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== Design ==
=== Lehre ===
=== Lehre ===


* [https://dschool.stanford.edu/groups/k12/wiki/a3122/Skill_Level.html Teaching DThinking for Diff. Skill Levels]
[http://www.gurtle.com/ppov/2009/12/18/so-you-want-to-be-a-user-researcher So you want to be a user researcher? | Pat's Point of View]


* [https://www.cmu.edu/teaching/designteach/design/instructionalstrategies/groupprojects/design.html What are best practices for designing group projects? - Enhancing Education - Carnegie Mellon University]
[https://www.cmu.edu/teaching/designteach/design/instructionalstrategies/groupprojects/design.html What are best practices for designing group projects? - Enhancing Education - Carnegie Mellon University]


* [http://www.core77.com/reactor/09.06_chochinov.asp Core77 - 1000 Words of Advice for Design Teachers]
[http://studentaffairs.stanford.edu/sites/default/files/registrar/files/sample_crse_eval.pdf Stanford University - Course Evaluation - sample_crse_eval.pdf]


* [http://studentaffairs.stanford.edu/sites/default/files/registrar/files/sample_crse_eval.pdf Stanford University - Course Evaluation - sample_crse_eval.pdf]
[http://www.cooperhewitt.org/conversations/2011/09/09/ready-set-design Ready, Set, Design! | Smithsonian Cooper-Hewitt, National Design Museum in New York]


* [http://www.cooperhewitt.org/conversations/2011/09/09/ready-set-design Ready, Set, Design! | Smithsonian Cooper-Hewitt, National Design Museum in New York]
[http://d.ucsd.edu/class/intro-hci/index.html Intro to HCI]


=== Allgemein/Basics ===
=== Allgemein/Basics ===


* [http://www.infodesign.com.au/uxpod User Experience Podcast | Information & Design]
[http://www.infodesign.com.au/uxpod User Experience Podcast | Information & Design]


* [http://www.namahn.com//resources/interviews.htm Podcasts on HCI]
[http://www.namahn.com//resources/interviews.htm Podcasts on HCI]


* [http://littlebigdetails.com/ Little Big Details]
[http://littlebigdetails.com/ Little Big Details]


* [http://www.contrast.ie/blog/make-it-meaningful/ UX + Usability debate: Make it meaningful | The Contrast Blog]
[http://www.contrast.ie/blog/make-it-meaningful/ UX + Usability debate: Make it meaningful | The Contrast Blog]


* [http://johnnyholland.org/2010/03/01/johnny-tvs-10-must-see-ux-videos/ Johnny Holland –» Johnny TV’s 10 Must-See UX Videos]
[http://johnnyholland.org/2010/03/01/johnny-tvs-10-must-see-ux-videos/ Johnny Holland –» Johnny TV’s 10 Must-See UX Videos]


* [http://www.kickerstudio.com/blog/2010/09/essential-interaction-design-essays-and-articles/comment-page-1/#comment-3667 Kicker Studio: Essential Interaction Design Essays and Articles]
[http://www.kickerstudio.com/blog/2010/09/essential-interaction-design-essays-and-articles/comment-page-1/#comment-3667 Kicker Studio: Essential Interaction Design Essays and Articles]


* [http://www.smashingmagazine.com/2010/01/05/25-user-experience-videos-that-are-worth-your-time/ 25 User Experience Videos That Are Worth Your Time - Smashing Magazine]
[http://www.smashingmagazine.com/2010/01/05/25-user-experience-videos-that-are-worth-your-time/ 25 User Experience Videos That Are Worth Your Time - Smashing Magazine]


* [http://delicious.com/sochi.si HCI Bookmarks]
[http://delicious.com/sochi.si HCI Bookmarks]


* [http://theixdlibrary.com/ The IxD Library - A collection of materials related to Interaction Design]
Keep, share, and discover the best of the Web using Delicious, the world's leading social bookmarking service.


* [http://www.forum.nokia.com/Design/Design_process/Getting_started/Interaction_design_and_prototyping.xhtml Forum Nokia - Interaction design and prototyping]
[http://theixdlibrary.com/ The IxD Library - A collection of materials related to Interaction Design]


* [http://www.ixda.org/ Interaction Design Association]
[http://www.forum.nokia.com/Design/Design_process/Getting_started/Interaction_design_and_prototyping.xhtml Forum Nokia - Interaction design and prototyping]


* [http://www.ijdesign.org/ojs/index.php/IJDesign/index International Journal of Design]
[http://www.ixda.org/ Interaction Design Association]


* [http://meiert.com/de/publications/translations/asktog.com/firstprinciples/ Grundsätze des Interaction Designs (Bruce Tognazzini) – Übersetzung von Jens O. Meiert]
[http://www.ijdesign.org/ojs/index.php/IJDesign/index International Journal of Design]


* [http://developer.apple.com/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGIntro/chapter_1_section_1.html Apple Human Interface Guidelines: Introduction to Apple Human Interface Guidelines]
[http://meiert.com/de/publications/translations/asktog.com/firstprinciples/ Grundsätze des Interaction Designs (Bruce Tognazzini) – Übersetzung von Jens O. Meiert]


* [http://www.jnd.org/index.html Don Norman's jnd.org / user advocacy and human-centered design]
[http://developer.apple.com/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGIntro/chapter_1_section_1.html Apple Human Interface Guidelines: Introduction to Apple Human Interface Guidelines]


* [http://www.joelonsoftware.com/printerFriendly/uibook/fog0000000249.html User Interface Design For Programmers - Joel on Software]
[http://www.jnd.org/index.html Don Norman's jnd.org / user advocacy and human-centered design]


* [http://www.experientia.com/blog/ux-week-2008-videos/ Putting people first » UX Week 2008 videos]
[http://www.joelonsoftware.com/printerFriendly/uibook/fog0000000249.html User Interface Design For Programmers - Joel on Software]


* [http://usability.gov/guidelines/index.html Guidelines | Usability.gov]
[http://www.experientia.com/blog/ux-week-2008-videos/ Putting people first » UX Week 2008 videos]


* [http://www.cs.umd.edu/class/fall2002/cmsc838s/tichi/oai.html Objects-Actions Interface model]
[http://usability.gov/guidelines/index.html Guidelines | Usability.gov]


* [http://www.brandonwalkin.com/blog/2009/08/10/managing-ui-complexity/ Managing UI Complexity | Brandon Walkin]
[http://www.cs.umd.edu/class/fall2002/cmsc838s/tichi/oai.html Objects-Actions Interface model]


* [http://wikid.eu/index.php/Main_Page Main Page - WikID, the Industrial Design Engineering wiki]
[http://www.brandonwalkin.com/blog/2009/08/10/managing-ui-complexity/ Managing UI Complexity | Brandon Walkin]


* [http://uxblog.sameerchavan.com/?p=138 Usability Bloopers – Short videos on bad UI design - User Experience & Usability Review Blog]
[http://wikid.eu/index.php/Main_Page Main Page - WikID, the Industrial Design Engineering wiki]


* [http://www.designforusability.org/wp-content/DfU_MethodCollection_a5Kaarten_WEB.pdf DfU_MethodCollection_a5Kaarten_WEB.pdf]
[http://uxblog.sameerchavan.com/?p=138 Usability Bloopers – Short videos on bad UI design - User Experience & Usability Review Blog]


* [http://uxtogo.files.wordpress.com/2012/05/projectcanvasenglishv1.pdf Project Canvas - projectcanvasenglishv1.pdf]
[http://www.designforusability.org/wp-content/DfU_MethodCollection_a5Kaarten_WEB.pdf DfU_MethodCollection_a5Kaarten_WEB.pdf]


=== misconceptins and bad things ===
[http://uxtogo.files.wordpress.com/2012/05/projectcanvasenglishv1.pdf Project Canvas - projectcanvasenglishv1.pdf]


* [http://www.cooper.com/journal/2010/10/making_it_suck.html Making it suck | Cooper Journal]
[http://www.designcouncil.org.uk/about-design/how-designers-work/design-methods/ Design Council - Design methods]


* [http://www.azarask.in/blog/post/the-seduction-of-simple-hidden-complexity/ The Seduction of Simple: Hidden Complexity « Aza on Design]
[https://www-01.ibm.com/software/ucd/ucd.html#ucdfaq IBM Design: UCD process]


* [http://uxmyths.com/ UX Myths]
=== misconceptions and bad things ===


* [http://www.uxmag.com/design/the-dirtiest-word-in-ux-complexity The Dirtiest Word in UX: Complexity | UX Magazine]
[http://www.cooper.com/journal/2010/10/making_it_suck.html Making it suck | Cooper Journal]


* [http://www.baddesigns.com/ Bad Human Factors Designs]
[http://www.nngroup.com/articles/the-myth-of-the-genius-designer/ The Myth of the Genius Designer]
 
[http://asktog.com/atc/the-third-user/ Apple: Focus on the buyer, not the user: "The Third User" | askTog]
 
[http://danwin.com/2013/01/infinite-scroll-fail-etsy/ Why did infinite scroll fail at Etsy? | danwin.com]
 
[http://www.elasticspace.com/2013/03/no-to-no-ui No to NoUI – Timo Arnall]
 
 
[http://dilbert.com/strips/comic/2001-12-12/ Dilbert comic strip for 12/12/2001 from the official Dilbert comic strips archive.]
 
[http://dilbert.com/strips/comic/2004-08-17/ Dilbert comic strip for 08/17/2004 from the official Dilbert comic strips archive.]
 
