GMU:Connecting Max to the World: Difference between revisions

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The course will focus on developing simple interactive applications, which will foster imagination and skills around human and non-human interaction. To bridge physical world and computers, we will use Arduino microcontrollers and to exchange data within the network we will use OSC protocol. Students will be expected to develop weekly tasks, which will become basis for future Max applications. The tasks will include programming graphics, animating graphics, feedback loops, sensing, and influencing physical data. Along the work in the class, we will use online tutorials for learning programing with Max and will document our experiments on the wiki.
The course will focus on developing simple interactive applications, which will foster imagination and skills around human and non-human interaction. To bridge physical world and computers, we will use Arduino microcontrollers and to exchange data within the network we will use OSC protocol. Students will be expected to develop weekly tasks, which will become basis for future Max applications. The tasks will include programming graphics, animating graphics, feedback loops, sensing, and influencing physical data. Along the work in the class, we will use online tutorials for learning programing with Max and will document our experiments on the wiki.
===Syllabus===
17.10.2018 /Introduction to Max and framework
===Students===





Revision as of 07:34, 17 October 2018

Max/MSP patcher

Lecturer: Mindaugas Gapševičius
Credits: 6 ECTS, 2 SWS
Date: Wednesdays, 11:00-12:30
Venue: Marienstraße 7b, Raum 204
First meeting: Wednesday, 17th of October 11:00-12:30


The course will focus on developing simple interactive applications, which will foster imagination and skills around human and non-human interaction. To bridge physical world and computers, we will use Arduino microcontrollers and to exchange data within the network we will use OSC protocol. Students will be expected to develop weekly tasks, which will become basis for future Max applications. The tasks will include programming graphics, animating graphics, feedback loops, sensing, and influencing physical data. Along the work in the class, we will use online tutorials for learning programing with Max and will document our experiments on the wiki.

Syllabus

17.10.2018 /Introduction to Max and framework

Students