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| '''
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| == Controlling Unity with Max/Msp ==
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| ''' <br>
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| In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp,<br>
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| through trying to control noise deformation intensity of a mesh object on a Unity project.
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| <br>
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| There are some materials you need to test this tutorial.
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| <br>
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| <br>
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| Please download following files before you start;
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| <br>
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| <br>
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| -OSC plugins for Unity<br>
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| [[Media:OSC_Plugins_for_Unity.zip]]<br>
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| -OSC plugins for Max/Msp<br>
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| http://cnmat.berkeley.edu/patch/4029<br>
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| -Perlin noise plugin for Unity<br>
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| [[Media:PerlinNoise.zip]]
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| == Make a OSC bridge on Max/Msp ==
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| In this section, you will make a OSC sender part on Max/Msp.
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| == STEP 2 ==
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| aaa
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| == STEP 3 ==
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| == STEP 4 ==
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| == Example ==
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| Now you can apply the value you received with your unity project.
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| <br>
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| In this part, you can try to control noise deformation intensity of a mesh object.
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| <br>
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| == References ==
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| You can downloaded sample project files from this link;
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