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=== Lehre === | === Lehre === | ||
[http://www.gurtle.com/ppov/2009/12/18/so-you-want-to-be-a-user-researcher So you want to be a user researcher? | Pat's Point of View] | [http://www.gurtle.com/ppov/2009/12/18/so-you-want-to-be-a-user-researcher So you want to be a user researcher? | Pat's Point of View] | ||
[https://www.cmu.edu/teaching/designteach/design/instructionalstrategies/groupprojects/design.html What are best practices for designing group projects? - Enhancing Education - Carnegie Mellon University] | [https://www.cmu.edu/teaching/designteach/design/instructionalstrategies/groupprojects/design.html What are best practices for designing group projects? - Enhancing Education - Carnegie Mellon University] | ||
[http://studentaffairs.stanford.edu/sites/default/files/registrar/files/sample_crse_eval.pdf Stanford University - Course Evaluation - sample_crse_eval.pdf] | [http://studentaffairs.stanford.edu/sites/default/files/registrar/files/sample_crse_eval.pdf Stanford University - Course Evaluation - sample_crse_eval.pdf] | ||
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[http://d.ucsd.edu/class/intro-hci/index.html Intro to HCI] | [http://d.ucsd.edu/class/intro-hci/index.html Intro to HCI] | ||
=== Allgemein/Basics === | === Allgemein/Basics === | ||
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[https://www-01.ibm.com/software/ucd/ucd.html#ucdfaq IBM Design: UCD process] | [https://www-01.ibm.com/software/ucd/ucd.html#ucdfaq IBM Design: UCD process] | ||
=== | === misconceptions and bad things === | ||
[http://www.cooper.com/journal/2010/10/making_it_suck.html Making it suck | Cooper Journal] | [http://www.cooper.com/journal/2010/10/making_it_suck.html Making it suck | Cooper Journal] | ||
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[http://www.elasticspace.com/2013/03/no-to-no-ui No to NoUI – Timo Arnall] | [http://www.elasticspace.com/2013/03/no-to-no-ui No to NoUI – Timo Arnall] | ||
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=== mobile === | === mobile === | ||
[http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.html#//apple_ref/doc/uid/TP40006556-CH1-SW1|iOS Human Interface Guidelines: Introduction] | |||
[http://uxmag.com/technology/five-lessons-from-a-year-of-tablet-ux-research?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+UXM+%28UX+Magazine%29 Five Lessons from a Year of Tablet UX Research | UX Magazine] | [http://uxmag.com/technology/five-lessons-from-a-year-of-tablet-ux-research?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+UXM+%28UX+Magazine%29 Five Lessons from a Year of Tablet UX Research | UX Magazine] |
Latest revision as of 20:12, 28 July 2015
Design
Lehre
So you want to be a user researcher? | Pat's Point of View
Stanford University - Course Evaluation - sample_crse_eval.pdf
Ready, Set, Design! | Smithsonian Cooper-Hewitt, National Design Museum in New York
Allgemein/Basics
User Experience Podcast | Information & Design
UX + Usability debate: Make it meaningful | The Contrast Blog
Johnny Holland –» Johnny TV’s 10 Must-See UX Videos
Kicker Studio: Essential Interaction Design Essays and Articles
25 User Experience Videos That Are Worth Your Time - Smashing Magazine
Keep, share, and discover the best of the Web using Delicious, the world's leading social bookmarking service.
