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''You enter a dark room. Take three steps forward. Put your hands in front of you and you feel a chair. Sit in the chair. The sense of ground is represented in basic electricity terms. The chair relies on but also ignores the floor to a large extent, just as your mind does. This is not to claim that chairs are mind-like, but the reverse. What are you thinking about now? What is your fantasy? Do you need to be punished? Touch the floor. Is it wet?'' | ''You enter a dark room. Take three steps forward. Put your hands in front of you and you feel a chair. Sit in the chair. The sense of ground is represented in basic electricity terms. The chair relies on but also ignores the floor to a large extent, just as your mind does. This is not to claim that chairs are mind-like, but the reverse. What are you thinking about now? What is your fantasy? Do you need to be punished? Touch the floor. Is it wet?'' | ||
[[ | [[Image:schwarze_zimmer.png|200px|thumb|left|]] | ||
Full documentation: | |||
[[Media:SZ_documentation.pdf]] |
Latest revision as of 21:02, 18 September 2013
SCHWARZE ZIMMER Zanda Puce, Brian Bixby
You enter a dark room. Take three steps forward. Put your hands in front of you and you feel a chair. Sit in the chair. The sense of ground is represented in basic electricity terms. The chair relies on but also ignores the floor to a large extent, just as your mind does. This is not to claim that chairs are mind-like, but the reverse. What are you thinking about now? What is your fantasy? Do you need to be punished? Touch the floor. Is it wet?
Full documentation: Media:SZ_documentation.pdf