[http://www.azarask.in/blog/post/the-seduction-of-simple-hidden-complexity/ The Seduction of Simple: Hidden Complexity « Aza on Design]
 
[http://uxmyths.com/ UX Myths]
 
[http://uxmyths.com/post/715009009/myth-icons-enhance-usability Myth #13: Icons enhance usability - UX Myths]
 
[http://www.zeit.de/2013/28/entwicklungshilfe-reiche-arme-ofen/ [Failed] Entwicklungshilfe: Öfen für alle | ZEIT ONLINE]
 
[http://www.uxmag.com/design/the-dirtiest-word-in-ux-complexity The Dirtiest Word in UX: Complexity | UX Magazine]
 
[http://www.baddesigns.com/ Bad Human Factors Designs]
 
[http://dilbert.com/strips/comic/2001-02-02/ Dilbert comic strip for 02/02/2001 from the official Dilbert comic strips archive.]
 
[http://search.dilbert.com/comic/Technology%20Demo Technology Demo on Dilbert.com]
 
[http://dilbert.com/strips/comic/1996-05-26/ Dilbert: Business Language]


=== Berufswahl/Richtungen ===
=== Berufswahl/Richtungen ===


* [http://www.cooper.com/journal/2001/06/so_you_want_to_be_an_interacti.html Berufswahl: So You Want To Be An Interaction Designer]
[http://www.cooper.com/journal/2001/06/so_you_want_to_be_an_interacti.html Berufswahl: So You Want To Be An Interaction Designer]
 
[http://germanupa.de/german-upa/branchenreport/branchenreport-usability-2008.pdf/view Branchenreport 2008 — German UPA]
 
[http://www.adaptivepath.com/ideas/essays/archives/000656.php Interactiondesigner Berufswahl]


* [http://germanupa.de/german-upa/branchenreport/branchenreport-usability-2008.pdf/view Branchenreport 2008 — German UPA]
A User Experience design and consulting firm that unites theory and practice to advance the art of user experience design while helping clients make better business decisions. Located in San Francisco, California, USA.


* [http://www.adaptivepath.com/ideas/essays/archives/000656.php Interactiondesigner Berufswahl]
=== IA ===


[http://www.uxmatters.com/mt/archives/2012/02/ia-strategy-addressing-the-signatures-of-information-overload.php IA Strategy: Addressing the Signatures of Information Overload :: UXmatters]


[http://www.cennydd.co.uk/2011/editing-tips-for-designers/ Editing tips for designers : Cennydd Bowles]


=== IA ===
[http://www.jjg.net/ia/recon/ Jesse James Garrett: ia/recon]


* [http://www.uxmatters.com/mt/archives/2012/02/ia-strategy-addressing-the-signatures-of-information-overload.php IA Strategy: Addressing the Signatures of Information Overload :: UXmatters]
=== action research ===


* [http://www.cennydd.co.uk/2011/editing-tips-for-designers/ Editing tips for designers : Cennydd Bowles]
[http://alandix.com/blog/2012/12/10/action-research-in-hci/ Action Research in HCI | Alan Dix]


* [http://www.jjg.net/ia/recon/ Jesse James Garrett: ia/recon]
[http://www.edu.plymouth.ac.uk/resined/actionresearch/arhome.htm#FURTHER%20READING Action Research in Education]


=== mobile ===
=== mobile ===
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[http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.html#//apple_ref/doc/uid/TP40006556-CH1-SW1|iOS Human Interface Guidelines: Introduction]
[http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.html#//apple_ref/doc/uid/TP40006556-CH1-SW1|iOS Human Interface Guidelines: Introduction]


* [http://uxmag.com/technology/five-lessons-from-a-year-of-tablet-ux-research?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+UXM+%28UX+Magazine%29 Five Lessons from a Year of Tablet UX Research | UX Magazine]
[http://uxmag.com/technology/five-lessons-from-a-year-of-tablet-ux-research?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+UXM+%28UX+Magazine%29 Five Lessons from a Year of Tablet UX Research | UX Magazine]


* [http://design-challenge.mozillalabs.com/resources/files/designing_for_mobile.pdf designing_for_mobile.pdf (application/pdf-Objekt)]
[http://design-challenge.mozillalabs.com/resources/files/designing_for_mobile.pdf designing_for_mobile.pdf (application/pdf-Objekt)]


* [http://yuiblog.com/blog/2007/10/02/challenges-of-interface-design-for-mobile-devices/ Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blog (YUIBlog)]
[http://yuiblog.com/blog/2007/10/02/challenges-of-interface-design-for-mobile-devices/ Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blog (YUIBlog)]


* [http://patterns.littlespringsdesign.com/index.php/Main_Page Main Page - Design For Mobile: resources for designing and building mobile apps and sites]
[http://patterns.littlespringsdesign.com/index.php/Main_Page Main Page - Design For Mobile: resources for designing and building mobile apps and sites]


* [http://www.forum.nokia.com/Technology_Topics/Design_and_User_Experience/ Forum Nokia - Design and User Experience]
[http://www.forum.nokia.com/Technology_Topics/Design_and_User_Experience/ Forum Nokia - Design and User Experience]


* [http://vimeo.com/3327288 Rachel Hinman | UX Week 2008 | Adaptive Path on Vimeo]
[http://vimeo.com/3327288 Rachel Hinman | UX Week 2008 | Adaptive Path on Vimeo]


* [http://www.paulhibbitts.com/small-screen-ui-design-links.html Small Screen UI Design - Recommended Links - Resources - Paul Hibbitts, Vancouver, Canada]
[http://www.paulhibbitts.com/small-screen-ui-design-links.html Small Screen UI Design - Recommended Links - Resources - Paul Hibbitts, Vancouver, Canada]


* [http://www.accessdevnet.com/docs/zenofpalm.pdf zenofpalm.pdf (application/pdf-Objekt)]
[http://www.accessdevnet.com/docs/zenofpalm.pdf zenofpalm.pdf (application/pdf-Objekt)]


* [http://www.usercentric.com/news/2009/08/26/best-practices-designing-mobile-applications Best Practices for Designing Mobile Applications]
[http://www.usercentric.com/news/2009/08/26/best-practices-designing-mobile-applications Best Practices for Designing Mobile Applications]


* [http://www.boxesandarrows.com/view/four-key-principles Four Key Principles of Mobile User Experience Design - Boxes and Arrows: The design behind the design]
[http://www.boxesandarrows.com/view/four-key-principles Four Key Principles of Mobile User Experience Design - Boxes and Arrows: The design behind the design]


* [http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00036T Ask E.T.: iPhone interface design]
[http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00036T Ask E.T.: iPhone interface design]
 
[http://www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php How Do Users Really Hold Mobile Devices? :: UXmatters]


=== Modeling ===
=== Modeling ===


* [http://www.azarask.in/blog/post/know_when_to_stop_designing_quantitatively/# Know When to Stop Designing, Quantitatively « Aza on Design]
[http://www.azarask.in/blog/post/know_when_to_stop_designing_quantitatively/# Know When to Stop Designing, Quantitatively « Aza on Design]


* [http://courses.csail.mit.edu/6.831/2009/handouts/ac18-predictive-evaluation/klm.shtml Keystroke Level Model (KLM) Calculator]
[http://courses.csail.mit.edu/6.831/2009/handouts/ac18-predictive-evaluation/klm.shtml Keystroke Level Model (KLM) Calculator]


* [http://particletree.com/features/visualizing-fittss-law/ Particletree » Visualizing Fitts’s Law]
[http://particletree.com/features/visualizing-fittss-law/ Particletree » Visualizing Fitts’s Law]


* [http://www.codinghorror.com/blog/2010/03/the-opposite-of-fitts-law.html Coding Horror: The Opposite of Fitts' Law]
[http://www.codinghorror.com/blog/2010/03/the-opposite-of-fitts-law.html Coding Horror: The Opposite of Fitts' Law]


* [http://en.wikipedia.org/wiki/Hick%27s_law Hick's law - Wikipedia, the free encyclopedia]
[http://en.wikipedia.org/wiki/Hick%27s_law Hick's law - Wikipedia, the free encyclopedia]




=== non-WIMP ===


* [http://users.erols.com/rwservices/pens/biblio70.html#DavisMR64 (early) History of Pen and Gesture Computing: References Papers]
==== non-WIMP ====


* [http://www.disambiguity.com/when-to-use-drag-drop-some-informal-research-results/ when to use drag & drop (some informal research results) | disambiguity]
[http://users.erols.com/rwservices/pens/biblio70.html#DavisMR64 (early) History of Pen and Gesture Computing: References Papers]


* [http://www.cs.umd.edu/class/fall2002/cmsc838s/tichi/dirman.html Direct Manipulation]
[http://www.disambiguity.com/when-to-use-drag-drop-some-informal-research-results/ when to use drag & drop (some informal research results) | disambiguity]


* [http://www.jnd.org/dn.mss/ui_breakthroughcomma.html Command Line Interfaces - Don Norman's]
[http://www.cs.umd.edu/class/fall2002/cmsc838s/tichi/dirman.html Direct Manipulation]


[http://www.jnd.org/dn.mss/ui_breakthroughcomma.html Command Line Interfaces - Don Norman's]


* [http://www.yorku.ca/mack/hci3.html Text entry for mobile computing: Models and methods, theory and practice]
books by Don Norman, personal web page for Don Norman, of the Nielsen Norman Group and Northwestern University, champion of human-centered design. Publications, papers, sample chapters and writings, list of students.


