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==Syllabus== | ==Syllabus== | ||
===every friday (10-13) === | |||
Open DBL with Joel | |||
===21.10.2021=== | ===21.10.2021=== | ||
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Unity class with Joel | Unity class with Joel (16:30) | ||
===25.11.2021=== | ===25.11.2021=== | ||
Artistic concepts | Artistic concepts | ||
=== | ===01.12.2021=== | ||
Unity VR Introduction with Joel | Unity VR Introduction with Joel (16.30 - Wednesday) | ||
=== | ===08.12.2021=== | ||
working with VR | working with VR (16.30 - Wednesday) | ||
===16.12.2021=== | ===16.12.2021=== | ||
===06.01.2022=== | ===06.01.2022=== | ||
===13.01.2022=== | ===13.01.2022=== | ||
Mid Term Presentation | |||
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{{Template:VR Toolbox}} | {{Template:VR Toolbox}} |
Latest revision as of 10:34, 22 March 2022
Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 13:30 – 16:30
Venue: Digital Bauhaus Lab / online
First Date: Thursday, 21.10.2021, 13:30
Description
VIDEO: https://youtu.be/sbhbC5y-jpI
Critical VR Lab I is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught in the Digital Bauhaus Lab and online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.
The course will be taught in two phases:
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights.
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.
Recommended Requirements
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines
Communication throughout the semester
The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount
Email
For individual communication. I might send you download links to material
Telegram
CriticalVR1 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q
BigBlueButton
This video conference utility will be used for our meetings and consultations
To start the conversation click on the link
Student works (after login, please add your name and create a page)
Tutorials (Video + PDF)
Syllabus
every friday (10-13)
Open DBL with Joel
21.10.2021
Introduction
28.10.2021
Student presentations
04.11.2021
Artistic concepts
11.11.2021
Unity 2020 Tutorial questions with Joel / VR Play Session
17.11.2021
Unity class with Joel (16:30)
25.11.2021
Artistic concepts
01.12.2021
Unity VR Introduction with Joel (16.30 - Wednesday)
08.12.2021
working with VR (16.30 - Wednesday)
16.12.2021
06.01.2022
13.01.2022
Mid Term Presentation
20.01.2022
27.01.2022
03.02.2022
VR TOOLBOX
Software
- Unity 3D - cross-platform game engine (proprietary)
- Blender - 3D modeller with many features (open source)
- Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
- MeshLab - system for processing and editing 3D triangular meshes (open source)
- Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
- MakeHuman tool for making 3D characters (open source)
- Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
- Open Broadcaster Software - streaming and recording program (open source)
Online Tools
- Adobe Mixamo - Rapidly create, rig and animate unique characters
- NormalMap-Online - create a normalmaps directly inside your browser
- Sources/Sounds - where to get audio recordings
- Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
3D Models (for download and use)
- http://www.myminifactory.com
- http://www.sketchfab.com
- http://www.thingiverse.com
- http://www.turbosquid.com
- http://www.lincoln3dscans.co.uk
- https://3dmodelhaven.com
Unity 3D Tutorials
Unity 3D Assets
Blender Tutorials
- Blender Beginner Series(new) by Blender Guru
- Interface and Navigation
- Modeling - Creating a kitchen (ignore part 2)
- Modeling - Modeling a simple character
- Materials - Basic properties of materials
- Texturing - Applying textures to an object
- Rigging - Rigging a character
- Animation - 12 Principles of Animation
- Animation - Animating a bouncing ball
- Different (aesthetically) interesting Tutorials for Blender (2.8)