The IxD Library - A collection of materials related to Interaction Design
Forum Nokia - Interaction design and prototyping
Interaction Design Association
International Journal of Design
Grundsätze des Interaction Designs (Bruce Tognazzini) – Übersetzung von Jens O. Meiert
Apple Human Interface Guidelines: Introduction to Apple Human Interface Guidelines
Don Norman's jnd.org / user advocacy and human-centered design
User Interface Design For Programmers - Joel on Software
Putting people first » UX Week 2008 videos
Objects-Actions Interface model
Managing UI Complexity | Brandon Walkin
Main Page - WikID, the Industrial Design Engineering wiki
Usability Bloopers – Short videos on bad UI design - User Experience & Usability Review Blog
DfU_MethodCollection_a5Kaarten_WEB.pdf
Project Canvas - projectcanvasenglishv1.pdf
Design Council - Design methods
misconceptions and bad things
Making it suck | Cooper Journal
The Myth of the Genius Designer
Apple: Focus on the buyer, not the user: "The Third User" | askTog
Why did infinite scroll fail at Etsy? | danwin.com
Dilbert comic strip for 12/12/2001 from the official Dilbert comic strips archive.
Dilbert comic strip for 08/17/2004 from the official Dilbert comic strips archive.
The Seduction of Simple: Hidden Complexity « Aza on Design
Myth #13: Icons enhance usability - UX Myths
[Failed Entwicklungshilfe: Öfen für alle | ZEIT ONLINE]
The Dirtiest Word in UX: Complexity | UX Magazine
Dilbert comic strip for 02/02/2001 from the official Dilbert comic strips archive.
Technology Demo on Dilbert.com
Berufswahl/Richtungen
Berufswahl: So You Want To Be An Interaction Designer
Branchenreport 2008 — German UPA
Interactiondesigner Berufswahl
A User Experience design and consulting firm that unites theory and practice to advance the art of user experience design while helping clients make better business decisions. Located in San Francisco, California, USA.
IA
IA Strategy: Addressing the Signatures of Information Overload :: UXmatters
Editing tips for designers : Cennydd Bowles
action research
Action Research in HCI | Alan Dix
mobile
Human Interface Guidelines: Introduction
Five Lessons from a Year of Tablet UX Research | UX Magazine
designing_for_mobile.pdf (application/pdf-Objekt)
Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blog (YUIBlog)
Main Page - Design For Mobile: resources for designing and building mobile apps and sites
Forum Nokia - Design and User Experience
Rachel Hinman | UX Week 2008 | Adaptive Path on Vimeo
Small Screen UI Design - Recommended Links - Resources - Paul Hibbitts, Vancouver, Canada
zenofpalm.pdf (application/pdf-Objekt)
Best Practices for Designing Mobile Applications
Ask E.T.: iPhone interface design
How Do Users Really Hold Mobile Devices? :: UXmatters
Modeling
Know When to Stop Designing, Quantitatively « Aza on Design
Keystroke Level Model (KLM) Calculator
Particletree » Visualizing Fitts’s Law
Coding Horror: The Opposite of Fitts' Law
Hick's law - Wikipedia, the free encyclopedia
non-WIMP
(early) History of Pen and Gesture Computing: References Papers
when to use drag & drop (some informal research results) | disambiguity
Command Line Interfaces - Don Norman's
books by Don Norman, personal web page for Don Norman, of the Nielsen Norman Group and Northwestern University, champion of human-centered design. Publications, papers, sample chapters and writings, list of students.
Text entry for mobile computing: Models and methods, theory and practice
Interaction Design Guide for Touchscreen Applications
iPad Application Design » Slate Devices Touch Interaction
JavaScript $1 Unistroke Recognizer
LukeW | Touch Gesture Reference Guide
The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces.The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gesture ...
NYC IxDA - Tap is the New Click - Dan Saffer on Vimeo
The Design and Implementation of Pie Menus -- Dr. Dobb's Journal, Dec. 1991 | Don Hopkins
Touch: mtMini - DIY Multitouch Mini Pad
Ubunutu Guidelines for Touch Interfaces; Target sizes
Usability of iPad Apps and Websites: First Research Findings
Questionaires
UsabilityNet: questionnaire resources
Computer System Usability Questionnaire
Measuring satisfaction: Beyond the usability questionnaire
Schritte der Fragebogen Konstruktion
University of Leeds - Guide to the Design of Questionnaires
PowerPoint-Präsentation - Fragenbogen und Interview.pdf
How_to_design_a_questionnaire.pdf
10 Things to Know About the System Usability Scale (SUS): Measuring Usability
Prototyping etc.
