GMU:Coding Gestalt/Part1: Difference between revisions

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= Analyzing Gestalt =
= Analyzing Gestalt =


     Part I of [[GMU:Gestalting Code|"Gestalting Code - Coding Gestalt"]]
     Part I of [[GMU:Gestalting Code|Gestalting Code - Coding Gestalt]]





Latest revision as of 16:01, 31 March 2014

Analyzing Gestalt

   Part I of Gestalting Code - Coding Gestalt


Introduction

Theory

  1. Introduction to Gestalt Theory
  2. Classic Gestalt Theory by Wertheimer
  3. The Gestalt Laws

Games of Perception

Pen and Paper

  • Flüsterpost
  • Zeichenspiele

Games with a Purpose

  • GWAP
  • Mechanical Turk
  • Crowd Sourcing


Outlines of Shapes

Theory

  1. Analyzing Visual Form
  2. Representing and Tracing Outlines
  3. Tracing Algorithms

Hands-On

SimpleCV

  • Tracing Outlines
  • Blob Detection

Processing

  • Tracing Outlines
  • Nested Blobs + Trees of Blobs


Skeletons of Shapes

Theory

  1. Leytons Theory of Shape
  2. Skeletonization Algorithms

Hands-On

Processing

  • Shrink and Grow
  • From Shapes to Skeletons
  • From Skeletons to Shapes