GMU:Tutorials/Visual Interaction: Difference between revisions

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== Controlling Unity with Max/Msp ==
''' <br>
In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp,<br>
through trying to control noise deformation intensity of a mesh object on a Unity project.
<br>
There are some materials you need to test this tutorial.
<br>
<br>
Please download following files before you start;
<br>
<br>
-OSC plugins for Unity<br>
[[Media:OSC_Plugins_for_Unity.zip]]<br>
-OSC plugins for Max/Msp<br>
http://cnmat.berkeley.edu/patch/4029<br>
-Perlin noise plugin for Unity<br>
[[Media:PerlinNoise.zip]]


== Make a OSC bridge on Max/Msp ==
In this section, you will make a OSC sender part on Max/Msp.
== STEP 2 ==
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== STEP 3 ==
aaa
== STEP 4 ==
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== Example ==
Now you can apply the value you received with your unity project.
<br>
In this part, you can try to control noise deformation intensity of a mesh object.
<br>
== References ==
You can downloaded sample project files from this link;

Latest revision as of 18:47, 30 July 2016