* [http://zoomism.com/ zoomabel UI: zoomism]
[http://www.yorku.ca/mack/hci3.html Text entry for mobile computing: Models and methods, theory and practice]


* [http://searchuserinterfaces.com/book/sui_ch1_design.html Design of Search User Interfaces (Ch 1) | Search User Interfaces | Marti Hearst | Cambridge University Press 2009]
[http://zoomism.com/ zoomabel UI: zoomism]


* [http://www.sapdesignguild.org/resources/TSDesignGL/Index.htm Interaction Design Guide for Touchscreen Applications]
[http://searchuserinterfaces.com/book/sui_ch1_design.html Design of Search User Interfaces (Ch 1) | Search User Interfaces | Marti Hearst | Cambridge University Press 2009]


* [http://mattgemmell.com/2010/03/05/ipad-application-design iPad Application Design » Slate Devices Touch Interaction]
[http://www.sapdesignguild.org/resources/TSDesignGL/Index.htm Interaction Design Guide for Touchscreen Applications]


* [http://depts.washington.edu/aimgroup/proj/dollar/ JavaScript $1 Unistroke Recognizer]
[http://mattgemmell.com/2010/03/05/ipad-application-design iPad Application Design » Slate Devices Touch Interaction]


* [http://www.lukew.com/ff/entry.asp?1071 LukeW | Touch Gesture Reference Guide]
[http://depts.washington.edu/aimgroup/proj/dollar/ JavaScript $1 Unistroke Recognizer]


* [http://www.vimeo.com/2761844 NYC IxDA - Tap is the New Click - Dan Saffer on Vimeo]
[http://www.lukew.com/ff/entry.asp?1071 LukeW | Touch Gesture Reference Guide]


* [http://www.donhopkins.com/drupal/node/98 The Design and Implementation of Pie Menus -- Dr. Dobb's Journal, Dec. 1991 | Don Hopkins]
The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces.The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gesture ...


* [http://patterns.design4mobile.com/index.php/Touch_Screen_UI_Guidelines Touch Screen UI Guidelines - Design For Mobile: resources for designing and building mobile apps and sites]
[http://www.vimeo.com/2761844 NYC IxDA - Tap is the New Click - Dan Saffer on Vimeo]


* [http://vimeo.com/6712657 Touch: 10GUI]
[http://www.donhopkins.com/drupal/node/98 The Design and Implementation of Pie Menus -- Dr. Dobb's Journal, Dec. 1991 | Don Hopkins]


* [http://sethsandler.com/multitouch/mtmini/ Touch: mtMini - DIY Multitouch Mini Pad]
[http://patterns.design4mobile.com/index.php/Touch_Screen_UI_Guidelines Touch Screen UI Guidelines - Design For Mobile: resources for designing and building mobile apps and sites]


MTmini is a small multitouch pad that can be built cheaply and within 5 minutes. Inspired by nuigroup.com and developed by Seth Sandler
[http://vimeo.com/6712657 Touch: 10GUI]


* [https://help.ubuntu.com/community/UMEGuide/DesigningForFingerUIs Ubunutu Guidelines for Touch Interfaces; Target sizes]
[http://sethsandler.com/multitouch/mtmini/ Touch: mtMini - DIY Multitouch Mini Pad]


* [http://www.nngroup.com/reports/mobile/ipad/ Usability of iPad Apps and Websites: First Research Findings]
[https://help.ubuntu.com/community/UMEGuide/DesigningForFingerUIs Ubunutu Guidelines for Touch Interfaces; Target sizes]


* [http://www.jnd.org/dn.mss/natural_user_interfaces_are_not_natural.html NUI Are Not Natural]
[http://www.nngroup.com/reports/mobile/ipad/ Usability of iPad Apps and Websites: First Research Findings]


* [http://web.archive.org/web/20050214045718/http://piemenu.com/ Pie Menu Central]
[http://www.jnd.org/dn.mss/natural_user_interfaces_are_not_natural.html NUI Are Not Natural]
 
[http://web.archive.org/web/20050214045718/http://piemenu.com/ Pie Menu Central]


=== Questionaires ===
=== Questionaires ===


* [http://hcibib.org/perlman/question.cgi Computer System Usability Questionnaire]
[http://www.usabilitynet.org/tools/r_questionnaire.htm UsabilityNet: questionnaire resources]


* [http://www.hoepflinger.com/fhtop/Umfragemethodik.pdf Umfragemethodik.pdf]
[http://www.slideshare.net/rebeccaweiss/writing-surveysthatwork Writing surveysthatwork]


* [http://www.userfocus.co.uk/articles/satisfaction.html Measuring satisfaction: Beyond the usability questionnaire]
[http://hcibib.org/perlman/question.cgi Computer System Usability Questionnaire]


* [http://arbeitsblaetter.stangl-taller.at/FORSCHUNGSMETHODEN/Fragebogen.shtml Schritte der Fragebogen Konstruktion]
[http://www.hoepflinger.com/fhtop/Umfragemethodik.pdf Umfragemethodik.pdf]


* [http://iss.leeds.ac.uk/info/312/surveys/217/guide_to_the_design_of_questionnaires/5 University of Leeds - Guide to the Design of Questionnaires]
[http://www.userfocus.co.uk/articles/satisfaction.html Measuring satisfaction: Beyond the usability questionnaire]


* [http://www.mmk.ei.tum.de/lehre/ebof/vlss12/referate/Fragenbogen%20und%20Interview.pdf PowerPoint-Präsentation - Fragenbogen und Interview.pdf]
[http://arbeitsblaetter.stangl-taller.at/FORSCHUNGSMETHODEN/Fragebogen.shtml Schritte der Fragebogen Konstruktion]


* [http://www.cochrane.es/files/Recursos/How_to_design_a_questionnaire.pdf How_to_design_a_questionnaire.pdf]
[http://iss.leeds.ac.uk/info/312/surveys/217/guide_to_the_design_of_questionnaires/5 University of Leeds - Guide to the Design of Questionnaires]
 
[http://www.mmk.ei.tum.de/lehre/ebof/vlss12/referate/Fragenbogen%20und%20Interview.pdf PowerPoint-Präsentation - Fragenbogen und Interview.pdf]
 
[http://www.cochrane.es/files/Recursos/How_to_design_a_questionnaire.pdf How_to_design_a_questionnaire.pdf]
 
[http://www.measuringusability.com/blog/10-things-SUS.php 10 Things to Know About the System Usability Scale (SUS): Measuring Usability]


=== Prototyping etc. ===
=== Prototyping etc. ===


* [http://www.boxesandarrows.com/view/storyboarding_rich_internet_applications_with_visio Storyboarding Rich Internet Applications with Visio - Boxes and Arrows: The design behind the design]
[http://www.boxesandarrows.com/view/storyboarding_rich_internet_applications_with_visio Storyboarding Rich Internet Applications with Visio - Boxes and Arrows: The design behind the design]


* [http://www.alistapart.com/articles/sketchingincode A List Apart: Articles: Sketching in Code: the Magic of Prototyping]
[http://www.alistapart.com/articles/sketchingincode A List Apart: Articles: Sketching in Code: the Magic of Prototyping]


* [http://boxesandarrows.com/view/interactive Interactive Prototypes with PowerPoint - Boxes and Arrows: The design behind the design]
[http://boxesandarrows.com/view/interactive Interactive Prototypes with PowerPoint - Boxes and Arrows: The design behind the design]


* [http://www.alistapart.com/articles/paperprototyping/ A List Apart: Articles: Paper Prototyping]
[http://www.nngroup.com/articles/thinking-aloud-the-1-usability-tool/ Thinking Aloud: The #1 Usability Tool]


* [http://www.userfocus.co.uk/articles/paperprototyping.html 7 myths about paper prototyping]
[http://www.alistapart.com/articles/paperprototyping/ A List Apart: Articles: Paper Prototyping]


* [http://www.boxesandarrows.com/view/quick-and-easy-flash Quick and Easy Flash Prototypes - Boxes and Arrows: The design behind the design]
[http://www.userfocus.co.uk/articles/paperprototyping.html 7 myths about paper prototyping]


=== particiaptive ===
[http://www.usability.gov/get-involved/blog/2005/06/paper-prototypes-and-software-prototypes.html Paper Prototypes Work as Well as Software Prototypes | Usability.gov]


* [http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/749/404 The Quality of Design Participation: Intersubjectivity in Design Practice]
[http://www.boxesandarrows.com/view/quick-and-easy-flash Quick and Easy Flash Prototypes - Boxes and Arrows: The design behind the design]
 
[http://hci.stanford.edu/research/prototyping/ Prototyping · Research · Stanford HCI]
 
=== particiaptive Design ===
 
[http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/749/404 The Quality of Design Participation: Intersubjectivity in Design Practice]


=== Psycho & Evaluierung ===
=== Psycho & Evaluierung ===


* [http://www.useit.com/papers/heuristic/ Heuristic Evaluation]
[http://www.useit.com/papers/heuristic/ Heuristic Evaluation]


Center for information about heuristic evaluation of user interface designs: a cheap and fast usability inspection method (by Jakob Nielsen who co-invented the method in 1989)
Center for information about heuristic evaluation of user interface designs: a cheap and fast usability inspection method (by Jakob Nielsen who co-invented the method in 1989)


* [http://www.usercentric.com/blogs/uxnuggets/2012/01/26/statistical-analysis-user-research-when-it-meaningful Statistical Analysis for User Research: When Is It Meaningful? - User Centric, Inc.]
[http://www.usercentric.com/blogs/uxnuggets/2012/01/26/statistical-analysis-user-research-when-it-meaningful Statistical Analysis for User Research: When Is It Meaningful? - User Centric, Inc.]
 
