GMU:Appropriation within Digital Worlds: Difference between revisions

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This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them.
offers artists new possibilities for expression and intercultural communication.
The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts).  
In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp.  


The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on
But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.
the topic of VR which will be presented in the form of individual projects at the end of the semester.
 
In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music.  
 
We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent,
self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.





Revision as of 14:24, 28 March 2018

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 17:00 - 20:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, April 12th 2018, 17:00


Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them. The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts). In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp.

But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.

In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music.

We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent, self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.


CRITERIA FOR PASSING
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.

LANGUAGE
The course will be in English, unless all participants are speaking German.

APPLICATION
Please send short motivation/portfolio before 04.04.2018 to joerg.brinkmann@uni-weimar.de

Subject: Appropriation

Content:

  • Your motivation to join the course
  • If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn't have to relate to the class
  • Name, Surname
  • program and semester (Studienprogramm und Fachsemester)
  • matriculation number (Matrikelnummer)


PROJECTS