GMU:Synthetic Biology/Bacteria Game: Difference between revisions

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==Exposé==
Bacteria Game is part of the [[GMU:Synthetic_Biology|Synthetic Biology project]] which entered into the [http://2010.igem.org/Team:Weimar-Heidelberg_Arts 2010 iGem competition].
[[Image:Bacteriagame-title.jpg|right|thumb|250px|Bacteria Game]]
==Bacteria Game==
<blockquote>'''"Is our game playing the rules of evolution?"'''</blockquote>
Created by Lorenz Adlung, Andreas Beyer, [[Matthias Breuer]], [[Ursula Damm|Prof. Ursula Damm]] and Frank C. Kieschnick
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===Product Description===
[[Image:Bacteriagame-boxshot-1.jpg|right|thumb|250px|Bacteria Game box contents]]
The Bacteria Game is a simple all-in-one kit to let homegrown bacteria compete against each other. March in lockstep with nature, breed your own creatures and become coach of your very own athletes. Simply use the included breeding kit to raise your own team and challenge your friends.


''"I am as free as nature first made man,
Included is everything you need to start instantly:
Ere the base laws of servitude began,
When wild in woods the noble savage ran."''
[http://en.wikipedia.org/wiki/Noble_savage#Origin_of_term ]


* Petri dishes
* Bacteria starter set (bacteria culture, agar, toothpicks)
* 2 Game scenarios
* Different Game objects (barriers, forts)


'''Bacteria Games''' (or the migration of destiny)
Use the agar to build different landscapes and as a nutrient for your creatures. Inoculate your team on the agar and watch the game begin. Use the included game objects to evolve your team.
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Concept:
===Race===
Below is an example of a recorded race between two strains of Escherichia coli bacteria using the Bacteria Game kit supplied via the [http://super-cell.org/​shopping/​product-21/​ SuperCell online store] which allows you to race home-bred bacteria.
<videoflash type=vimeo>16214526|640|360</videoflash>
===Technical Desciption===
[[Image:Bacteriagame-artic-race.jpg|right|thumb|250px|Arctic race game scenario]]
The concept of the game is based on the ability of some harmless wild-type bacteria to swim in soft media. Swimming enables the microbes to consume further nutrients if those in their vicinity are already consumed. All bacteria try to get away from the starting point as fast as possible to access fresh media. This mechanism can be employed for a game set-up. Selection and culturing of best swimmers leads to propagation of ideal swimming characteristics, which is why training may help gain a competitive edge. These bacteria can easily be stored in the fridge along with the supplied materials without any risk. The showdown competition is run by synthetic bacteria. Predators and prey communicate and regulate each other's density. Via molecular signals, the predator cells kill the prey while living prey rescues predators. The diverse and colorful crowd surrounding the spectacle was genetically engineered to carry different pigments, which was appreciated at the iGEM competition in 2009.
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====Our bacteria in motion====
While developing the game we also experimented with a synthetic predator-prey system and other types of bacteria which got recorded.


Charles Darwin developed his work "The origin of species" on a long journey. 
Thanks go to Dr. Ilka Bischof-Pfeifer who kindly provided the videos.
The sight of thitherto unknown landscapes and their respective flora and fauna enabled him to develop a general and formal concept of formation and development of the same – the evolutionary follow-up of Nature.  
<videoflash type=vimeo>16245346|320|240</videoflash>
We have developed a kind of Bacteria Pokémon that enables us to observe bacteria on their journey through different landscapes. Our landscapes are made from agar and small samples of bacteria can be put into them by means of a pipette.
<videoflash type=vimeo>16248328|320|240</videoflash>
There, one can observe in detail how landscapes may influence the behaviour and development of organisms (manifold landscape -> biodiversity?).
<videoflash type=vimeo>16245555|320|240</videoflash>
Even more videos can be found on [http://vimeo.com/user4731954/videos Vimeo].


