GMU:In Sync/Projects: Difference between revisions

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[[File:Wald.jpg|thumb|Ilm at Dawn]]
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PROJECT:
PROJECT DESCRIPTION:


My work in In Sync began with an interest in developing skills in Pure Data in order to program audiovisual environments. When I arrived in Weimar, I was immediately attracted to the elusive early morning fog that inundated the Thüringian landscape. For obvious reasons, fog has long been a subject of fascination for many visual artists; it tends to obfuscate objects and erase horizons; it invokes a sense of mystery and reminds one of the power of nature. One particular aspect of the fog that attracted me was its uniformity-both in terms of density and movement. Subsequently, I began thinking about the properties of fog --in its most simple form, water particles that cling to dust/debris--and the climate conditions necessary to its formation. After several attempts to represent the effect of fog on a filmed landscape, I became interested in how its spatial and temporal existence could be recreated in an installation environment. My research culminated in a proposal for an interactive installation that provides both a real-time and mediated experience of fog. As my project evolved, I aimed to find a linchpin between the creative and technical aspects of production. Through a largely experimental approach to programming in pure data, I further shaped my concept. The following examples serve to provide insight into my research and creative processes.
My work in In Sync began with an interest in developing skills in Pure Data in order to program audiovisual environments. When I arrived in Weimar, I was immediately attracted to the elusive early morning fog that inundated the Thüringian landscape. For obvious reasons, fog has long been a subject of fascination for many visual artists; it tends to obfuscate objects and erase horizons; it invokes a sense of mystery and reminds one of the power of nature. One particular aspect of the fog that attracted me was its uniformity-both in terms of density and movement. Subsequently, I began thinking about the properties of fog --in its most simple form, water particles that cling to dust/debris--and the climate conditions necessary to its formation. After several attempts to represent the effect of fog on a filmed landscape, I became interested in how its spatial and temporal existence could be recreated in an installation environment. My research culminated in a proposal for an interactive installation that provides both a real-time and mediated experience of fog. As my project evolved, I aimed to find a linchpin between the creative and technical aspects of production. Through a largely experimental approach to programming in pure data, I further shaped my concept. The following examples serve to provide insight into my research and creative processes.
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== Sebastian Prince and [[User:JuliaPalao|Júlia Palao]]: [[/Windows!/]] ==
== Sebastian Prince and [[User:JuliaPalao|Júlia Palao]]: [[/Dance, Music, Media!/]] ==
[[File:ventanas1.jpg|thumb|windows]]
Wir wollen eine Projektion an der grauen Wand des Universitäts Bibliotheks machen. Da werden wir eine Gebaude gestalten mit Videos verschiedene Venstern.  Die Geräusche und Bewegungen der Leute auf der Straße beeinflussen die Videos der Fenstern.


We would like to do a projection in the grey wall of the university library. To do this project we are going to take some videos in the west part of weimar in this way we want to show the "other" part of weimar and play with the idea of steriotypes of the city. The movements of the people in the streets influence or affect the video through Pure Data.
We started with a basic idea to mix media, music and dance. Julia Palao, she is a cellist from barcelona who began to discover  the media art. Sebastian Prince a professional dancer who is fascinated by the new performing arts. we need to be honest, for us was a really difficult way to start something so unknow, but in the end we achieved the result that we wanted. Our performance in simple words is basically about dance through pure date that begins to move when the music sounds. The dance was recorded in video. the music was live presented and likewise the two artistic fields created a mix between music, dance and media.
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Latest revision as of 12:10, 10 January 2018

Sandra Guzman: Breathing

Breathing

Sound = Air = Living

Breathing is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.

Breathing is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person.

Michael Kugler: Fog Installation

Ilm at Dawn

PROJECT DESCRIPTION:

My work in In Sync began with an interest in developing skills in Pure Data in order to program audiovisual environments. When I arrived in Weimar, I was immediately attracted to the elusive early morning fog that inundated the Thüringian landscape. For obvious reasons, fog has long been a subject of fascination for many visual artists; it tends to obfuscate objects and erase horizons; it invokes a sense of mystery and reminds one of the power of nature. One particular aspect of the fog that attracted me was its uniformity-both in terms of density and movement. Subsequently, I began thinking about the properties of fog --in its most simple form, water particles that cling to dust/debris--and the climate conditions necessary to its formation. After several attempts to represent the effect of fog on a filmed landscape, I became interested in how its spatial and temporal existence could be recreated in an installation environment. My research culminated in a proposal for an interactive installation that provides both a real-time and mediated experience of fog. As my project evolved, I aimed to find a linchpin between the creative and technical aspects of production. Through a largely experimental approach to programming in pure data, I further shaped my concept. The following examples serve to provide insight into my research and creative processes.



Sebastian Prince and Júlia Palao: Dance, Music, Media!

We started with a basic idea to mix media, music and dance. Julia Palao, she is a cellist from barcelona who began to discover the media art. Sebastian Prince a professional dancer who is fascinated by the new performing arts. we need to be honest, for us was a really difficult way to start something so unknow, but in the end we achieved the result that we wanted. Our performance in simple words is basically about dance through pure date that begins to move when the music sounds. The dance was recorded in video. the music was live presented and likewise the two artistic fields created a mix between music, dance and media.

Ji Kwon: Little Life

Little Life

I would like to make a short film which is about my self. The viewers can select each video clips among 9~12 short films. I have been making many videos which is about my life in order to think about who I am and really glad that Pure Data is able to visualize what I have dreamed to make.

This work will be an interactive film which can work together with viewers.

Min J. Shin: Fortune Teller

What do you want to know?

I don't know if you know i'm from South Korea or not, anyways the fortune tellers are really popular in Korea. I'm not sure if there are many fortune tellers in Europe, …probably not. I also like to know about my future, but just for fun!

So i made a patch named 'Fortune Teller'. If you ask about something like your future, or what if you're gonna get serious with her, etc., and then press space bar, it'll tell an answer about your problem…

Martin Kohlstedt

sound visualisation for music video

Sound to Colour

I'm working on making music video footage with inverted colours for projection with different soundvisualisation tools of Pd. I use the sigmund tool to pick out the pitch value und the loudness value to steer onward the corresponding cue points of the video...


random music studies

random pop music mashine Test

I've experimented with random music in combination with manifestations out of typical pop music patterns. The aim of the studies was to discover different borders of random music and in this way I've made many test patches about rhythm patterns, tempo changes , basslines, chord structures, pentatonic melodielines and repetitions in preparation for the master's program.


Tommy Neuwirth: AUDIOVIDEOCUTUP

sliced drummer

Experiment with slicing audio/video on the basis of Tim Vets' autocutup-patch. Playing the separate slices back randomly or via MIDI. Still looking to get further with this.



Ludwig Völker: Ghostphone

Ghostphone

A Movement Sensor activates the Telephone. The old Telephone start to ring, somebody will take the earcapsule and talk into it. The hook is connected with an Arduino which gives the start and stop information to the computer. At the same time it plays the recorded voice of the last person who talked to the phone. All Files are saved on Harddisk, so at the end of an exhibition you will get an experimental radio play, which contains all conversations which are made with the telephone.



Regina Reusch: Musica Poetica

Audio to Text

If there was a universal language it probably would be music. In my project I treat this thesis literally by creating a patch witch transforms an analog audio input into text.