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''Werkmodul/Fachmodul/FachmodulWerkmodul''<br /> | ''Werkmodul/Fachmodul/FachmodulWerkmodul''<br /> | ||
''Lecturer(s): Rodrigo Diaz''<br /> | ''Lecturer(s): [[Rodrigo Diaz]]''<br /> | ||
''Credits: 6 ECTS, 4 SWS''<br /> | ''Credits: 6 ECTS, 4 SWS''<br /> | ||
''Date: Wednesday 17:00 (Schedule TBD)''<br /> | ''Date: Wednesday 17:00 (Schedule TBD)''<br /> | ||
Line 9: | Line 9: | ||
This course is designed to enable students to produce and program musical interaction.<br /> | This course is designed to enable students to produce and program musical interaction.<br /> | ||
Through creative tasks, readings and hands-on exercises the course will explore the different approaches for music interaction using | Through creative tasks, readings and hands-on exercises the course will explore the different approaches for music interaction using [[Pure Data]]. | ||
The main objectives of the course are: | The main objectives of the course are: | ||
*To understand the basic principles of PureData audio/video programming. | |||
*To understand the different approaches to produce interactive musical environments. | |||
*To be able to deconstruct and reconstruct pieces of media art and interactive installations. | |||
installations. | |||
== Topics == | == Topics == | ||
All the topics will by presented using Pure Data and in an introductory manner. | All the topics will by presented using [[Pure Data]] and in an introductory manner. | ||
Digital Signal Processing | *Digital Signal Processing | ||
GEM and ComputerVision | *GEM and ComputerVision | ||
Communication Protocols (OSC, Serial, TCP/IP...) | *Communication Protocols (OSC, Serial, TCP/IP...) | ||
Scoring for Live Electronic and Computer Music Theory | *Scoring for Live Electronic and Computer Music Theory | ||
== Required Materials == | == Required Materials == | ||
Computer (laptop with integrated web cam). | *Computer (laptop with integrated web cam). | ||
A game controller (ps3 controller, wii mote, etc) or a smartphone.* | *A game controller (ps3 controller, wii mote, etc) or a smartphone.† | ||
Arduino. | *Arduino.† | ||
(†) Optional but strongly suggested | |||
== Registration == | == Registration == | ||
Line 43: | Line 41: | ||
== Schedule and Assignments == | == Schedule and Assignments == | ||
[[/Schedule|Tentative Schedule]] | |||
[[Category:Pure Data]] | [[Category:Pure Data]] | ||
[[Category:Programmiersprachen]] | [[Category:Programmiersprachen]] | ||
[[Category:Audio]] | [[Category:Audio]] | ||
[[Category:WS14]] |
Latest revision as of 12:34, 14 September 2014
Werkmodul/Fachmodul/FachmodulWerkmodul
Lecturer(s): Rodrigo Diaz
Credits: 6 ECTS, 4 SWS
Date: Wednesday 17:00 (Schedule TBD)
Venue: Marienstraße 7b, Room 105
Description
This course is designed to enable students to produce and program musical interaction.
Through creative tasks, readings and hands-on exercises the course will explore the different approaches for music interaction using Pure Data.
The main objectives of the course are:
- To understand the basic principles of PureData audio/video programming.
- To understand the different approaches to produce interactive musical environments.
- To be able to deconstruct and reconstruct pieces of media art and interactive installations.
Topics
All the topics will by presented using Pure Data and in an introductory manner.
- Digital Signal Processing
- GEM and ComputerVision
- Communication Protocols (OSC, Serial, TCP/IP...)
- Scoring for Live Electronic and Computer Music Theory
Required Materials
- Computer (laptop with integrated web cam).
- A game controller (ps3 controller, wii mote, etc) or a smartphone.†
- Arduino.†
(†) Optional but strongly suggested
Registration
Send your name and short description (study program, matriculation number, and interests) to rodrigo.diaz@uni-weimar.de