m (→Moving in VR) |
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** model to represent controller | ** model to represent controller | ||
** physical interaction with objects | ** physical interaction with objects | ||
** digital movement (REACHED) | |||
** digital movement | |||
=== Loading 3D Models === | === Loading 3D Models === |
Revision as of 17:56, 15 May 2017
Prerequisites
Unreal Engine
Blender
HTC Vive
Windows PC
- Intel i5 / FX8350
- GTX 1060 / RX480
- 4GB RAM
Milestones
Hardware Aquisition [CHECK]
- up to 2 Vives (incl. controllers)
- up to 2 backpack-PCs [1]
- Intel i7
- GTX 1070
- 16GB DDR4 RAM
Low Hardware testing
maybe not necessary anymore...
Moving in VR
- tested in Unreal Engine:
- correct real-world position in VR
- model to represent controller
- physical interaction with objects
- digital movement (REACHED)
Loading 3D Models
- tested in Unreal Engine:
- loading of basic geometry
- physical colission and movement
- TODO
- create VR model of maze
- create realistic ant model (with rigging)
Getting Tracking Data to VR
- ZMQ tested and possible [2]
- TCP/IP as communication protocol
- embedded in Unreal Engine
- server-client architecture