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reverse to motionsickness (Seekrankheit) | reverse to motionsickness (Seekrankheit)<br>not an illness: the ones, who don't have it suffer by a disfunction | ||
not an illness: the ones, who don't have it suffer by a disfunction | |||
causes: | |||
# nausea (vomiting, dizziness) | # nausea (vomiting, dizziness) | ||
# visual symptoms (eyestrains, blurred vision, headaches) | # visual symptoms (eyestrains, blurred vision, headaches) | ||
# disorientation (vertigo, imbalance) | # disorientation (vertigo, imbalance) | ||
long list, very subjectiv: | long list, very subjectiv: <br> | ||
general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic | general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic | ||
virtual helmet: | virtual helmet: | ||
closeness of the screen, stereoscopic | closeness of the screen, stereoscopic | ||
== HUMAN SENSOR SYSTEM == | == HUMAN SENSOR SYSTEM == | ||
Line 73: | Line 72: | ||
=== 2. INTOXICATION === | === 2. INTOXICATION === | ||
== | == IMPACTS == | ||
=== Individual's characteristics === | |||
* Physical characteristics (age, gender, ethnic, health) | |||
* Prior experience | |||
* Concentration | |||
=== System's characteristics === | |||
* Helmet comfort | |||
* Framerate | |||
* Beginning and ending | |||
=== Simulation's characteristics === | |||
* Visual stress (sudden stopps, brightness, resolution and contrasts, observed regions) | |||
* Virtual display (metaphors, frames, horizont, own body) | |||
* Periods | |||
Latest revision as of 15:36, 6 November 2013
"The problem of cybersickness can prevent the healthy growth of VR technology !"
http://www.polygon.com/2013/8/19/4636508/oculus-rift-is-working-to-solve-simulator-sickness
- staircases
- backwards or quick lateral movement
- minimal shifts to the horizon line
- head bobbing
Over 80% of individuals exposed to VR simulations of 20 minutes reported increases in sickness symptoms
GENERAL
reverse to motionsickness (Seekrankheit)
not an illness: the ones, who don't have it suffer by a disfunction
causes:
- nausea (vomiting, dizziness)
- visual symptoms (eyestrains, blurred vision, headaches)
- disorientation (vertigo, imbalance)
long list, very subjectiv:
general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic
virtual helmet: closeness of the screen, stereoscopic
HUMAN SENSOR SYSTEM
VESTIBULAR SYSTEM
- Balance and control
- Gaze stabilization
VISUAL SYSTEM
- co-ordination
PROPRIOCEPTIVE SYSTEM
THEORY
1. SENSORY CONFLICT
2. INTOXICATION
IMPACTS
Individual's characteristics
- Physical characteristics (age, gender, ethnic, health)
- Prior experience
- Concentration
System's characteristics
- Helmet comfort
- Framerate
- Beginning and ending
Simulation's characteristics
- Visual stress (sudden stopps, brightness, resolution and contrasts, observed regions)
- Virtual display (metaphors, frames, horizont, own body)
- Periods
military quote: 'suggestions for pilots in simulators'
- don't suggest to users they will get sick or let them see someone else getting sick (it's contagious)
- don't get into a VE if you are hung over or have an upset stomach
- Adaptation is a good fix - do VE every day
- don't do the real thing the same day you do it in a VE
- get set before turning the VE on
- try low light intensity, e.g. night flying
- don't roll or pitch too much
- don't move your head too much
- turn off the VE before getting out
2013, User:Meta