GMU:Devices of Perception/Francis and Paul: Difference between revisions

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===BASICS===
==BASICS==




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===ASSIGNEMENT N° 1 - LOUDNESS KILL SWITCH===
 
='''ASSIGNMENTS'''=
 
==ASSIGNEMENT N° 1 - LOUDNESS KILL SWITCH==


[[File:Assignement1.jpg|608px]] <br>
[[File:Assignement1.jpg|608px]] <br>
:<tt>
 
MONOSTABLE 555 - MOMENTARY SWITCH<br>
MONOSTABLE 555 - MOMENTARY SWITCH<br>
<br>
 
The "Loudness Kill Switch" reacts to the loudness of music emmited from a speaker.  
The first assignment was to build a "super conceptual switch" of any sort.
The mechanical construction consists of an aluminium ball applied to a loudspeaker,
 
moving towards a copper rod when music is played. The circuit will be closed if the  
The "Loudness Kill Switch" reacts to the loudness of music emitted from a speaker.  
aluminium ball gets in contact with the copper rod.
If the music reaches a certain volume it will switch its self off for a set period of time.
That happening a LED will light up and the loudspeaker (connected to an amplifier
 
again connected to a solid state relay)  will turn off for ca. 30 seconds.
The mechanical construction consists of an aluminum foil wrapped ball hanging freely on a cable in front of a loudspeaker. Positioned in front of the speaker there is a copper rod.
This time passed the loudspeaker will turn on as the LED will turn off again.  
The bass reflex of the music lets the ball swing towards the copper rod and therefore eventually closes the circuit.
The circuit consists of a "555 Timer" in Monostable Mode with it's high and low being inverted.
With the ball and rod acting as a momentary switch triggering the 555 timer.
The 555 timer controls a solid state relay, which powers the amplifier serving as a music output to the speaker.
The sensitivity of this conceptual switch can be adjusted by simply moving the copper rod closer or further from the speaker. The time the music shall stay mute can be adjusted through the resistor used on the 555 timer (we usually had it set to 30 sec.).
 
This contraption can be on one hand viewed as a practical device, which in some form could come in handy for living with noisy flatmates...
for us the circuit its self is the interesting part. Converting electric power to mechanical,
and in the end the system feedbacking on itself, or rather limiting itself as soon as life starts being fun




</tt>
[[File:SKETCH.jpg|608px]]  
[[File:SKETCH.jpg|608px]]  
[[File:BALL AND CIRCUIT.JPG|200px]]
[[File:BALL AND CIRCUIT.JPG|200px]]
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Amplifier |
Amplifier |


<br><videoflash type=vimeo>101017288|610|340</videoflash>
{{#ev:vimeo|101017288}}
 




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<br>
<br>


===ASSIGNEMENT N° 2 - VEHICLE, MODEL N° 1===
==ASSIGNEMENT N° 2 - VEHICLE, MODEL N° 1==


[[File:Assignement2_1.jpg|608px]]  
[[File:Assignement2_1.jpg|608px]]  
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ASTABLE 555 - PHOTODIODE as a SWITCH
ASTABLE 555 - PHOTODIODE as a SWITCH


For the second assignment we decided to built a kind of vehicle. One that should be able to move forwards, backwards and sidewards.  
After having learnt about the IC 741 aka the comparator circuit, it was our goal to utilize this in our second assignment. The other parts we were able to scavenge across the classroom. Two motors attached to the breadboard transformed our circuit into a little vehicle.
Therefore we came up with the idea to use two motors with plastic wheels as our main device. The first model was able to move forwards and backwards depending on a photodiode and its changing resistance again depending light.  
The comparator circuit was controlled through a photo resistor. Depending on the amount of light hitting the photo resistor the state would be either high or low. A relay set up as an H-Bridge would transfer high and low two forward or backward movement of the motors.
 
Originally we wanted to mirror this circuit on the breadboard so both motors could be controlled independently. Unfortunately we were missing a second Transistor (TIP-127) to be able to finalize our plans that weekend.
To improve:
Apply a second photodiode to the breadboard so that it is possible to steer both of the wheels independent from each other.


