(Created page with "== Mehrere Formen == Segmente Objekt1,Objekt2,Objekt3; float x1,x2,x3; // X-Position float y1,y2,y3; // Y-Position float seg1,seg2,seg3; // Segmentzähler int r; // Radius ...") |
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== | == Bauhaus Formen == | ||
<source lang="Java" highlight="12,14,16"> | |||
float seg = 0; //Segmentzähler | |||
float | |||
void setup() { | void setup() { | ||
Line 21: | Line 8: | ||
smooth(); | smooth(); | ||
noStroke(); | noStroke(); | ||
} | } | ||
void draw() { | void draw() { | ||
background(0); | background(0); | ||
fill( | fill(255,255,0); | ||
maleSegmente(100,mouseX,mouseY,0,90); | |||
fill( | fill(255,0,0); | ||
maleSegmente(100,mouseX*2,mouseY*2,1,45); | |||
fill( | fill(0,0,255); | ||
maleSegmente(80,mouseY,mouseX,40,90); | |||
} | } | ||
void | void maleSegmente(int r,float x,float y, float s, float g) { | ||
float segmente = 0; | |||
segmente = 3 + seg + s; | |||
float angleStep = 360/segmente; | |||
beginShape(); | |||
vertex(x, y); | |||
for (float angle=0; angle<=360; angle+=angleStep) { | |||
float vx = x + cos(radians(angle-g))*r; | |||
float vy = y + sin(radians(angle-g))*r; | |||
vertex(vx, vy); | |||
} | } | ||
vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r); | |||
endShape(); | |||
} | } | ||
void | void keyReleased() { | ||
if (key == CODED) { | if (key == CODED) { | ||
if (keyCode == UP) { | |||
seg += 1; | |||
} else if (keyCode == DOWN) { | |||
if (seg >= 1) { | |||
seg -= 1; | |||
if ( | |||
} | } | ||
} | } | ||
} | } | ||
} | } | ||
</source> |
Latest revision as of 17:59, 23 January 2011
Bauhaus Formen
float seg = 0; //Segmentzähler
void setup() {
size(800, 800);
smooth();
noStroke();
}
void draw() {
background(0);
fill(255,255,0);
maleSegmente(100,mouseX,mouseY,0,90);
fill(255,0,0);
maleSegmente(100,mouseX*2,mouseY*2,1,45);
fill(0,0,255);
maleSegmente(80,mouseY,mouseX,40,90);
}
void maleSegmente(int r,float x,float y, float s, float g) {
float segmente = 0;
segmente = 3 + seg + s;
float angleStep = 360/segmente;
beginShape();
vertex(x, y);
for (float angle=0; angle<=360; angle+=angleStep) {
float vx = x + cos(radians(angle-g))*r;
float vy = y + sin(radians(angle-g))*r;
vertex(vx, vy);
}
vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r);
endShape();
}
void keyReleased() {
if (key == CODED) {
if (keyCode == UP) {
seg += 1;
} else if (keyCode == DOWN) {
if (seg >= 1) {
seg -= 1;
}
}
}
}