[http://en.wikipedia.org/wiki/Cognitive_dimensions Cognitive dimensions of notations - Wikipedia, the free encyclopedia]
 
[http://www.useit.com/papers/guerrilla_hci.html Guerrilla HCI]
 
[http://en.wikipedia.org/wiki/Fitts_law Fitts's law - Wikipedia, the free encyclopedia]
 
[http://www.boxesandarrows.com/view/cognitive_psychology_ia_from_theory_to_practice Cognitive Psychology & IA: From Theory to Practice - Boxes and Arrows: The design behind the design]


* [http://en.wikipedia.org/wiki/Cognitive_dimensions Cognitive dimensions of notations - Wikipedia, the free encyclopedia]
[http://articles.sitepoint.com/article/heuristic-evaluation-guide Heuristic Evaluation - a Step By Step Guide]


* [http://www.useit.com/papers/guerrilla_hci.html Guerrilla HCI]
[http://www.measuringusability.com/blog/five-history.php A Brief History of the Magic Number 5 in Usability Testing: Measuring Usability]


* [http://en.wikipedia.org/wiki/Fitts_law Fitts's law - Wikipedia, the free encyclopedia]
[http://www.measuringusability.com/blog/quant-criticism.php How to Deal With Quantitative Criticism: Measuring Usability]


* [http://www.boxesandarrows.com/view/cognitive_psychology_ia_from_theory_to_practice Cognitive Psychology & IA: From Theory to Practice - Boxes and Arrows: The design behind the design]
[http://www.measuringusability.com/blog/stats-usability-errors.php Nine misconceptions about statistics and usability: Measuring Usability]


* [http://articles.sitepoint.com/article/heuristic-evaluation-guide Heuristic Evaluation - a Step By Step Guide]
[http://optimalusability.createsend1.com/t/ViewEmail/r/2A9B9D7B374CB328/A99A37E0B6D9AA7E0CC2E775D3CF5869 10tips for mobile usability testing]


* [http://optimalusability.createsend1.com/t/ViewEmail/r/2A9B9D7B374CB328/A99A37E0B6D9AA7E0CC2E775D3CF5869 10tips for mobile usability testing]
=== Social/User Creativity ===


=== Social/Gaming ===
[http://www.uxmatters.com/mt/archives/2009/08/empowering-users-to-create-their-own-software.php Empowering Users to Create Their Own Software :: UXmatters]


* [http://boxesandarrows.com/view/designing-for-social Designing for Social Interaction - Boxes and Arrows: The design behind the design]
[http://boxesandarrows.com/view/designing-for-social Designing for Social Interaction - Boxes and Arrows: The design behind the design]


* [http://johnnyholland.org/2012/02/principles-of-social-interaction-design/ Principles of Social Interaction Design | Johnny Holland]
[http://johnnyholland.org/2012/02/principles-of-social-interaction-design/ Principles of Social Interaction Design | Johnny Holland]


* [http://uxdesign.smashingmagazine.com/2012/04/26/gamification-ux-users-win-lose/ Gamification And UX: Where Users Win Or Lose | Smashing UX Design]
[http://uxdesign.smashingmagazine.com/2012/04/26/gamification-ux-users-win-lose/ Gamification And UX: Where Users Win Or Lose | Smashing UX Design]


* [http://developer.yahoo.com/ypatterns/social/people/reputation/index.html Reputation Patterns - Design Pattern Library - YDN]
[http://developer.yahoo.com/ypatterns/social/people/reputation/index.html Reputation Patterns - Design Pattern Library - YDN]


=== Experience ===
[http://pipeline.cc.gatech.edu/pdf/p1-luther.pdf Paper: Why it Works When it Works]


* [http://www.interaction-design.org/encyclopedia/user_experience_and_experience_design.html User Experience and Experience Design]
[http://faculty.washington.edu/aragon/pubs/cc09.pdf Paper: A Tale of Two Online Communities: - cc09.pdf]


* [http://www.userfocus.co.uk/articles/satisfaction.html Measuring satisfaction: Beyond the usability questionnaire]
[http://pipeline.cc.gatech.edu/pdf/p2823-luther.pdf Paper: Edits and Credits]


=== Studiengänge ===
=== Experience ===


* [http://www.iaw.rwth-aachen.de/index.php?article_id=446&clang=0 IAW | Analyse des Nutzungskontextes von Dokumenten-Management-Systemen (Hk)]
[http://www.interaction-design.org/encyclopedia/user_experience_and_experience_design.html User Experience and Experience Design]


* [http://www.iat.eu/index.php?article_id=3&clang=0 Das Institut Arbeit und Technik]
[http://www.nngroup.com/articles/satisfaction-vs-performance-metrics/ User Satisfaction vs. Performance Metrics]


* [http://www.infosci.cornell.edu/ Alex: super. Computer+Social Cornell - Information Science]
[http://www.userfocus.co.uk/articles/satisfaction.html Measuring satisfaction: Beyond the usability questionnaire]


* [https://into.aalto.fi/display/ensde/Admission+criteria Master's Programme in Service D.and Eng.:Inform.Tendenz]


* [http://www.edu.mah.se/TAIND/ Interaction Design- Malmö University - Bewerben Dezember bis Januar]
=== UserResearch-Examples ===


* [http://www.sdu.dk/Uddannelse/Fuldtidsstudier/Kandidat/IT_produktudvikling.aspx Master of Science - IT Product Design]
[https://www.youtube.com/watch?v=9t-_hYjAKww EXAMPLE: (cc-by) How to do a research interview - YouTube]


* [http://www.rug.nl/corporate/onderwijs/opleidingen/ma/opleidingen/croho60653 Human-Machine Comm. CogSci-Tendenz]
[https://www.youtube.com/watch?v=LyJMQDAa4v0 EXAMPLE: cc-by Interview with Ben Clip - YouTube]


* [http://www.chalmers.se/en/education/programmes/masters-info/Pages/Interaction-Design-and-Technologies.aspx chalmers university]
[http://stbyblogs.eu/cyclehiring/ EXAMPLE: Road safety for London cyclists]


* [http://master.design.zhdk.ch/ Master of Arts in Design ZHdK]
[http://vimeo.com/6002157 EXAMPLE: Reading Ahead project: Chris interview clip on Vimeo]


* [http://studyguide.aau.dk/programmes/program/it-communication-and-new-media-copenhagen(86067) IT, Comm. and New Media AALBorg - informatik-tendenz]
[http://www.bbc.co.uk/blogs/legacy/bbcinternet/2011/11/bbc_weather_design_refresh.html BBC User Centered Design of Weather Page]


* [http://sydney.edu.au/architecture/programs_of_study/undergraduate/design_computing/course_structure.shtml Course Structure - Faculty of Architecture, Design & Planning - The University of Sydney]
[http://www.uk.sagepub.com/braunandclarke/study/qualitative.htm SAGE - Student and Instructor Site for Sucessful Qualitative Research]


* [http://www.uni-duisburg-essen.de/studienangebote/studienangebote_06915.shtml Angewandte Kognitions- und Medienwissenschaft (M.Sc.)]
[http://vimeo.com/27214053 CC-By: What does it mean to be 16? (High School Project)the NYC iSchool on Vimeo]


* [http://www.hcii.cmu.edu/ Human-Computer Interaction Institute - Carnegie Mellon University]
[http://vimeo.com/86436452 CC-BY: How do poeple choose meat?]


* [http://www.cc.gatech.edu/education/grad/ms-hci/overview Georgia Tech HCI]
Analysis presentation. Mainly desciptive.


* [http://www.dh.umu.se/default.asp?ML=10447 Umea Design Institute]
[http://vimeo.com/66064252 CC-BY: The Challenges of Small Business Owners on Vimeo]


* [http://www.hs-magdeburg.de/studium/s-studienangebot/master/m_interactiondesign Hochschule Magdeburg-Stendal (FH) - Master Interaction Design]
Much edited; Nice Interview snippets


* [http://w3.tue.nl/en/services/cec/study_information/masters_programs/human_technology_interaction/ TU/e: Human-Technology Interaction- Nur mit Informatik]
[http://vimeo.com/70890195 CC-BY: Man explains future house]


* [http://www.cs.uta.fi/english/ University of Tampere: Nur mit Informatik]
Guy walks through unfinished house showing what he wants to do there.


* [http://www.uu.se/en/node605?pKod=SMD2E&lasar=09%2F10 Uppsala universitet - Nur mit Informatik.]
[http://vimeo.com/33597564 CC-BY: Warten auf der Straße]


* [http://www.humanfactors.tu-berlin.de/humanfactors/ Studiengang: Human Factors kaum HCI, eher Ingenieur]
Migranten reden über ihren Treffpunkt, eine Straßenecke, und warum sie dort warten.