Storyboarding Rich Internet Applications with Visio - Boxes and Arrows: The design behind the design
A List Apart: Articles: Sketching in Code: the Magic of Prototyping
Interactive Prototypes with PowerPoint - Boxes and Arrows: The design behind the design
Thinking Aloud: The #1 Usability Tool
A List Apart: Articles: Paper Prototyping
7 myths about paper prototyping
Paper Prototypes Work as Well as Software Prototypes | Usability.gov
Quick and Easy Flash Prototypes - Boxes and Arrows: The design behind the design
Prototyping · Research · Stanford HCI
particiaptive Design
The Quality of Design Participation: Intersubjectivity in Design Practice
Psycho & Evaluierung
Center for information about heuristic evaluation of user interface designs: a cheap and fast usability inspection method (by Jakob Nielsen who co-invented the method in 1989)
Statistical Analysis for User Research: When Is It Meaningful? - User Centric, Inc.
Cognitive dimensions of notations - Wikipedia, the free encyclopedia
Fitts's law - Wikipedia, the free encyclopedia
Cognitive Psychology & IA: From Theory to Practice - Boxes and Arrows: The design behind the design
Heuristic Evaluation - a Step By Step Guide
A Brief History of the Magic Number 5 in Usability Testing: Measuring Usability
How to Deal With Quantitative Criticism: Measuring Usability
Nine misconceptions about statistics and usability: Measuring Usability
10tips for mobile usability testing
Social/User Creativity
Empowering Users to Create Their Own Software :: UXmatters
Designing for Social Interaction - Boxes and Arrows: The design behind the design
Principles of Social Interaction Design | Johnny Holland
Gamification And UX: Where Users Win Or Lose | Smashing UX Design
Reputation Patterns - Design Pattern Library - YDN
Paper: Why it Works When it Works
Paper: A Tale of Two Online Communities: - cc09.pdf
Experience
User Experience and Experience Design
User Satisfaction vs. Performance Metrics
Measuring satisfaction: Beyond the usability questionnaire
UserResearch-Examples
EXAMPLE: (cc-by) How to do a research interview - YouTube
EXAMPLE: cc-by Interview with Ben Clip - YouTube
EXAMPLE: Road safety for London cyclists
EXAMPLE: Reading Ahead project: Chris interview clip on Vimeo
BBC User Centered Design of Weather Page
SAGE - Student and Instructor Site for Sucessful Qualitative Research
CC-By: What does it mean to be 16? (High School Project)the NYC iSchool on Vimeo
CC-BY: How do poeple choose meat?
Analysis presentation. Mainly desciptive.
CC-BY: The Challenges of Small Business Owners on Vimeo
Much edited; Nice Interview snippets
CC-BY: Man explains future house
Guy walks through unfinished house showing what he wants to do there.
Migranten reden über ihren Treffpunkt, eine Straßenecke, und warum sie dort warten.
