GMU:Maps, Territories and Possibility Spaces/Torben Zsagar: Difference between revisions

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== '''Growth Algorithms and the purpose of research in art.''' ==


=='''Growth Algorithms and the purpose of research in art.'''==


==Boids by Craig Reynolds==
===Boids by Craig Reynolds===
[[Image: boids.png|800px]]
[[Image: boids.png|262x262px]]


[https://editor.p5js.org/herrschaften/sketches/FtxmMGdam p5js Sketch]  Video Captue ist extrem laggy.
[https://editor.p5js.org/herrschaften/sketches/FtxmMGdam p5js Sketch]  
   
[https://en.wikipedia.org/wiki/Boids Wiki] boids algorythm.


[https://en.wikipedia.org/wiki/Boids Explanation] of Settings and concept.
===First Practical Approaches===
[[Image: Diffusion Limited Aggregation.png|629x629px]][[Image: DLA code.png|353x353px]]


==First Practical Approaches==


[[Image: Diffusion Limited Aggregation.png|800px]]
Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.


[[Image: DLA code.png|800px]]
[[Image: Geo 01.png|414x414px]]


Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.
Approach via geonodes.


===Main Idea===
[[Image: 01 KTM 2504.jpg|414x414px]]


Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.


[[Image: Geo 01.png|800px]]
==Letter Soup==


Approach via geonodes.
Documentation Usertest at Tarmac Festival
<embedvideo service="youtube">https://www.youtube.com/watch?v=b-GIQ8b8QKg</embedvideo>


==Main Idea==
Documentation Usertest at DBL
<embedvideo service="youtube">https://www.youtube.com/watch?v=lrLJGvOFRrw</embedvideo>
Interview Usertest


[[Image: 01 KTM 2504.jpg|1000px]]
<gallery perrow="2">
 
File:Interview1.jpg
Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.
File:Interview2.jpg
</gallery>

Latest revision as of 15:17, 1 November 2023

Growth Algorithms and the purpose of research in art.

Boids by Craig Reynolds

 

p5js Sketch

Wiki boids algorythm.

First Practical Approaches

  


Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.

 

Approach via geonodes.

Main Idea

 

Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.

Letter Soup

Documentation Usertest at Tarmac Festival

Documentation Usertest at DBL

Interview Usertest