* [http://www.sussex.ac.uk/Units/publications/ugrad2009/subjects/Computing/19939 Human-Computer Interaction Design BSc :: University of Sussex Undergraduate Prospectus 2009]
[http://blog.usabilla.com/top-ethnographic-research-videos/ Top 10 Ethnographic Research Videos - The Usabilla Blog]


* [http://www.sussex.ac.uk/study/pg/2011/taught/1572/23800 MSc Uni Sussex uk: Human Centered Computer Systems - aufwändige Eingangsprüfung. Ab November für folgendes JAhr BEwerbung möglich]
=== UserResearch-Datenerhebung ===


* [http://www.mdx.ac.uk/courses/postgraduate/engineering/interaction_design_msc.aspx Interaction Design Masters]
[http://www.qualitative-research.net/index.php/fqs/article/view/466/996#g9 Participant Observation as a Data Collection Method | Kawulich | Forum Qualitative Sozialforschung / Forum: Qualitative Social Research]


* [http://www.humanfactors.com/downloads/degrees.asp HCI Degree Programs - Resources]
[http://www.uxmatters.com/mt/archives/2011/10/research-guidelines-you-wont-find-in-a-textbook.php Research Guidelines: Make Friends, No Answers, No Selling]


* [http://www.tudelft.nl/live/pagina.jsp?id=b4c76e5e-3a59-4be9-a050-c847d3a5fbb2〈=en|TU Delft - Master of Science Design for Interaction]
[https://blog.mozilla.org/ux/2012/08/when-to-use-a-focus-group-and-when-not-to/ When To Use a Focus Group and When Not To | Mozilla UX]


* [http://www.usabilitynet.org/usability/university.htm#Germany UsabilityNet: University courses]
[http://www.adaptivepath.com/ideas/essays/archives/000041.php adaptive path » nondirected interviews: how to get more out of your research questions]


[http://www.uxmatters.com/mt/archives/2011/04/when-interviews-go-wrong.php When Interviews Go Wrong :: UXmatters]


* [http://maps.google.com/maps/ms?msid=214147850216531182165.00048782c862d08f261c6&msa=0&ll=49.239121,10.788574&spn=11.467265,20.10498 Education Interaction Design - Google Maps]
[http://de.wikipedia.org/wiki/Fragetechnik Fragetechnik – Wikipedia]


=== UserResearch ===
=== UserResearch ===


* [http://de.wikipedia.org/wiki/Aktionsforschung Aktionsforschung – Wikipedia]
[http://de.wikipedia.org/wiki/Aktionsforschung Aktionsforschung – Wikipedia]


* [http://www.smallfire.co.nz/2012/07/04/co-design-workshop-resources-techniques-and-methods/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+indyusability+%28Usability+News+with+Brandon+Corbin%29 Co Design Workshop Techniques]
[http://www.smallfire.co.nz/2012/07/04/co-design-workshop-resources-techniques-and-methods/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+indyusability+%28Usability+News+with+Brandon+Corbin%29 Co Design Workshop Techniques]


* [http://de.wikipedia.org/wiki/Fragetechnik Fragetechnik – Wikipedia]
[http://uxmag.com/articles/ethnography-in-industry-objectives Ethnography in Industry: Objectives? | UX Magazine]


* [http://uxmag.com/articles/ethnography-in-industry-objectives Ethnography in Industry: Objectives? | UX Magazine]
[http://www.pflegewiki.de/wiki/Grounded_Theory Grounded Theory – PflegeWiki]


* [http://www.pflegewiki.de/wiki/Grounded_Theory Grounded Theory – PflegeWiki]
[http://www.pflegewiki.de/wiki/Schematischer_Ablauf_der_Grounded_Theory_am_Beispiel_der_Studie_%22Vertrautheit%22_von_Corry_Bosch Schematischer Ablauf der Grounded Theory am Beispiel der Studie "Vertrautheit" von Corry Bosch – PflegeWiki]


* [http://www.pflegewiki.de/wiki/Schematischer_Ablauf_der_Grounded_Theory_am_Beispiel_der_Studie_%22Vertrautheit%22_von_Corry_Bosch Schematischer Ablauf der Grounded Theory am Beispiel der Studie "Vertrautheit" von Corry Bosch – PflegeWiki]
[http://www.alistapart.com/articles/can-you-say-that-in-english-explaining-ux-research-to-clients/ A List Apart: Articles: Can You Say That in English? Explaining UX Research to Clients]


* [http://www.alistapart.com/articles/can-you-say-that-in-english-explaining-ux-research-to-clients/ A List Apart: Articles: Can You Say That in English? Explaining UX Research to Clients]
[http://ils.unc.edu/~march/blsreport/mainbls.html Diary/Focusgroup Entry Coding Organization]


* [http://ils.unc.edu/~march/blsreport/mainbls.html Diary/Focusgroup Entry Coding Organization]
[http://www.slideshare.net/jaremfan/the-goodness-of-diary-studies Diary Studies Slides]


* [http://www.slideshare.net/jaremfan/the-goodness-of-diary-studies Diary Studies Slides]
[http://www.slideshare.net/jaremfan/diary-studies-a-primer Diary studies - A primer]


* [http://www.slideshare.net/jaremfan/diary-studies-a-primer Diary studies - A primer]
[http://www.eriontheinterweb.com/2011/07/the-dos-and-donts-of-diary-studies/ The Dos and Don’ts of Diary Studies - eri on the interweb]


* [http://www.eriontheinterweb.com/2011/07/the-dos-and-donts-of-diary-studies/ The Dos and Don’ts of Diary Studies - eri on the interweb]
[http://www.tiresias.org/tools/diary_analysis_studies.htm Tiresias :: Project tools :: Diary studies]


* [http://www.tiresias.org/tools/diary_analysis_studies.htm Tiresias :: Project tools :: Diary studies]
[http://www.uxmatters.com/mt/archives/2008/05/bite-sized-ux-research.php Bite-Sized UX Research :: UXmatters]


* [http://www.uxmatters.com/mt/archives/2011/04/when-interviews-go-wrong.php When Interviews Go Wrong :: UXmatters]
[http://www.uxmatters.com/mt/archives/2009/01/design-research-methods-for-experience-design.php Design Research Methods for Experience Design :: UXmatters]


* [http://www.uxmatters.com/mt/archives/2008/05/bite-sized-ux-research.php Bite-Sized UX Research :: UXmatters]
[http://help.ethnohub.com/guide/aeiou-framework AEIOU Framework | EthnoHub Help]


* [http://www.uxmatters.com/mt/archives/2009/01/design-research-methods-for-experience-design.php Design Research Methods for Experience Design :: UXmatters]
[https://en.wikipedia.org/w/index.php?title=Thematic_analysis&oldid=606461893 Thematic analysis - Wikipedia, the free encyclopedia]


* [http://www.adaptivepath.com/ideas/essays/archives/000041.php adaptive path » nondirected interviews: how to get more out of your research questions]
[http://blogs.parc.com/blog/2013/12/mythbusting-corporate-ethnography-and-the-giant-green-button/ Mythbusting: Corporate Ethnography and the Giant Green Button | PARC blog]


* [http://www.sitepoint.com/contextual-enquiry-primer/ Contextual Enquiry – A Primer » SitePoint]
[http://www.sitepoint.com/contextual-enquiry-primer/ Contextual Enquiry – A Primer » SitePoint]


* [http://www.slideshare.net/RuthEllison/guerrilla-user-design-research-final Guerrilla User and Design Research]
[http://www.slideshare.net/RuthEllison/guerrilla-user-design-research-final Guerrilla User and Design Research]


* [http://webcache.googleusercontent.com/search?q=cache:U4UpMBG7-X8J:www.slideshare.net/leisa/diy-user-research-londonbarcamp3+%22We+tend+to+project+our+own+rationalisations+and+beliefs+onto+the+actions+and+beliefs+of+others.%22&cd=1&hl=de&ct=clnk&gl=de&client=firefox-a DIY User Research (LondonBarCamp3)]
[[http://webcache.googleusercontent.com/search?q=cache:U4UpMBG7-X8J:www.slideshare.net/leisa/diy-user-research-londonbarcamp3+%22We+tend+to+project+our+own+rationalisations+and+beliefs+onto+the+actions+and+beliefs+of+others.%22&cd=1&hl=de&ct=clnk≷=de&client=firefox-a|DIY User Research (LondonBarCamp3)]]


* [http://incontextdesign.com/articles/helpful-tips-to-improve-your-contextual-inquiry-techniques/ InContext » Helpful Tips to Improve Your Contextual Inquiry Techniques]
[http://incontextdesign.com/articles/helpful-tips-to-improve-your-contextual-inquiry-techniques/ InContext » Helpful Tips to Improve Your Contextual Inquiry Techniques]


* [http://www.uxmag.com/design/five-ux-research-pitfalls Five UX Research Pitfalls | UX Magazine]
[http://www.uxmag.com/design/five-ux-research-pitfalls Five UX Research Pitfalls | UX Magazine]


* [http://www.adaptivepath.com/ideas/essays/archives/000755.php adaptive path » research is a method, not a methodology]
[http://www.adaptivepath.com/ideas/essays/archives/000755.php adaptive path » research is a method, not a methodology]


* [http://wiki.fluidproject.org/display/fluid/Contextual+Inquiry Contextual Inquiry - Fluid Project Wiki]
[http://wiki.fluidproject.org/display/fluid/Contextual+Inquiry Contextual Inquiry - Fluid Project Wiki]


* [http://www.uxbooth.com/blog/complete-beginners-guide-to-design-research/ Complete Beginner’s Guide to Design Research | UX Booth]
[http://www.uxbooth.com/blog/complete-beginners-guide-to-design-research/ Complete Beginner’s Guide to Design Research | UX Booth]


* [http://www.helsinkidesignlab.org/dossiers/design-ethnography Design Ethnography Ressources/Fieldguide]
[http://www.helsinkidesignlab.org/dossiers/design-ethnography Design Ethnography Ressources/Fieldguide]


* [http://usability.jameshom.com/ The Usability Methods Toolbox - Usability Methods Toolbox Contextual Design Heuristic Evaluation Inspection Inquiry usable engineering]
[http://usability.jameshom.com/ The Usability Methods Toolbox - Usability Methods Toolbox Contextual Design Heuristic Evaluation Inspection Inquiry usable engineering]


* [http://designingwithpeople.rca.ac.uk/ethics D. Research Ethics]
[http://designingwithpeople.rca.ac.uk/ethics D. Research Ethics]


