GMU:Tutorials/Performance Platform/Tracking Platform Export: Difference between revisions
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''' | ''' | ||
== | == START == | ||
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system ''Gnome''. | In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system ''Gnome''. | ||
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== STEP 4 == | == STEP 4 == | ||
In your folder you see some different | In your folder you see some different type of files. For this example we had recorded 2 people with 10 cameras: ''leif'' and ''florian'' | ||
For the whole scene you have:<br> | For the whole scene you have:<br> | ||
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|- | |- | ||
|stream.avi | |stream.avi | ||
| | |an uncompressed .AVI video file for each camera. | ||
|- | |- | ||
|background.png | |background.png | ||
|a . | |a .PNG picture file for each camera. It's like a screenshot, so you could with it compared the brightness of the cameras. | ||
|- | |- | ||
|noise.png | |noise.png | ||
|a . | |a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. | ||
|- | |- | ||
|motion.fbx | |motion.fbx | ||
|a . | |.FBX is a popular 3D file format. It is now one of the main 3D exchange formats as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene. | ||
|- | |- | ||
|camera.calib | |camera.calib | ||
|a note file for the whole scene | |a note file for the whole scene in which you could see how was your saved scene calibrated. | ||
|- | |- | ||
|florian.dofs | |florian.dofs | ||
|for each user | |for each user you can find a .DOFS file. | ||
|- | |- | ||
|florian.meta | |florian.meta | ||
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file. | |The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file. | ||
|- | |- | ||
|florian.obj | |florian.obj | ||
| | |The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data. | ||
|- | |- | ||
|florian.skel | |florian.skel | ||
| | |This .SKEL file contain the mesh skeleton of your player. | ||
|- | |- | ||
|florian.skin | |florian.skin | ||
| | |With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software to your other 3D Sofware. | ||
|} | |} | ||
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== STEP 5 == | == STEP 5 == | ||
Plug your | Plug your external hard disk and copy the files <br> | ||
The right computer is the one with the black tower under the table | Note: The right computer is the one with the black tower under the table | ||
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read | Use Hard Disk with NTFS Format for best result - exFat Format could be only recognize in read mode<br> | ||
Eject the hard disk properly | Eject the hard disk properly | ||
== Done! == | == Done! == | ||
Congratulations, you copied your Tracking Data files! | |||
== Links == | == Links == |
Latest revision as of 09:17, 31 July 2016
TRACKING PLATFORM EXPORT
START
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system Gnome.
For this example I will export the tracking data of the recorded Scene shot2 of the project Bounce and Rebound.
STEP 1
Check first where you saved your scene on the local harddisk.
STEP 2
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon Dateien to open the file directory.
STEP 3
In the file directory search for the right folder of your scene.
STEP 4
In your folder you see some different type of files. For this example we had recorded 2 people with 10 cameras: leif and florian
For the whole scene you have:
File Type | Use |
stream.avi | an uncompressed .AVI video file for each camera. |
background.png | a .PNG picture file for each camera. It's like a screenshot, so you could with it compared the brightness of the cameras. |
noise.png | a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. |
motion.fbx | .FBX is a popular 3D file format. It is now one of the main 3D exchange formats as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene. |
camera.calib | a note file for the whole scene in which you could see how was your saved scene calibrated. |
florian.dofs | for each user you can find a .DOFS file. |
florian.meta | The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file. |
florian.obj | The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data. |
florian.skel | This .SKEL file contain the mesh skeleton of your player. |
florian.skin | With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software to your other 3D Sofware. |
STEP 5
Plug your external hard disk and copy the files
Note: The right computer is the one with the black tower under the table
Use Hard Disk with NTFS Format for best result - exFat Format could be only recognize in read mode
Eject the hard disk properly
Done!
Congratulations, you copied your Tracking Data files!