PDCON:Workshops/GLSL: Difference between revisions

From Medien Wiki
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=== further information will follow soon ===
== OpenGL Shading Language ==
Instructor: Cyrille Henry
 
glsl beginner:<br />
glsl is a way to exploit the vast processing power of a graphic card.<br />
it's the best way to create complex graphics.<br />
we will present basses of this language, and the way to use it within pd/Gem
 
mandatoy : no crappy graphic card that did not allow glsl. minimum pd and Gem knowledge
 
 
{{Template:PdCon11}}

Latest revision as of 15:15, 28 July 2011

OpenGL Shading Language

Instructor: Cyrille Henry

glsl beginner:

glsl is a way to exploit the vast processing power of a graphic card.

it's the best way to create complex graphics.

we will present basses of this language, and the way to use it within pd/Gem

mandatoy : no crappy graphic card that did not allow glsl. minimum pd and Gem knowledge



Kreativfonds Bauhaus-Univeristät WeimarElectronic Arts Blog für digitale SpielkulturThe Mozilla FoundationAllied Vision TechnologiesFreistaat ThüringenBauhaus-Universität WeimarHochschule für Musik Franz Liszt WeimarFraunhofer Institute for Digital Media Technology IDMTStadt WeimarKlassik Stiftung WeimarNKFaculty of MediaStudio for electro-acoustic MusicKulturTragWerk e.V.Elektronisches Studio der TU BerlinMaschinenraum Hackerspace WeimarRadio Lotte WeimarSponsors and partners of the 4th internationals Pure Data Convention in Weimar 2011

4th international Pure Data Convention 2011 Weimar ~ Berlin