* [http://www.qualitative-research.net/index.php/fqs/article/view/466/996#g9 Participant Observation as a Data Collection Method | Kawulich | Forum Qualitative Sozialforschung / Forum: Qualitative Social Research]
[http://designingwithpeople.rca.ac.uk/methods Method Overview: Designing With People]


* [http://designingwithpeople.rca.ac.uk/methods Method Overview: Designing With People]
[http://www.eval.org/SummerInstitute08/08SIHandouts/Uploaded/aea08.si.liebow1.pdf Rapid Ethnography in Evaluation - aea08.si.liebow1.pdf]


* [http://www.uxmatters.com/mt/archives/2011/10/research-guidelines-you-wont-find-in-a-textbook.php Research Guidelines: Make Friends, No Answers, No Selling]
[http://www.forbes.com/sites/nathanfurr/2011/06/09/how-failure-taught-edison-to-repeatedly-innovate/ Iterate: "How Failure Taught Edison to Repeatedly Innovate - Forbes"]
 
[http://www.paulos.net/teaching/2011/BID/readings/rapid_visualization.pdf Sketching made easy]
 
[http://www.portigal.com/wp-content/uploads/2008/01/Portigal-Consulting-White-Paper-Persona-Non-Grata.pdf Persona-non-crata: critical view of personas]


=== Creatitvity and Facilitation ===
=== Creatitvity and Facilitation ===


* [http://www.businessweek.com/stories/2006-07-25/eight-tips-for-better-brainstorming Eight Tips for Better Brainstorming - Businessweek]
[http://www.zeit.de/karriere/beruf/2013-10/entscheidungen-gruppe-zwang Sozialpsychologie: Gruppen entscheiden meistens schlecht | ZEIT ONLINE]


* [http://uxmag.com/articles/problems-with-innovation-workshops Problems With Innovation Workshops | UX Magazine]
[http://www.newyorker.com/reporting/2013/07/29/130729fa_fact_gawande?currentPage=all Atul Gawande: How Do Good Ideas Spread? : The New Yorker]
 
[http://www.sueddeutsche.de/wissen/warum-brainstorming-nicht-funktioniert-windstille-im-kopf-1.1303668 Warum Brainstorming nicht funktioniert - Windstille im Kopf - Wissen - Süddeutsche.de]
 
[http://www.businessweek.com/stories/2006-07-25/eight-tips-for-better-brainstorming Eight Tips for Better Brainstorming - Businessweek]
 
[http://uxmag.com/articles/problems-with-innovation-workshops Problems With Innovation Workshops | UX Magazine]
 
[http://carmine.se.edu/cvonbergen/Productivity%20Loss%20In%20Brainstorming_Toward%20the%20Solution%20of%20a%20Riddle.pdf Productivity Loss In Brainstorming_Toward the Solution of a Riddle.pdf]
 
[http://kops.ub.uni-konstanz.de/bitstream/handle/urn:nbn:de:bsz:352-opus-88355/Group_versus_individual_performance_on_tasks_1973_KOPS8835.pdf?sequence=1 Group versus individual performance on tasks requiring ideational proficiency (brainstorming): A review - Group_versus_individual_performance_on_tasks_1973_KOPS8835.pdf]
 
[http://www.slideshare.net/Vorkronor/design-studio-workshop Design studio workshop]
 
[http://vimeo.com/37861987 The Design Studio Method - Todd Zaki Warfel on Vimeo]
 
[https://en.wikipedia.org/wiki/Oblique_Strategies Oblique Strategies - Wikipedia, the free encyclopedia]


=== Books ===
=== Books ===


* [https://www.wickedproblems.com/table_of_contents.php Wicked Problems: Problems Worth Solving - Table Of Contents]
[https://www.wickedproblems.com/table_of_contents.php Wicked Problems: Problems Worth Solving - Table Of Contents]
 
[http://www.scribd.com/doc/7479034/hcimodelstheoriesandframeworkstowardamultidisciplinaryscienceinteractivetechnologies hci-models-theories-and-frameworks-toward-a-multidisciplinary-science-interactive-technologies]
 
[about:blank Connecting…]


* [http://www.scribd.com/doc/7479034/hcimodelstheoriesandframeworkstowardamultidisciplinaryscienceinteractivetechnologies hci-models-theories-and-frameworks-toward-a-multidisciplinary-science-interactive-technologies]
[http://searchuserinterfaces.com/book/ Read It: Search User Interfaces]


* [http://searchuserinterfaces.com/book/ Read It: Search User Interfaces]
[http://www.billbuxton.com/inputManuscript.html Buxton: Input Theories, Techniques and Technology]


* [http://www.billbuxton.com/inputManuscript.html Buxton: Input Theories, Techniques and Technology]
[http://www.id-book.com/ Interaction Design - Second Edition]


* [http://www.id-book.com/ Interaction Design - Second Edition]
The companion website for the book Interaction Design: beyond human-computer interaction, by Preece, Rogers and Sharp. On this site, you'll find a variety of resources and activities to support your exploration of interaction design.


* [http://hci.rwth-aachen.de/hcibooks.html The Media Computing Group : Jan's Top Ten List of Books on Human-Computer Interaction]
[http://hci.rwth-aachen.de/hcibooks.html The Media Computing Group : Jan's Top Ten List of Books on Human-Computer Interaction]


=== Tools/Ressourcen ===
=== Tools/Ressourcen ===


* [http://www.usability.gov/templates/docs/release.doc Videotape Consent Form (DOC - 152KB)]
[http://www.e-werkzeug.eu/ FLOSS Transkriptionstool]
 
[http://www.usability.gov/templates/docs/release.doc Videotape Consent Form (DOC - 152KB)]
 
[http://usability.gov/templates/index.html Templates | Usability.gov]
 
[http://www.designerinaction.de/gestaltung/android-234-gui.html Android 2.3.4 GUI - DESIGNER IN ACTION]
 
[https://openoffice.apache.org/get-involved.html OpenSource: learning to participate- Modules]


* [http://usability.gov/templates/index.html Templates | Usability.gov]
[http://www.uclic.ucl.ac.uk/annb/CASSM/CASSMindesign.html CASSM-Method for concept matching analysis]


* [http://www.designerinaction.de/gestaltung/android-234-gui.html Android 2.3.4 GUI - DESIGNER IN ACTION]
[https://en.wikipedia.org/wiki/Technology_acceptance_model Technology acceptance model - Wikipedia, the free encyclopedia]


=== Forms and Signups ===
=== Forms and Signups ===


* [http://www.ryancramer.com/journal/entries/select_multiple/ Select multiple form fields - finding a better solution for multiple selection]
[http://www.ryancramer.com/journal/entries/select_multiple/ Select multiple form fields - finding a better solution for multiple selection]


Despite their important function, select multiple form fields are problematic. This article looks at the inherent problems with select multiple form fields, and talks about ways to improve upon them.
Despite their important function, select multiple form fields are problematic. This article looks at the inherent problems with select multiple form fields, and talks about ways to improve upon them.
Line 400: Line 493:
=== Instructional Des. ===
=== Instructional Des. ===


* [http://classweb.gmu.edu/ndabbagh/Resources/IDKB/instruct_design.htm IDKB - Doing an ID Project]
[http://classweb.gmu.edu/ndabbagh/Resources/IDKB/instruct_design.htm IDKB - Doing an ID Project]


* [http://de.wikipedia.org/wiki/ARCS-Modell ARCS-Modell – Wikipedia]
[http://de.wikipedia.org/wiki/ARCS-Modell ARCS-Modell – Wikipedia]


=== Recht und Business ===
=== Recht und Business ===


* [http://www.alistapart.com/articles/designing-contracts-for-the-xxi-century/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+alistapart%2Fmain+A+List+Apart A List Apart: Articles: Designing Contracts for the XXI Century]
[http://www.alistapart.com/articles/designing-contracts-for-the-xxi-century/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+alistapart%2Fmain+A+List+Apart A List Apart: Articles: Designing Contracts for the XXI Century]
 
[http://www.germanupa.de/data/mediapool/german_upa_branchenreport_usability_2011.pdf german_upa_branchenreport_usability_2011.pdf]
 
=== sampling and Recruiting ===
 
[http://www.measuringusability.com/blog/finding-users.php 7 Ways to Find Users for Usability Testing: Measuring Usability]
 
[http://www.measuringusability.com/blog/finding-users.php 7 Ways to Find Users for Usability Testing: Measuring Usability]


=== Kommunikation, Aufbereitung, Visualisierung ===
=== Kommunikation, Aufbereitung, Visualisierung ===


* [http://wireframes.linowski.ca/wp-content/themes/darwin/images/PersonaTemplate.pdf persona template]
[http://wireframes.linowski.ca/wp-content/themes/darwin/images/PersonaTemplate.pdf persona template]
 
[http://www.uxmatters.com/mt/archives/2011/11/using-storyboards-and-sentiment-charts-to-quantify-customer-experience.php Using Storyboards and Sentiment Charts to Quantify Customer Experience :: UXmatters]
 
[http://www.uxmatters.com/mt/archives/2007/06/walking-through-your-product-design-with-stakeholders.php Walking Through Your Product Design With Stakeholders :: UXmatters]
 
[http://uxmag.com/articles/designing-with-stakeholders-accelerating-the-design-process-through-co-creation?utm_source=Facebook&utm_medium=ArticleShare&utm_tone=sf Designing with Stakeholders? Accelerating the design process through co-creation | UX Magazine]
 
[http://www.uxmatters.com/mt/archives/2012/02/communicating-user-research-findings.php Communicating User Research Findings :: UXmatters]
 
