GMU:CRITICAL VR LAB: Difference between revisions

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'''STUDENTS'''<br>
'''STUDENTS'''<br>
*[[/Jörg Brinkmann|Jörg Brinkmann]]
*[[/Jörg Brinkmann|Jörg Brinkmann]]
'''DATES'''<br>
== 10.04.2018 ==
Kurze Einführung, Vorstellung
== 17.04.2018 ==
Künstlerische Beispiele
Konzept:
Lehre
Technik und Methode
Theoretische Hausaufgabe
== 24.04.2018 ==
Präsentation Hausaufgabe
Einführung Unity 3D
== 08.05.2018 ==
Einführung Unity 3D
== 15.05.2018 ==
Einführung Unity 3D
== 29.05.2018 ==
Einführung Blender
== 05.06.2018 ==
Einführung Blender
==12.06.2018 ==
Einführung Cinema
== 19.06.2018 ==
Zwischenpräsentation
== 26.06.2018 ==
finishing your demo
== 10.07.2018 ==
finishing your demo

Revision as of 14:54, 28 March 2018

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Tuesdays, 17:00 - 20:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Tuesday, April 10th 2018, 17:00


This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which offers artists new possibilities for expression and intercultural communication.

The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.


CRITERIA FOR PASSING
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.

LANGUAGE
The course will be in English, unless all participants are speaking German.

APPLICATION
Please send short motivation/portfolio before 04.04.2018 to joerg.brinkmann@uni-weimar.de

Subject: CRITICAL VR

Content:

  • Your motivation to join the course
  • If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn't have to relate to the class
  • Name, Surname
  • program and semester (Studienprogramm und Fachsemester)
  • matriculation number (Matrikelnummer)


STUDENTS


DATES

10.04.2018

Kurze Einführung, Vorstellung

17.04.2018

Künstlerische Beispiele

Konzept: Lehre Technik und Methode Theoretische Hausaufgabe

24.04.2018

Präsentation Hausaufgabe Einführung Unity 3D

08.05.2018

Einführung Unity 3D

15.05.2018

Einführung Unity 3D

29.05.2018

Einführung Blender

05.06.2018

Einführung Blender

12.06.2018

Einführung Cinema

19.06.2018

Zwischenpräsentation

26.06.2018

finishing your demo

10.07.2018

finishing your demo