Although not being able to complete our second assignment to the extend we had originally imagined, we somehow had the feeling our vehicle was developing it's own character in a way.
e.g. it could be programmed to be shy of the dark, and stop driving when it leaves a well lit space.
The jerkyness it had when changing directions, or it staying upright through it's low center of gravity somehow added to this impression.




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[[File:Ass2_2.jpg|200px]]  
[[File:Ass2_2.jpg|200px]]  
[[File:Ass2_1.jpg|200px]]<br>
[[File:Ass2_1.jpg|200px]]<br>
Parts:
COMPONENTS:
1x  
1x  
Double Pole Double Throw - Relay |
Double Pole Double Throw - Relay |
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Battery |
Battery |


<br><videoflash type=vimeo>101016951|610|340</videoflash>
{{#ev:vimeo|101016951}}
<br>
 
----
----
<br>
<br>


===ASSIGNEMENT N° 3 - DRAWING MACHINE===
==ASSIGNEMENT N° 3 - DRAWING MACHINE==


[[File:Assignment3.jpg|608px]]  
[[File:Assignment3.jpg|608px]]  
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ASTABLE 555 - RESISTORS as SWITCHES
ASTABLE 555 - RESISTORS as SWITCHES
VEHICLE, MODEL N° 2, DRAWING MACHINE
The basis for our third assignment was the previous one. Instead of the photodiode's resistance triggering the Double Pole Double Throw - Relay, we decided to only work with the common resistors and capacitors as our aim was to make the vehicle move in a certain rhythm. We added another Double Pole Double Throw - Relay, two 555 Timers and two TIP 122 to the breadboard. This allowed us to control both of the motors separately from each other.


To improve:
For our third assignment, instead of starting from scratch – we decided to continue working on our vehicle as we had become quite fond of it.
Add photodiodes so that you can influence the rhythm of the motors moving forwards/backwards permanently.  
 
The main question was; what could this vehicle do?
The answer came quickly. With a pen or felt tip attached it could become a simple drawing machine.
Whilst making the vehicle its self more sturdy with a metal framing – concidering the cricuit we took a step back. Instead of it being reactive to light through the comparator it was controlled by two 555 timers. Now each motor could act independently. With it not being reactive we could analyze the patterns better that it would produce. The patterns depend on the timing of the ICs and therefor could be altered by changing the resistors and capacitors on the breadboard.
 
In a further step we are considering combining the Assignments 2&3.
the drawing machine could become reactive again. Ideally it would still produce recognizable patterns, but vary these once the lighting situation changes.
Also finding a different drawing tool, so the vehicle doesn't have to be limited to a sheet of paper would be something to take into account.
 


[[File:VEHICLE TOP.jpg|300px]]
[[File:VEHICLE TOP.jpg|300px]]
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<br>
<br>


===SUMMAERY - PRESENTATION===
=SUMMAERY - PRESENTATION=


[[File:Pres4.jpg|200px]]
[[File:Pres4.jpg|200px]]
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[[File:Pres3.jpg|200px]]
[[File:Pres3.jpg|200px]]


<br><videoflash type=vimeo>101011710|610|340</videoflash>
Exhibition photos ♡ 2014 by Alice Dziewinski.
 
{{#ev:vimeo|101011710}}

Latest revision as of 12:33, 13 February 2019

DEVICES OF PERCEPTION

BASICS

SYMBOLS.jpg 555 sheet.jpg Decade Counter sheet.jpg





ASSIGNMENTS

ASSIGNEMENT N° 1 - LOUDNESS KILL SWITCH

Assignement1.jpg

MONOSTABLE 555 - MOMENTARY SWITCH

The first assignment was to build a "super conceptual switch" of any sort.

The "Loudness Kill Switch" reacts to the loudness of music emitted from a speaker. If the music reaches a certain volume it will switch its self off for a set period of time.

