GMU:Algorithmic Art/Manuel Hartmann: Difference between revisions

From Medien Wiki
No edit summary
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
Welcome to my digital sketchbook.
Welcome to my digital sketchbook.
Wiki markup language: https://en.wikipedia.org/wiki/Help:Wikitext
Cheatsheet: https://en.wikipedia.org/wiki/Help:Cheatsheet


==Algorithm for Humans 1 — 19.10.18==
==Algorithm for Humans 1 — 19.10.18==
{| border="1"
{| border="1"
|-  
|-  
! style="width: 50%" | Result
! style="width: 50%" | Algorithm
! style="width: 50%" | Algorithm
! style="width: 50%" | Rendering
|-
|-
|  [[File:rendering_1.png|600px|First Rendering]]  
|  [[File:code_1.png|400px]]
| I processed the algorithm of Tobias.<br>
| [[File:rendering_1.png|400px]]
|-
|-
|}
|}
Concrete Art


==Algorithm for Computers 1 — 19.10.18==
==Algorithm for Computers 1 — 19.10.18==
Line 18: Line 19:
{| border="1"
{| border="1"
|-  
|-  
! style="width: 50%" | Result
! style="width: 50%" | Algorithm
! style="width: 50%" | Algorithm
! style="width: 50%" | Rendering
|-
|-
|  [[File:erster_sketch.PNG|600px|First Sketch]]
| For every frame, from every corner of the image one line is drawn to the current mouse position.<br>
| For every frame, from every corner of the image one line is drawn to the current mouse position.<br>
|  [[File:erster_sketch.PNG|400px|First Sketch]]
|-
|-
|}
|}
Line 28: Line 29:
<br>
<br>
<br>
<br>
{| border="1"
|-
! style="width: 50%" | Algorithm
! style="width: 50%" | Rendering
|-
|  Inspired by a work from Lohse: [https://www.kulturstiftung.de/wp-content/uploads/2015/06/Lohse_neu.jpg] <br>
|  [[File:0001.jpg|400px|Generate Lohse Art]]
|-
|}


==Algorithm for Humans 2 — 26.10.18==
==Algorithm for Humans 2 — 26.10.18==
{| border="1"
|-
! style="width: 50%" | Algorithm
! style="width: 50%" | Rendering
|-
| [[File:Code_2.png|400px]]
| [[File:rendering_2.png|400px]]
|-
|}
<br>
<br>


==Algorithm for Computers 2 — 26.10.18==
==Algorithm for Computers 2 — 26.10.18==
{| border="1"
|-
! style="width: 50%" | Algorithm
! style="width: 50%" | Rendering
|-
| For every cell in the grid draw a stickfigure with a random color. A stickfigure is a glyph based visualization technique to visualize any kind of data. A circle is segmented in three parts, each 120°. One part for each value of the rgb color. Then a line is drawn visualizing the value. 0 - 255 mapped to 0 - 120°. I made the strokeWeight higher and colored all lines by the color it represents.
 
|  [[File:randomness.png|400px|First Sketch]]
|-
|}
<br>
<br>

Latest revision as of 20:50, 5 November 2018

Welcome to my digital sketchbook.

Wiki markup language: https://en.wikipedia.org/wiki/Help:Wikitext Cheatsheet: https://en.wikipedia.org/wiki/Help:Cheatsheet

Algorithm for Humans 1 — 19.10.18

Algorithm Rendering
Code 1.png Rendering 1.png

Algorithm for Computers 1 — 19.10.18

Algorithm Rendering
For every frame, from every corner of the image one line is drawn to the current mouse position.
First Sketch



Algorithm Rendering
Inspired by a work from Lohse: [1]
Generate Lohse Art

Algorithm for Humans 2 — 26.10.18

Algorithm Rendering
Code 2.png Rendering 2.png



Algorithm for Computers 2 — 26.10.18

Algorithm Rendering
For every cell in the grid draw a stickfigure with a random color. A stickfigure is a glyph based visualization technique to visualize any kind of data. A circle is segmented in three parts, each 120°. One part for each value of the rgb color. Then a line is drawn visualizing the value. 0 - 255 mapped to 0 - 120°. I made the strokeWeight higher and colored all lines by the color it represents. First Sketch