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=== Modeling === | === Modeling === | ||
*[http://www.3dtotal.com/index_tutorial_detailed.php?id=1686#.VGn7DfmG-9U 3D-Total Beginner Tutorial Series] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=937#.VGn7X_mG-9U 3D-Total Basic Modelling Tutorial] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=526#.VGn7lvmG-9U 3D-Total Basic Modelling Techniques in 3ds Max] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=495#.VGn71PmG-9U 3D-Total Edge Flow Tips & Tricks] | |||
*[https://www.youtube.com/watch?v=KwRkkGzA98k Youtube 3DS Max Beginner Series] | |||
=== Texturing & Materials === | === Texturing & Materials === | ||
*[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps] | *[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps] |
Latest revision as of 13:51, 17 November 2014
**** WORK IN PROGRESS****
Overview
Index
Introduction
Production Pipeline
Preproduction
- Idea
- Thumbnail Sketching
- Storyboards
- Animatic
- (Playblast)
Modeling
- 3D-Total Beginner Tutorial Series
- 3D-Total Basic Modelling Tutorial
- 3D-Total Basic Modelling Techniques in 3ds Max
- 3D-Total Edge Flow Tips & Tricks
- Youtube 3DS Max Beginner Series
Texturing & Materials
- Digital Tutors - Bump, Normal and Displacement Maps
- Digital Tutors - Tips for Creating Perfect Normal Maps Every Time
- Digital Tutors - Understanding Subsurface Scattering - Capturing the Appearance of Translucent Materials
- Digital Tutors - Texturing Realistic Skin - Tips and Techniques for Painting Believable Skin
Animation
Fundamentals
- Digital Tutors - Understanding 12 Principles of Animation
- Digital Tutors - Breaking Down the 12 Principles of Animation into Easy to Understand Groups
- Digital Tutors - Timing and Spacing
- Digital Tutors - Emphasizing Animation Timing to Convey Weight and Force
- Digital Tutors - Clarity in Animation - Creating Shots That Are Readable
- Digital Tutors - The Final 10% of the Animation - Taking Your Shot from Good to Great
Character Animation
- Digital Tutors - Understanding Skinning - The Vital Step for Any Rigging Project
- Digital Tutors - Creating Walk Cycles with Character and Personality
- Digital Tutors - Rigging Guideline for the Artist: What's Important for a Good Rig?
- Digital Tutors - The Big Three of Character Animation
Dynamics
Rendering
Post Production & Rendering
Links
- about.com - Getting Started In 3D Modeling And Animation
- about.com - Do I Need To Know How To Draw For 3D Modeling
- about.com - 3d Basics Getting Started In 3d
- about.com - 3d Basics Getting Started In 3d
- Digital Tutors - 3d Basics Getting Started In 3d
- Digital Tutors - Where Should I Start With 3D?
- Digital Tutors - Should I Learn 3ds Max or Maya or what?
Glossar
- Frame
- Keyframe