GMU:Breaking the Timeline/projects/Reconstructing the truth: Difference between revisions

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==Description==
==Description==
In modern times reality is a highly constructed body made up of many different ideas, desires and influences. The biggest reality producing machine, the media with all its different distribution channels, confronts us with a huge moving colourful mass made of countless pictures and sounds. The question about whether what we see is real or not is neither asked nor encouraged. The catchphrase of modernity is see it and believe it, a critical discourse is never held. While in ancient times, following Platon's ideas, reality to some is the dancing of shadows on a cave wall, for us it is the play of many differently coloured pixels on flat surfaces. Screens are our viewfinders to the wold. Our perception is created by artificial interfaces. The connection between reality and man is created by copper wires and silicium plates. A very fragile umbilical cord highly dependent on those who feed it thus holding the ultimate control.
[[Image:Reconstructing the Truth.jpg|right|thumb|250px|Reconstructing the Truth]]
Nowadays reality is a highly constructed body made up of many different ideas, desires and influences. The biggest reality-producing machine, the media with all its different distribution channels, confronts us with a huge colourful moving mass made up of countless pictures and sounds. The question about whether what we see is real or not is neither asked nor encouraged. The catchphrase of modernity is see it and believe it, critical discourse is never held. While in ancient times, following Plato's ideas, reality to some is the dancing of shadows on a cave wall, for us it is the interplay of many differently coloured pixels on flat surfaces. Screens are our viewfinders to the world. Our perception is created by artificial interfaces. The connection between reality and man is created by copper wires and silicon plates. A very fragile umbilical cord highly dependent on those who feed it thus holding the ultimate control.


Two movies dealing about the question of what is real, [http://www.imdb.com/title/tt0133093/ ''The Matrix''] (1999) by the Wachowski brothers and [http://www.imdb.com/title/tt0070904/ ''World on Wires''] (1973, orig. title ''Welt am Draht'') by Rainer Werner Fassbinder, are left to the electronic brain of a computer to construct, with its countless circuits instructed by a programmer, a reality partly constructed partly real is build to explore reality and its constructed nature. The outcome is a formal critique of (mass-)media's reality.
Two movies dealing about the question of what is real, [[wikipedia:The Matrix|''The Matrix'']] (1999) by the Wachowski brothers and [[wikipedia:Welt am Draht|''World on Wires'']] (1973, orig. title ''Welt am Draht'') by Rainer Werner Fassbinder, are left to the electronic brain of a computer to create, with its countless circuits instructed by a programmer, a reality partly constructed partly real to explore reality and its constructed nature. The outcome is a formal critique of (mass-)media's reality.


==Final Result==
==Final Result==
<videoflash type=vimeo>16170658|640|480</videoflash>
<videoflash type=vimeo>16170658|600|490</videoflash>
The final result (21 minutes).
The final result (21 minutes).


==How it works==
==How it works==
The mashups works by reordering the first movie's frames (''Welt am Draht'') so they match the optical flow of the second movie (''The Matrix''). The outcome is a third movie which exhibits properties of both, frames and sound of the first movie and rhythm of the second movie.
[[File:Reconstructing the truth mechanism.jpg|thumb|250px|Schematic function view]]
The piece utilizes a mechanism that compares frames of both sources. The first source dictates with its linearity the rhythm and flow of the second sources but at the same times breaking up its former linearity, creating a literally broken time line that becomes the linear flow of the final piece.


==Links==
The technique used to achieve this is called optical flow, a mechanism to track the motion from one frame to the next. The analysis returns multiple vectors that indicate motion in the contents of these images. Motion hereby can be moving objects and persons but also movement of the camera's perspective. By finding images with the same motion vectors in a different source creates a completely new narration is based on the input source but exhibiting properties of the compared source.
*[http://vimeo.com/user3599886/ Videos of prototypes and tests]
==References==
* Bernhard Hopfengärtner: [[GMU:Works#Bernhard Hopfengärtner: TANZMASCHINE|Tanzmaschine]]
* Sven König: [http://www.popmodernism.org/scrambledhackz sCrAmBlEd?HaCkZ!], [http://www.popmodernism.org/appropirate/ aPpRoPiRaTe!]
* Perry Bard: [http://dziga.perrybard.net global remake project]
* Beom Kim: [http://www.mfah.org/ybf/ybf/artists/kim-news.html Untitled (News)], 2002
* Harun Farocki: [http://www.farocki-film.de/deep.htm Deep Play], 2007, [http://rhizome.org/editorial/3635 Deep Play on Rhizome]
* Purgand/Neumaier/Neupert: [http://www.burg-halle.de/~trimm/kunstrasen/neupert.htm Tipp-Kick Spiel], 2004


[[Category:Dokumentation]]
[[Category:Dokumentation]]

Latest revision as of 09:10, 1 August 2011

Description

Reconstructing the Truth

Nowadays reality is a highly constructed body made up of many different ideas, desires and influences. The biggest reality-producing machine, the media with all its different distribution channels, confronts us with a huge colourful moving mass made up of countless pictures and sounds. The question about whether what we see is real or not is neither asked nor encouraged. The catchphrase of modernity is see it and believe it, critical discourse is never held. While in ancient times, following Plato's ideas, reality to some is the dancing of shadows on a cave wall, for us it is the interplay of many differently coloured pixels on flat surfaces. Screens are our viewfinders to the world. Our perception is created by artificial interfaces. The connection between reality and man is created by copper wires and silicon plates. A very fragile umbilical cord highly dependent on those who feed it thus holding the ultimate control.

Two movies dealing about the question of what is real, The Matrix (1999) by the Wachowski brothers and World on Wires (1973, orig. title Welt am Draht) by Rainer Werner Fassbinder, are left to the electronic brain of a computer to create, with its countless circuits instructed by a programmer, a reality partly constructed partly real to explore reality and its constructed nature. The outcome is a formal critique of (mass-)media's reality.

Final Result

<videoflash type=vimeo>16170658|600|490</videoflash> The final result (21 minutes).

How it works

The piece utilizes a mechanism that compares frames of both sources. The first source dictates with its linearity the rhythm and flow of the second sources but at the same times breaking up its former linearity, creating a literally broken time line that becomes the linear flow of the final piece.

The technique used to achieve this is called optical flow, a mechanism to track the motion from one frame to the next. The analysis returns multiple vectors that indicate motion in the contents of these images. Motion hereby can be moving objects and persons but also movement of the camera's perspective. By finding images with the same motion vectors in a different source creates a completely new narration is based on the input source but exhibiting properties of the compared source.