Line 13: | Line 13: | ||
===Patches=== | ===Patches=== | ||
*[[:File:05 tutorial more objects.maxpat]] (counter) | *[[:File:05 tutorial more objects 2.maxpat]] (counter) | ||
*[[:File:00-random-sound.maxpat]] (random sound) | *[[:File:00-random-sound.maxpat]] (random sound) | ||
===Homework=== | ===Homework=== | ||
*[[:File:00-sequencer.maxpat]] (sequencer) | *[[:File:00-sequencer.maxpat]] (sequencer) |
Revision as of 22:48, 11 April 2018
Max
“The basic language of Max and its sibling programs is that of a data-flow system: Max programs (named patches) are made by arranging and connecting building-blocks of objects within a patcher, or visual canvas.” https://en.wikipedia.org/wiki/Max_(software)
“Max supports six basic atomic data types that can be transmitted as messages from object to object: int, float, list, symbol, bang, and signal (for MSP audio connections).” ibid
“Max is typically learned through acquiring a vocabulary of objects and how they function within a patcher; for example, the metro object functions as a simple metronome, and the random object generates random integers.” ibid
“Max/MSP/Jitter comes with about 600 of these objects as the standard package; extensions to the program can be written by third-party developers as Max patchers”(ibid)
Tutorials
- Max/MSP/Jitter https://docs.cycling74.com/max7/
- Max 7 Tutorial #1 - #47: https://www.youtube.com/watch?v=xRd0-giLGPM&list=PLVIa8UkRzErsdnC1DEpDy7S9Ss7BhY7nY
Patches
- File:05 tutorial more objects 2.maxpat (counter)
- File:00-random-sound.maxpat (random sound)
Homework
- File:00-sequencer.maxpat (sequencer)