Top 10 Ethnographic Research Videos - The Usabilla Blog
UserResearch-Datenerhebung
Research Guidelines: Make Friends, No Answers, No Selling
When To Use a Focus Group and When Not To | Mozilla UX
adaptive path » nondirected interviews: how to get more out of your research questions
When Interviews Go Wrong :: UXmatters
UserResearch
Ethnography in Industry: Objectives? | UX Magazine
A List Apart: Articles: Can You Say That in English? Explaining UX Research to Clients
Diary/Focusgroup Entry Coding Organization
The Dos and Don’ts of Diary Studies - eri on the interweb
Tiresias :: Project tools :: Diary studies
Bite-Sized UX Research :: UXmatters
Design Research Methods for Experience Design :: UXmatters
AEIOU Framework | EthnoHub Help
Thematic analysis - Wikipedia, the free encyclopedia
Mythbusting: Corporate Ethnography and the Giant Green Button | PARC blog
Contextual Enquiry – A Primer » SitePoint
Guerrilla User and Design Research
[User Research (LondonBarCamp3)]
InContext » Helpful Tips to Improve Your Contextual Inquiry Techniques
Five UX Research Pitfalls | UX Magazine
adaptive path » research is a method, not a methodology
Contextual Inquiry - Fluid Project Wiki
Complete Beginner’s Guide to Design Research | UX Booth
Design Ethnography Ressources/Fieldguide
Method Overview: Designing With People
Rapid Ethnography in Evaluation - aea08.si.liebow1.pdf
Iterate: "How Failure Taught Edison to Repeatedly Innovate - Forbes"
Persona-non-crata: critical view of personas
Creatitvity and Facilitation
Sozialpsychologie: Gruppen entscheiden meistens schlecht | ZEIT ONLINE
Atul Gawande: How Do Good Ideas Spread? : The New Yorker
Warum Brainstorming nicht funktioniert - Windstille im Kopf - Wissen - Süddeutsche.de
Eight Tips for Better Brainstorming - Businessweek
Problems With Innovation Workshops | UX Magazine
Productivity Loss In Brainstorming_Toward the Solution of a Riddle.pdf
The Design Studio Method - Todd Zaki Warfel on Vimeo
Oblique Strategies - Wikipedia, the free encyclopedia
Books
Wicked Problems: Problems Worth Solving - Table Of Contents
hci-models-theories-and-frameworks-toward-a-multidisciplinary-science-interactive-technologies
[about:blank Connecting…]
Read It: Search User Interfaces
Buxton: Input Theories, Techniques and Technology
Interaction Design - Second Edition
The companion website for the book Interaction Design: beyond human-computer interaction, by Preece, Rogers and Sharp. On this site, you'll find a variety of resources and activities to support your exploration of interaction design.
The Media Computing Group : Jan's Top Ten List of Books on Human-Computer Interaction
Tools/Ressourcen
Videotape Consent Form (DOC - 152KB)
Android 2.3.4 GUI - DESIGNER IN ACTION
OpenSource: learning to participate- Modules
CASSM-Method for concept matching analysis
Technology acceptance model - Wikipedia, the free encyclopedia
Forms and Signups
Select multiple form fields - finding a better solution for multiple selection
Despite their important function, select multiple form fields are problematic. This article looks at the inherent problems with select multiple form fields, and talks about ways to improve upon them.
Instructional Des.
Recht und Business
A List Apart: Articles: Designing Contracts for the XXI Century
german_upa_branchenreport_usability_2011.pdf
sampling and Recruiting
7 Ways to Find Users for Usability Testing: Measuring Usability
7 Ways to Find Users for Usability Testing: Measuring Usability
Kommunikation, Aufbereitung, Visualisierung
Using Storyboards and Sentiment Charts to Quantify Customer Experience :: UXmatters
Walking Through Your Product Design With Stakeholders :: UXmatters
Designing with Stakeholders? Accelerating the design process through co-creation | UX Magazine
Communicating User Research Findings :: UXmatters
Ask Tog: How to Deliver a Report Without Getting Lynched
Persona Template.indd - PersonaTemplate.pdf
The Anatomy of an Experience Map - Adaptive Path
Communicating User Research Findings :: UXmatters
The Value of Customer Journey Maps: A UX Designer’s Personal Journey :: UXmatters
3 Keys to Aligning UX with Business Strategy :: UXmatters
Knowledge / Importance Matrix for Wiki Project Coordination :: UXmatters
Philosophie und Denken
brand eins Online: brand eins 10/2000 - SCHWERPUNKT: Design
Cardsorts
Dancing with the Cards: Quick-and-Dirty Analysis of Card-Sorting Data :: UXmatters
activity Theory
CHI 97: Activity Theory: Basic Concepts and Applications