PDCON:Conference/Reverb Design: Difference between revisions

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== Reverb Design ==
== Reverb Design ==
Author: Urban Schlemmer
Author: [[User:Urban|Urban Schlemmer]]


Abstract
Download full paper: [[Media:Schlemmer reverb.pdf]] This is a final version (1.03)<br />
Download presentation slides: [[Media:Schlemmer reverb slide.pdf]]


===Abstract===
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird's eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work with diffuse reflections and late reverberation.


Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the
listening experience for a given context.
However, the ambiguity of auditory and visual
cues in reproduced sound makes it necessary to
create an auditory illusion [6]. To make this illusion work, an aesthetic concept of simplicity and
intelligibility is proposed based on psychoacoustic
facts and recording practice.
A development kit for PD is presented to encour-
age reverb design from a "birds view", with com-
plete reverberation algorithms as basic building
blocks. An example topology completes previous
work [19] [20] by diffuse reflections and late reverberation.


[[File:Schlemmer_reverb.pdf]]
{{Template:PdCon11}}
 
 
===References===
<references/>

Latest revision as of 08:43, 7 October 2011

Reverb Design

Author: Urban Schlemmer

Download full paper: Media:Schlemmer reverb.pdf This is a final version (1.03)
Download presentation slides: Media:Schlemmer reverb slide.pdf

Abstract

Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird's eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work with diffuse reflections and late reverberation.



Kreativfonds Bauhaus-Univeristät WeimarElectronic Arts Blog für digitale SpielkulturThe Mozilla FoundationAllied Vision TechnologiesFreistaat ThüringenBauhaus-Universität WeimarHochschule für Musik Franz Liszt WeimarFraunhofer Institute for Digital Media Technology IDMTStadt WeimarKlassik Stiftung WeimarNKFaculty of MediaStudio for electro-acoustic MusicKulturTragWerk e.V.Elektronisches Studio der TU BerlinMaschinenraum Hackerspace WeimarRadio Lotte WeimarSponsors and partners of the 4th internationals Pure Data Convention in Weimar 2011

4th international Pure Data Convention 2011 Weimar ~ Berlin