[http://www.asktog.com/columns/047HowToWriteAReport.html Ask Tog: How to Deliver a Report Without Getting Lynched]
 
[http://wireframes.linowski.ca/wp-content/themes/darwin/images/PersonaTemplate.pdf Persona Template.indd - PersonaTemplate.pdf]
 
[http://www.adaptivepath.com/ideas/the-anatomy-of-an-experience-map The Anatomy of an Experience Map - Adaptive Path]
 
[http://blogs.hbr.org/cs/2010/11/using_customer_journey_maps_to.html Using Customer Journey Maps to Improve Customer Experience - Adam Richardson - Harvard Business Review]
 
[http://www.uxmatters.com/mt/archives/2012/02/communicating-user-research-findings.php Communicating User Research Findings :: UXmatters]
 
[http://www.uxmatters.com/mt/archives/2011/09/the-value-of-customer-journey-maps-a-ux-designers-personal-journey.php The Value of Customer Journey Maps: A UX Designer’s Personal Journey :: UXmatters]
 
[http://www.uxmatters.com/mt/archives/2012/09/3-keys-to-aligning-ux-with-business-strategy.php 3 Keys to Aligning UX with Business Strategy :: UXmatters]
 
[http://www.uxmatters.com/mt/archives/2011/06/knowledge-importance-matrix-for-wiki-project-coordination.php Knowledge / Importance Matrix for Wiki Project Coordination :: UXmatters]
 
=== Philosophie und Denken ===


* [http://www.uxmatters.com/mt/archives/2011/11/using-storyboards-and-sentiment-charts-to-quantify-customer-experience.php Using Storyboards and Sentiment Charts to Quantify Customer Experience :: UXmatters]
[http://www.brandeins.de/magazin/schoen-ist-gut.html brand eins Online: brand eins 10/2000 - SCHWERPUNKT: Design]


* [http://www.uxmatters.com/mt/archives/2007/06/walking-through-your-product-design-with-stakeholders.php Walking Through Your Product Design With Stakeholders :: UXmatters]
=== Cardsorts ===


* [http://uxmag.com/articles/designing-with-stakeholders-accelerating-the-design-process-through-co-creation?utm_source=Facebook&utm_medium=ArticleShare&utm_tone=sf Designing with Stakeholders? Accelerating the design process through co-creation | UX Magazine]
[http://www.uxmatters.com/mt/archives/2010/09/dancing-with-the-cards-quick-and-dirty-analysis-of-card-sorting-data.php Dancing with the Cards: Quick-and-Dirty Analysis of Card-Sorting Data :: UXmatters]


* [http://www.uxmatters.com/mt/archives/2012/02/communicating-user-research-findings.php Communicating User Research Findings :: UXmatters]
[http://rosenfeldmedia.com/books/downloads/cardsorting/cardsort_analysis.pdf howtoAnalysis-Excel]


* [http://wireframes.linowski.ca/wp-content/themes/darwin/images/PersonaTemplate.pdf Persona Template.indd - PersonaTemplate.pdf]
=== activity Theory ===


* [http://www.adaptivepath.com/ideas/the-anatomy-of-an-experience-map The Anatomy of an Experience Map - Adaptive Path]
[http://www.sigchi.org/chi97/proceedings/tutorial/bn.htm CHI 97: Activity Theory: Basic Concepts and Applications]


* [http://blogs.hbr.org/cs/2010/11/using_customer_journey_maps_to.html Using Customer Journey Maps to Improve Customer Experience - Adam Richardson - Harvard Business Review]
[http://www.interaction-design.org/encyclopedia/activity_theory.html Activity Theory]


* [http://www.uxmatters.com/mt/archives/2011/09/the-value-of-customer-journey-maps-a-ux-designers-personal-journey.php The Value of Customer Journey Maps: A UX Designer’s Personal Journey :: UXmatters]
[http://www.slideshare.net/stephaniebeth/introduction-to-activity-theory-in-hci Introduction to Activity Theory in HCI]


* [http://www.uxmatters.com/mt/archives/2012/09/3-keys-to-aligning-ux-with-business-strategy.php 3 Keys to Aligning UX with Business Strategy :: UXmatters]
[http://bokardo.com/archives/activity-centered-design/ Activity-Centered Design]
[[Category:Linklist, Jan Dittrich]]

Latest revision as of 20:12, 28 July 2015

Design

Lehre

So you want to be a user researcher? | Pat's Point of View

What are best practices for designing group projects? - Enhancing Education - Carnegie Mellon University

Stanford University - Course Evaluation - sample_crse_eval.pdf

Ready, Set, Design! | Smithsonian Cooper-Hewitt, National Design Museum in New York

Intro to HCI

Allgemein/Basics

User Experience Podcast | Information & Design

Podcasts on HCI

Little Big Details

UX + Usability debate: Make it meaningful | The Contrast Blog

Johnny Holland –» Johnny TV’s 10 Must-See UX Videos

Kicker Studio: Essential Interaction Design Essays and Articles

25 User Experience Videos That Are Worth Your Time - Smashing Magazine

HCI Bookmarks

Keep, share, and discover the best of the Web using Delicious, the world's leading social bookmarking service.

The IxD Library - A collection of materials related to Interaction Design

Forum Nokia - Interaction design and prototyping

Interaction Design Association

International Journal of Design

Grundsätze des Interaction Designs (Bruce Tognazzini) – Übersetzung von Jens O. Meiert

Apple Human Interface Guidelines: Introduction to Apple Human Interface Guidelines

Don Norman's jnd.org / user advocacy and human-centered design

User Interface Design For Programmers - Joel on Software

Putting people first » UX Week 2008 videos

Guidelines | Usability.gov

Objects-Actions Interface model

Managing UI Complexity | Brandon Walkin

Main Page - WikID, the Industrial Design Engineering wiki

Usability Bloopers – Short videos on bad UI design - User Experience & Usability Review Blog

DfU_MethodCollection_a5Kaarten_WEB.pdf

Project Canvas - projectcanvasenglishv1.pdf

Design Council - Design methods

IBM Design: UCD process

misconceptions and bad things

Making it suck | Cooper Journal

The Myth of the Genius Designer

Apple: Focus on the buyer, not the user: "The Third User" | askTog

Why did infinite scroll fail at Etsy? | danwin.com

No to NoUI – Timo Arnall


Dilbert comic strip for 12/12/2001 from the official Dilbert comic strips archive.

Dilbert comic strip for 08/17/2004 from the official Dilbert comic strips archive.

The Seduction of Simple: Hidden Complexity « Aza on Design

UX Myths

Myth #13: Icons enhance usability - UX Myths

[Failed Entwicklungshilfe: Öfen für alle | ZEIT ONLINE]

The Dirtiest Word in UX: Complexity | UX Magazine

Bad Human Factors Designs

Dilbert comic strip for 02/02/2001 from the official Dilbert comic strips archive.

Technology Demo on Dilbert.com

Dilbert: Business Language

Berufswahl/Richtungen

Berufswahl: So You Want To Be An Interaction Designer

Branchenreport 2008 — German UPA

Interactiondesigner Berufswahl

A User Experience design and consulting firm that unites theory and practice to advance the art of user experience design while helping clients make better business decisions. Located in San Francisco, California, USA.

IA

IA Strategy: Addressing the Signatures of Information Overload :: UXmatters

Editing tips for designers : Cennydd Bowles

Jesse James Garrett: ia/recon

action research

Action Research in HCI | Alan Dix

Action Research in Education

mobile

Human Interface Guidelines: Introduction

Five Lessons from a Year of Tablet UX Research | UX Magazine

designing_for_mobile.pdf (application/pdf-Objekt)

Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blog (YUIBlog)

Main Page - Design For Mobile: resources for designing and building mobile apps and sites

Forum Nokia - Design and User Experience

Rachel Hinman | UX Week 2008 | Adaptive Path on Vimeo

Small Screen UI Design - Recommended Links - Resources - Paul Hibbitts, Vancouver, Canada

zenofpalm.pdf (application/pdf-Objekt)

Best Practices for Designing Mobile Applications

Four Key Principles of Mobile User Experience Design - Boxes and Arrows: The design behind the design

Ask E.T.: iPhone interface design

How Do Users Really Hold Mobile Devices? :: UXmatters

Modeling

Know When to Stop Designing, Quantitatively « Aza on Design

Keystroke Level Model (KLM) Calculator

Particletree » Visualizing Fitts’s Law

Coding Horror: The Opposite of Fitts' Law

Hick's law - Wikipedia, the free encyclopedia


non-WIMP

(early) History of Pen and Gesture Computing: References Papers

when to use drag & drop (some informal research results) | disambiguity

Direct Manipulation

Command Line Interfaces - Don Norman's

books by Don Norman, personal web page for Don Norman, of the Nielsen Norman Group and Northwestern University, champion of human-centered design. Publications, papers, sample chapters and writings, list of students.

Text entry for mobile computing: Models and methods, theory and practice

zoomabel UI: zoomism

Design of Search User Interfaces (Ch 1) | Search User Interfaces | Marti Hearst | Cambridge University Press 2009

Interaction Design Guide for Touchscreen Applications

iPad Application Design » Slate Devices Touch Interaction

JavaScript $1 Unistroke Recognizer

LukeW | Touch Gesture Reference Guide

The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces.The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gesture ...