In our game, we are not only creators of the lands and territories, but we are also creators of species that live there.
===Links===
In our game, synthetically optimized organisms meet their natural ancestors. Players may observe throughout several generations how this encounter develops.
* [http://super-cell.org/​shopping/​product-21/​ SuperCell] online store
The appropriate selection of barriers, bridges and fortifications makes it possible to individually influence the events. On the basis of their respective colours, one can recognize which bacteria live longest and which bacteria strains move fastest. All the time, it is up to the players if they prefer to build pretty landscapes or raise lissom bacteria which compete against each other in special arenas.
* [http://2010.igem.org/Team:Weimar-Heidelberg_Arts/Project/Bacteria_Game iGem 2010 competition entry]
 
* [http://vimeo.com/user4731954/videos Our Bacteria Videos] on Vimeo
Setting:
 
A culture dish is the habitat and arena for the bacteria, consisting of coloured nutritious agar on the one hand, and transparent liquid agar on the other hand. In the liquid agar (the “oceans”), the bacteria move quickly; in the viscous food (the “continents”) they act more statically. Spatially confined from these areas, there are “fortresses” with gates and bridges. By means of a pipette and samples from various bacteria strains, this miniature world may come alive.
Some of the bacteria are wild (wild type e-coli), others rather not - in fact, they are even very disciplined and (mostly) do what they are programmed to do.  
The hunter kills itself, if there is no prey to save it, as if it has nothing to eat. If the prey has saved it, it kills itself - as if it has become food.
The synthetically cultivated bacteria are initially kept in fortresses (forts), separated from the surrounding landscape. Within these fortresses, these bacteria are - behind safety glass and fences - optimized as a hunter-and- prey system - potent and highly efficient agents. Everything unimportant is kept away from them, their world only consisting of eating and hunting.  
Around the fortress extend varied landscapes which are inhabited by “indigenous” wild bacteria.
Normally, the Wild and the Civilized live on separate continents. We - the creators of this world - may now open the gates of the fortress / the borders of the continents.
What will happen when both meet?
Will the hunters have advantages compared with their peaceful conspecifics?
What will happen when prey meets peaceful bacteria (and thus help them to prolong their lives?). Who will consolidate their future? How varied will this future be?
By transferring the bacteria to new culture dishes with new fortresses and territories again and again, the further development of the bacteria may be modified and diversified.

Latest revision as of 11:14, 31 October 2010

Bacteria Game is part of the Synthetic Biology project which entered into the 2010 iGem competition.

Bacteria Game

Bacteria Game

"Is our game playing the rules of evolution?"

Created by Lorenz Adlung, Andreas Beyer, Matthias Breuer, Prof. Ursula Damm and Frank C. Kieschnick

Product Description

Bacteria Game box contents

The Bacteria Game is a simple all-in-one kit to let homegrown bacteria compete against each other. March in lockstep with nature, breed your own creatures and become coach of your very own athletes. Simply use the included breeding kit to raise your own team and challenge your friends.

Included is everything you need to start instantly:

  • Petri dishes
  • Bacteria starter set (bacteria culture, agar, toothpicks)
  • 2 Game scenarios
  • Different Game objects (barriers, forts)

Use the agar to build different landscapes and as a nutrient for your creatures. Inoculate your team on the agar and watch the game begin. Use the included game objects to evolve your team.

Race

Below is an example of a recorded race between two strains of Escherichia coli bacteria using the Bacteria Game kit supplied via the SuperCell online store which allows you to race home-bred bacteria. <videoflash type=vimeo>16214526|640|360</videoflash>

Technical Desciption

Arctic race game scenario

The concept of the game is based on the ability of some harmless wild-type bacteria to swim in soft media. Swimming enables the microbes to consume further nutrients if those in their vicinity are already consumed. All bacteria try to get away from the starting point as fast as possible to access fresh media. This mechanism can be employed for a game set-up. Selection and culturing of best swimmers leads to propagation of ideal swimming characteristics, which is why training may help gain a competitive edge. These bacteria can easily be stored in the fridge along with the supplied materials without any risk. The showdown competition is run by synthetic bacteria. Predators and prey communicate and regulate each other's density. Via molecular signals, the predator cells kill the prey while living prey rescues predators. The diverse and colorful crowd surrounding the spectacle was genetically engineered to carry different pigments, which was appreciated at the iGEM competition in 2009.

Our bacteria in motion

While developing the game we also experimented with a synthetic predator-prey system and other types of bacteria which got recorded.

Thanks go to Dr. Ilka Bischof-Pfeifer who kindly provided the videos. <videoflash type=vimeo>16245346|320|240</videoflash> <videoflash type=vimeo>16248328|320|240</videoflash> <videoflash type=vimeo>16245555|320|240</videoflash> Even more videos can be found on Vimeo.

Links