GMU:CyberSpace/Cybersickness: Difference between revisions

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==  ==


<br>
<br>
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reverse to motionsickness (Seekrankheit)
reverse to motionsickness (Seekrankheit)<br>not an illness: the ones, who don't have it suffer by a disfunction
not an illness: the ones, who don't have it suffer by a disfunction


causes:
# nausea (vomiting, dizziness)
# nausea (vomiting, dizziness)
#  visual symptoms (eyestrains, blurred vision, headaches)
#  visual symptoms (eyestrains, blurred vision, headaches)
# disorientation (vertigo, imbalance)
# disorientation (vertigo, imbalance)


long list, very subjectiv:  
long list, very subjectiv: <br>
general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic
general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic


virtual helmet:
virtual helmet:
closeness of the screen, stereoscopic
closeness of the screen, stereoscopic


== HUMAN SENSOR SYSTEM ==
== HUMAN SENSOR SYSTEM ==
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=== VESTIBULAR SYSTEM ===
=== VESTIBULAR SYSTEM ===


[[File:ear.jpg]]
[[File:ear.jpg|300px]]


* Balance and control
* Balance and control
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=== PROPRIOCEPTIVE SYSTEM ===
=== PROPRIOCEPTIVE SYSTEM ===


[[File:head.jpg]]
[[File:head.jpg|300px]]




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=== 2. INTOXICATION ===
=== 2. INTOXICATION ===


== TIPPS ==
== IMPACTS ==
 
=== Individual's characteristics ===
 
* Physical characteristics (age, gender, ethnic, health)
* Prior experience
* Concentration
 
=== System's characteristics ===
 
* Helmet comfort
* Framerate
* Beginning and ending
 
=== Simulation's characteristics ===
 
* Visual stress (sudden stopps, brightness, resolution and contrasts, observed regions)
* Virtual display (metaphors, frames, horizont, own body)
* Periods


* helmet comfort
* framerate
* beginning and ending
* visual stress (sudden stops)
* interaction (relation, frames, horizont, own body)


military quote: 'suggestions for pilots in simulators'
*don't suggest to users they will get sick or let them see someone else getting sick (it's contagious)
*don't get into a VE if you are hung over or have an upset stomach
*Adaptation is a good fix - do VE every day
*don't do the real thing the same day you do it in a VE
*get set before turning the VE on
*try low light intensity, e.g. night flying
*don't roll or pitch too much
*don't move your head too much
*turn off the VE before getting out


[[File:pigon.jpg]]
[[File:pigon.jpg]]
2013, [[User:Meta| User:Meta]]
----

Latest revision as of 15:36, 6 November 2013

CyberSickness.jpg





"The problem of cybersickness can prevent the healthy growth of VR technology !"

http://www.polygon.com/2013/8/19/4636508/oculus-rift-is-working-to-solve-simulator-sickness


  • staircases
  • backwards or quick lateral movement
  • minimal shifts to the horizon line
  • head bobbing


Over 80% of individuals exposed to VR simulations of 20 minutes reported increases in sickness symptoms





Mouse.jpg

File:Mach.jpg

Tickle.jpg

GENERAL

reverse to motionsickness (Seekrankheit)
not an illness: the ones, who don't have it suffer by a disfunction

causes:

  1. nausea (vomiting, dizziness)
  2. visual symptoms (eyestrains, blurred vision, headaches)
  3. disorientation (vertigo, imbalance)

long list, very subjectiv:
general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic

virtual helmet: closeness of the screen, stereoscopic

HUMAN SENSOR SYSTEM

VESTIBULAR SYSTEM

Ear.jpg

  • Balance and control
  • Gaze stabilization

VISUAL SYSTEM

  • co-ordination

PROPRIOCEPTIVE SYSTEM

Head.jpg


THEORY

1. SENSORY CONFLICT

2. INTOXICATION

IMPACTS

Individual's characteristics

  • Physical characteristics (age, gender, ethnic, health)
  • Prior experience
  • Concentration

System's characteristics

  • Helmet comfort
  • Framerate
  • Beginning and ending

Simulation's characteristics

  • Visual stress (sudden stopps, brightness, resolution and contrasts, observed regions)
  • Virtual display (metaphors, frames, horizont, own body)
  • Periods


military quote: 'suggestions for pilots in simulators'

  • don't suggest to users they will get sick or let them see someone else getting sick (it's contagious)
  • don't get into a VE if you are hung over or have an upset stomach
  • Adaptation is a good fix - do VE every day
  • don't do the real thing the same day you do it in a VE
  • get set before turning the VE on
  • try low light intensity, e.g. night flying
  • don't roll or pitch too much
  • don't move your head too much
  • turn off the VE before getting out

Pigon.jpg



2013, User:Meta