session/Maria_Lopez_Valdez Maria Lopez Valdez] @ the Exhibition shared matters (2017)
*[http://triple-double-u.com/mailia/ miga /Mailia (2006)]
*[http://triple-double-u.com/mailia/ miga /Mailia (2006)]

Revision as of 23:20, 11 April 2017

Mark Lombardi: Keeny Meeny Services, Saladin Holdings and their Security Systems, London c.1970-90, www.lombardinetworks.net

Lecturer: Mindaugas Gapševičius
Credits: 6 ECTS, 4 SWS
Date: Wednesdays 17:00-20:30
Venue: Performance Plattform, Digital Bauhaus Lab (Raum 001)
First meeting: Wednesday, 12th of April 17:00-20:30


The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?

Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Protocol) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).

Related projects

Syllabus

Hardware

  • Linux, Mac, Windows
  • Objects
  • Humans, other living organisms
  • Sound system
  • Video wall

Software

  • Unity 3d, Unreal Engine
  • captury
  • Zirkonium
  • Pure data, Max
  • Processing
  • mobmuplat, touchOSC

OSC protocol

"Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC's advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation." (http://opensoundcontrol.org/introduction-osc)

Tutorials

Grading


50 % Technical/Aesthetic implementation of the projects
20 % Individual/Group Work
30 % Documentation including 10% of updates in Wiki

Eligible Participants

Undergraduates and graduates enrolled in the faculties of Media and Design.