NYC IxDA - Tap is the New Click - Dan Saffer on Vimeo

The Design and Implementation of Pie Menus -- Dr. Dobb's Journal, Dec. 1991 | Don Hopkins

Touch Screen UI Guidelines - Design For Mobile: resources for designing and building mobile apps and sites

Touch: 10GUI

Touch: mtMini - DIY Multitouch Mini Pad

Ubunutu Guidelines for Touch Interfaces; Target sizes

Usability of iPad Apps and Websites: First Research Findings

NUI Are Not Natural

Pie Menu Central

Questionaires

UsabilityNet: questionnaire resources

Writing surveysthatwork

Computer System Usability Questionnaire

Umfragemethodik.pdf

Measuring satisfaction: Beyond the usability questionnaire

Schritte der Fragebogen Konstruktion

University of Leeds - Guide to the Design of Questionnaires

PowerPoint-Präsentation - Fragenbogen und Interview.pdf

How_to_design_a_questionnaire.pdf

10 Things to Know About the System Usability Scale (SUS): Measuring Usability

Prototyping etc.

Storyboarding Rich Internet Applications with Visio - Boxes and Arrows: The design behind the design

A List Apart: Articles: Sketching in Code: the Magic of Prototyping

Interactive Prototypes with PowerPoint - Boxes and Arrows: The design behind the design

Thinking Aloud: The #1 Usability Tool

A List Apart: Articles: Paper Prototyping

7 myths about paper prototyping

Paper Prototypes Work as Well as Software Prototypes | Usability.gov

Quick and Easy Flash Prototypes - Boxes and Arrows: The design behind the design

Prototyping · Research · Stanford HCI

particiaptive Design

The Quality of Design Participation: Intersubjectivity in Design Practice

Psycho & Evaluierung

Heuristic Evaluation

Center for information about heuristic evaluation of user interface designs: a cheap and fast usability inspection method (by Jakob Nielsen who co-invented the method in 1989)

Statistical Analysis for User Research: When Is It Meaningful? - User Centric, Inc.

Cognitive dimensions of notations - Wikipedia, the free encyclopedia

Guerrilla HCI

Fitts's law - Wikipedia, the free encyclopedia

Cognitive Psychology & IA: From Theory to Practice - Boxes and Arrows: The design behind the design

Heuristic Evaluation - a Step By Step Guide

A Brief History of the Magic Number 5 in Usability Testing: Measuring Usability

How to Deal With Quantitative Criticism: Measuring Usability

Nine misconceptions about statistics and usability: Measuring Usability

10tips for mobile usability testing

Social/User Creativity

Empowering Users to Create Their Own Software :: UXmatters

Designing for Social Interaction - Boxes and Arrows: The design behind the design

Principles of Social Interaction Design | Johnny Holland

Gamification And UX: Where Users Win Or Lose | Smashing UX Design

Reputation Patterns - Design Pattern Library - YDN

Paper: Why it Works When it Works

Paper: A Tale of Two Online Communities: - cc09.pdf

Paper: Edits and Credits

Experience

User Experience and Experience Design

User Satisfaction vs. Performance Metrics

Measuring satisfaction: Beyond the usability questionnaire


UserResearch-Examples

EXAMPLE: (cc-by) How to do a research interview - YouTube

EXAMPLE: cc-by Interview with Ben Clip - YouTube

EXAMPLE: Road safety for London cyclists

EXAMPLE: Reading Ahead project: Chris interview clip on Vimeo

BBC User Centered Design of Weather Page

SAGE - Student and Instructor Site for Sucessful Qualitative Research

CC-By: What does it mean to be 16? (High School Project)the NYC iSchool on Vimeo

CC-BY: How do poeple choose meat?

Analysis presentation. Mainly desciptive.

CC-BY: The Challenges of Small Business Owners on Vimeo

Much edited; Nice Interview snippets

CC-BY: Man explains future house

Guy walks through unfinished house showing what he wants to do there.

CC-BY: Warten auf der Straße

Migranten reden über ihren Treffpunkt, eine Straßenecke, und warum sie dort warten.

Top 10 Ethnographic Research Videos - The Usabilla Blog

UserResearch-Datenerhebung

Participant Observation as a Data Collection Method | Kawulich | Forum Qualitative Sozialforschung / Forum: Qualitative Social Research

Research Guidelines: Make Friends, No Answers, No Selling

When To Use a Focus Group and When Not To | Mozilla UX

adaptive path » nondirected interviews: how to get more out of your research questions

When Interviews Go Wrong :: UXmatters

Fragetechnik – Wikipedia

UserResearch

Aktionsforschung – Wikipedia

Co Design Workshop Techniques

Ethnography in Industry: Objectives? | UX Magazine

Grounded Theory – PflegeWiki

Schematischer Ablauf der Grounded Theory am Beispiel der Studie "Vertrautheit" von Corry Bosch – PflegeWiki

A List Apart: Articles: Can You Say That in English? Explaining UX Research to Clients

Diary/Focusgroup Entry Coding Organization

Diary Studies Slides

Diary studies - A primer

The Dos and Don’ts of Diary Studies - eri on the interweb

Tiresias :: Project tools :: Diary studies

Bite-Sized UX Research :: UXmatters

Design Research Methods for Experience Design :: UXmatters

AEIOU Framework | EthnoHub Help

Thematic analysis - Wikipedia, the free encyclopedia

Mythbusting: Corporate Ethnography and the Giant Green Button | PARC blog

Contextual Enquiry – A Primer » SitePoint

Guerrilla User and Design Research

[User Research (LondonBarCamp3)]

InContext » Helpful Tips to Improve Your Contextual Inquiry Techniques

Five UX Research Pitfalls | UX Magazine

adaptive path » research is a method, not a methodology

Contextual Inquiry - Fluid Project Wiki

Complete Beginner’s Guide to Design Research | UX Booth

Design Ethnography Ressources/Fieldguide

The Usability Methods Toolbox - Usability Methods Toolbox Contextual Design Heuristic Evaluation Inspection Inquiry usable engineering

D. Research Ethics

Method Overview: Designing With People

Rapid Ethnography in Evaluation - aea08.si.liebow1.pdf

Iterate: "How Failure Taught Edison to Repeatedly Innovate - Forbes"

Sketching made easy

Persona-non-crata: critical view of personas

Creatitvity and Facilitation

Sozialpsychologie: Gruppen entscheiden meistens schlecht | ZEIT ONLINE

Atul Gawande: How Do Good Ideas Spread? : The New Yorker

Warum Brainstorming nicht funktioniert - Windstille im Kopf - Wissen - Süddeutsche.de

Eight Tips for Better Brainstorming - Businessweek

Problems With Innovation Workshops | UX Magazine

Productivity Loss In Brainstorming_Toward the Solution of a Riddle.pdf

Group versus individual performance on tasks requiring ideational proficiency (brainstorming): A review - Group_versus_individual_performance_on_tasks_1973_KOPS8835.pdf

Design studio workshop

The Design Studio Method - Todd Zaki Warfel on Vimeo

Oblique Strategies - Wikipedia, the free encyclopedia

Books

Wicked Problems: Problems Worth Solving - Table Of Contents

hci-models-theories-and-frameworks-toward-a-multidisciplinary-science-interactive-technologies

[about:blank Connecting…]

Read It: Search User Interfaces

Buxton: Input Theories, Techniques and Technology

Interaction Design - Second Edition

The companion website for the book Interaction Design: beyond human-computer interaction, by Preece, Rogers and Sharp. On this site, you'll find a variety of resources and activities to support your exploration of interaction design.

The Media Computing Group : Jan's Top Ten List of Books on Human-Computer Interaction

Tools/Ressourcen

FLOSS Transkriptionstool

Videotape Consent Form (DOC - 152KB)

Templates | Usability.gov

Android 2.3.4 GUI - DESIGNER IN ACTION

OpenSource: learning to participate- Modules

CASSM-Method for concept matching analysis

Technology acceptance model - Wikipedia, the free encyclopedia

Forms and Signups

Select multiple form fields - finding a better solution for multiple selection

Despite their important function, select multiple form fields are problematic. This article looks at the inherent problems with select multiple form fields, and talks about ways to improve upon them.

Instructional Des.

IDKB - Doing an ID Project

ARCS-Modell – Wikipedia

Recht und Business

A List Apart: Articles: Designing Contracts for the XXI Century

german_upa_branchenreport_usability_2011.pdf

sampling and Recruiting

7 Ways to Find Users for Usability Testing: Measuring Usability

7 Ways to Find Users for Usability Testing: Measuring Usability

Kommunikation, Aufbereitung, Visualisierung

persona template

Using Storyboards and Sentiment Charts to Quantify Customer Experience :: UXmatters

Walking Through Your Product Design With Stakeholders :: UXmatters

Designing with Stakeholders? Accelerating the design process through co-creation | UX Magazine

Communicating User Research Findings :: UXmatters

Ask Tog: How to Deliver a Report Without Getting Lynched

Persona Template.indd - PersonaTemplate.pdf

The Anatomy of an Experience Map - Adaptive Path

Using Customer Journey Maps to Improve Customer Experience - Adam Richardson - Harvard Business Review

Communicating User Research Findings :: UXmatters

The Value of Customer Journey Maps: A UX Designer’s Personal Journey :: UXmatters

3 Keys to Aligning UX with Business Strategy :: UXmatters

Knowledge / Importance Matrix for Wiki Project Coordination :: UXmatters

Philosophie und Denken

brand eins Online: brand eins 10/2000 - SCHWERPUNKT: Design

Cardsorts

Dancing with the Cards: Quick-and-Dirty Analysis of Card-Sorting Data :: UXmatters

howtoAnalysis-Excel

activity Theory

CHI 97: Activity Theory: Basic Concepts and Applications

Activity Theory

Introduction to Activity Theory in HCI

Activity-Centered Design