GMU:(In)Visible Networks/Sebastian Chiriboga: Difference between revisions

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==Unity==
*terrain
*snake (developed with blender)
==Sound performance (3 min)==
==Sound performance (3 min)==


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*basic image is triggered by sound / dancing "snake"
*basic image is triggered by sound / dancing "snake"
*different sounds make snake move
*real time sound input makes snake move
*by movements you beat the snake


==Sound performance 2==
==Sound performance 2==
*Sound is activated by moving object/human
*Sound is activated by moving object/human
==concept==
*European folklore
*metaphor of the snake -> nature
*killing snake -> human domination in the world -> people control nature

Revision as of 15:37, 10 May 2017

Unity

  • terrain
  • snake (developed with blender)

Sound performance (3 min)

  • ableton live
  • OSCprotocol
  • basic image is triggered by sound / dancing "snake"
  • different sounds make snake move
  • real time sound input makes snake move
  • by movements you beat the snake

Sound performance 2

  • Sound is activated by moving object/human

concept

  • European folklore
  • metaphor of the snake -> nature
  • killing snake -> human domination in the world -> people control nature