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The project "Te-Trees" is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users. | The project "Te-Trees" is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users. | ||
== The first trailer of "Te-trees" == | |||
[[File:Te-Trees_Trailer.mp4]] | [[File:Te-Trees_Trailer.mp4]] | ||
== The Documentation == | |||
[[File:CriticalVR_Tetrees_Documentation.pdf]] | [[File:CriticalVR_Tetrees_Documentation.pdf]] | ||
== User Experience Videos from Summaery 2018 == | |||
[https://vimeo.com/290524373 User 1 Highscore!] | |||
[https://vimeo.com/290530036 User 2 Exhausted!] | |||
== '''The Project''' == | == '''The Project''' == | ||
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The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear. | The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear. | ||
'''Idea''' | '''Idea''' | ||
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Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied. | Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied. | ||
'''Realization''' | '''Realization''' | ||
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The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS. | The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS. | ||
'''Game Rules''' | '''Game Rules''' | ||
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- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. | - The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. | ||
'''Ending''' | '''Ending''' | ||
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The game can be restarted by clicking CTRL+R command on the keyboard. | The game can be restarted by clicking CTRL+R command on the keyboard. | ||
'''Test''' | '''Test''' | ||
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[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted] | [https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted] | ||
'''Conclusion''' | '''Conclusion''' | ||
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The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game. | The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game. | ||
'''''All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann''''' | '''''All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann''''' |
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