The mechanical construction consists of an aluminum foil wrapped ball hanging freely on a cable in front of a loudspeaker. Positioned in front of the speaker there is a copper rod. The bass reflex of the music lets the ball swing towards the copper rod and therefore eventually closes the circuit. The circuit consists of a "555 Timer" in Monostable Mode with it's high and low being inverted. With the ball and rod acting as a momentary switch triggering the 555 timer. The 555 timer controls a solid state relay, which powers the amplifier serving as a music output to the speaker. The sensitivity of this conceptual switch can be adjusted by simply moving the copper rod closer or further from the speaker. The time the music shall stay mute can be adjusted through the resistor used on the 555 timer (we usually had it set to 30 sec.).

This contraption can be on one hand viewed as a practical device, which in some form could come in handy for living with noisy flatmates... for us the circuit its self is the interesting part. Converting electric power to mechanical, and in the end the system feedbacking on itself, or rather limiting itself as soon as life starts being fun


SKETCH.jpg BALL AND CIRCUIT.JPG
555 TIMER ON BREADBOARD.JPG AMPLIFIER.jpg SOLID STATE RELAY.JPG BALL AND ROD.JPG
Parts: Styrofoam ball wrapped with aluminium foil | Copper rod | 555 Timer | Solid State Relay | Loudspeaker | Amplifier |




ASSIGNEMENT N° 2 - VEHICLE, MODEL N° 1

Assignement2 1.jpg

ASTABLE 555 - PHOTODIODE as a SWITCH

After having learnt about the IC 741 aka the comparator circuit, it was our goal to utilize this in our second assignment. The other parts we were able to scavenge across the classroom. Two motors attached to the breadboard transformed our circuit into a little vehicle. The comparator circuit was controlled through a photo resistor. Depending on the amount of light hitting the photo resistor the state would be either high or low. A relay set up as an H-Bridge would transfer high and low two forward or backward movement of the motors. Originally we wanted to mirror this circuit on the breadboard so both motors could be controlled independently. Unfortunately we were missing a second Transistor (TIP-127) to be able to finalize our plans that weekend.

Although not being able to complete our second assignment to the extend we had originally imagined, we somehow had the feeling our vehicle was developing it's own character in a way. e.g. it could be programmed to be shy of the dark, and stop driving when it leaves a well lit space. The jerkyness it had when changing directions, or it staying upright through it's low center of gravity somehow added to this impression.


Ass2 3.jpg Ass2 2.jpg Ass2 1.jpg
COMPONENTS: 1x Double Pole Double Throw - Relay | TIP 127 | 741 Comparator | Photodiode | 2x Battery |



ASSIGNEMENT N° 3 - DRAWING MACHINE

Assignment3.jpg
We used the same circuit twice to run the two motors


ASTABLE 555 - RESISTORS as SWITCHES

For our third assignment, instead of starting from scratch – we decided to continue working on our vehicle as we had become quite fond of it.

The main question was; what could this vehicle do? The answer came quickly. With a pen or felt tip attached it could become a simple drawing machine. Whilst making the vehicle its self more sturdy with a metal framing – concidering the cricuit we took a step back. Instead of it being reactive to light through the comparator it was controlled by two 555 timers. Now each motor could act independently. With it not being reactive we could analyze the patterns better that it would produce. The patterns depend on the timing of the ICs and therefor could be altered by changing the resistors and capacitors on the breadboard.

In a further step we are considering combining the Assignments 2&3. the drawing machine could become reactive again. Ideally it would still produce recognizable patterns, but vary these once the lighting situation changes. Also finding a different drawing tool, so the vehicle doesn't have to be limited to a sheet of paper would be something to take into account.


VEHICLE TOP.jpg SPIRALE.jpg
VEHICLE LEFT.jpg 1st Test.jpg
Parts: 2x Double Pole Double Throw - Relay | TIP 122 | 555 Timer | 3x Battery |



SUMMAERY - PRESENTATION

Pres4.jpg Pres2.jpg Pres3.jpg

Exhibition photos ♡ 2014 by Alice Dziewinski.