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[[:Category:Fachmodul|Fachmodul]] | [[:Category:Fachmodul|Fachmodul]] | ||
'''Sound Source - Light Sink''' | '''Sound Source - Light Sink'''<br> | ||
''Instructor:'' [[Clemens Wegener]]<br> | |||
''Instructor:'' [[Clemens Wegener]] | ''Credits:'' 6 [[ECTS]], 3 [[SWS]]<br> | ||
''Capacity:'' max. 12 students<br> | |||
''Credits:'' 6 [[ECTS]], 3 [[SWS]]< | ''Language:'' Deutsch/English by preference<br> | ||
''Capacity:'' max. 12 students | ''Location:'' Marienstr. 7, R104<br> | ||
''First Meeting:'' Tue, 17th Oct, 3:15pm - 6:30pm<br> | |||
''Language:'' Deutsch/English by preference | |||
''Location:'' Marienstr. 7, R104 | |||
''First Meeting:'' Tue, 17th Oct, 3:15pm - | |||
==Description== | ==Description== | ||
In the course 'Sound Source - Light Sink' we want to deal with the interaction of sound and light. Different possibilities of lighting as well as audio recording and playback will be brought into synchronization. For this purpose we want to control LEDs or DMX spotlights via Auduino synchronously to an audio recording. In a first step we will create a light and sound composition. Afterwards we will learn how sound and light can be translated and synchronized to each other in real time. For this we use the graphical programming language Pure Data. | In the course 'Sound Source - Light Sink' we want to deal with the interaction of sound and light. Different possibilities of lighting as well as audio recording and playback will be brought into synchronization. For this purpose we want to control LEDs or DMX spotlights via Auduino synchronously to an audio recording. In a first step we will create a light and sound composition. Afterwards we will learn how sound and light can be translated and synchronized to each other in real time. For this we use the graphical programming language Pure Data. | ||
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**Short intro | **Short intro | ||
**Needed material | **Needed material | ||
[[Category:WS23]] [[Category: Clemens Wegener]] [[Category:Fachmodul]] |
Latest revision as of 08:25, 25 October 2023
Sound Source - Light Sink
Instructor: Clemens Wegener
Credits: 6 ECTS, 3 SWS
Capacity: max. 12 students
Language: Deutsch/English by preference
Location: Marienstr. 7, R104
First Meeting: Tue, 17th Oct, 3:15pm - 6:30pm
Description
In the course 'Sound Source - Light Sink' we want to deal with the interaction of sound and light. Different possibilities of lighting as well as audio recording and playback will be brought into synchronization. For this purpose we want to control LEDs or DMX spotlights via Auduino synchronously to an audio recording. In a first step we will create a light and sound composition. Afterwards we will learn how sound and light can be translated and synchronized to each other in real time. For this we use the graphical programming language Pure Data.
Admission requirements
This course is directed towards beginners in graphical programming in Pure Data or Max/Msp. If possible, a laptop for programming should be brought to the course. In addition, a budget of 20 to 30€ should be planned for the purchase of an Arduino.
If you are interested, please send a letter of motivation and portfolio to clemens.wegener ( at ) uni-weimar (dot) de. Basic knowledge of arduino programming will be taught in the course.
Evaluation
Successful completion of the course is dependent on regular attendance, active participation, completion of assignments, delivery of a relevant semester prototype and documentation. Please refer to the Evaluation Rubric for more details.
Eligible participants
Qualified BFA/MFA Medienkunst/-gestaltung, MFA Media Art and Design
Syllabus (tba)
- Thu, 17.10.
- Meet & greet,
- Short intro
- Needed material