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= Meandering Curves = | = Meandering Curves = | ||
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== Introduction == | == Introduction == | ||
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=== Literature === | === Literature === | ||
==== Meanders ==== | ==== Meanders ==== | ||
* Hans-Henrik Stølum: [http://raaf.org/pdfs/meandering_river.pdf River Meandering as a Self-Organization Process] (1996) | * Hans-Henrik Stølum: [http://raaf.org/pdfs/meandering_river.pdf River Meandering as a Self-Organization Process] (1996) | ||
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* E.Gail Hutchinson and Janet M.Thornton: [http://peds.oxfordjournals.org/content/6/3/233.full.pdf The Greek key motif: extraction, classification and analysis] (1993) | * E.Gail Hutchinson and Janet M.Thornton: [http://peds.oxfordjournals.org/content/6/3/233.full.pdf The Greek key motif: extraction, classification and analysis] (1993) | ||
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== Collaborative Drawing == | == Collaborative Drawing == | ||
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Sol Lewitt's [http://www.thegundgallery.org/2013/07/sol-lewitt/ Walldrawing] from the Do It Exhibition (2001): | Sol Lewitt's [http://www.thegundgallery.org/2013/07/sol-lewitt/ Walldrawing] from the Do It Exhibition (2001): | ||
:''A black not straight line is drawn at approximately the center of the wall horizontally from side to side.'' | |||
:''Alternate red, yellow and blue lines are drawn above and below the black line to the top and bottom of the wall'' | |||
More walldrawings in this [http://massmoca.org/sol-lewitt/ retrospective]. | More walldrawings in this [http://massmoca.org/sol-lewitt/ retrospective]. | ||
=== Conditional Design === | === Conditional Design === | ||
* Studio Moniker: [https://conditionaldesign.org Conditional Design Website] | * Studio Moniker: [https://conditionaldesign.org Conditional Design Website] | ||
* Studio Moniker: [https://www.youtube.com/watch?v=CTn4FE3b8DQ Conditional Design Workshop] (2013) | * Studio Moniker: [https://www.youtube.com/watch?v=CTn4FE3b8DQ Conditional Design Workshop] (2013) | ||
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* Aaron Koblin: [http://www.exquisiteforest.com/ This Exquisite Forest] (2012) | * Aaron Koblin: [http://www.exquisiteforest.com/ This Exquisite Forest] (2012) | ||
* Ai Weiwei and Olafur Eliasson: [http://www.moonmoonmoonmoon.com/ Moon] (2013) | * Ai Weiwei and Olafur Eliasson: [http://www.moonmoonmoonmoon.com/ Moon] (2013) | ||
=== Connection Games === | |||
* Wikipedia: [[wikipedia:Hex_(board_game)|Hex Board Game]] | |||
* Cameron Browne: ''Connection Games: Variations on a Theme'' (2003) — ISBN 978-1568812243 | |||
* John Conway: ''Winning Ways for Your Mathematical Plays'' (1982) — [https://lhwei.gbv.de/FAM?PPN=031635741 Gewinnen: Strategien für mathematische Spiele] | |||
=== Tiling Systems === | |||
* Dominique Douat: [https://github.com/bitcraftlab/10PRINT/raw/master/lit/douat.pdf Méthode pour faire une infinité de desseins differens] (1722) | |||
* Keith Haring: [https://twitter.com/bitcraftlab/status/697814780753616897 Drawings for Multiple Figures from 8 Seperate Tiles] (1982) | |||
* BoardGame Geek: [https://boardgamegeek.com/geeklist/54579/games-inspired-truchet-tiles Games inspired by Truchet Tiles] | |||
=== Reading Lists === | === Reading Lists === | ||
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* [https://socialmediacollective.org/reading-lists/critical-algorithm-studies/ Critical Algorithm Studies Reading List] | * [https://socialmediacollective.org/reading-lists/critical-algorithm-studies/ Critical Algorithm Studies Reading List] | ||
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== Random Walks == | == Random Walks == | ||
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=== Goals === | === Goals === | ||
* Learn to use and create functions in processing | * Learn to use and create functions in processing | ||
* Basics of determinism, randomness and pseudo-randomness | |||
* Learn about random distributions | * Learn about random distributions | ||
* Learn about noise functions | * Learn about noise functions | ||
=== Code === | |||
* Connect Random Points<br> | |||
[https://codepen.io/bitcraftlab/details/mOyayr/ https://codepen.io/bitcraftlab/pen/mOyayr/image/small.png] | |||
* Random Walk <br> | |||
[https://codepen.io/bitcraftlab/details/woBNxV/ https://codepen.io/bitcraftlab/pen/woBNxV/image/small.png] | |||
* Nature of Code : [http://natureofcode.com/book/introduction/ Introduction] to Randomness by Daniel Shiffman | |||
** Random Walk Tutorial — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_01_RandomWalkTraditional/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_01_RandomWalkTraditional/sketch.js Code] | |||
** Random Distribution — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_02_RandomDistribution/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_02_RandomDistribution/sketch.js Code] | |||
** Random Walk tends to the right — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_03_RandomWalkTendsToRight/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_03_RandomWalkTendsToRight/sketch.js Code] | |||
** Gaussian Distribution — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_04_Gaussian/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_04_Gaussian/sketch.js Code] | |||
** Noise Walk — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_05_NoiseWalk/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/tree/master/introduction/NOC_I_05_NoiseWalk/sketch.js Code] | |||
** 1 dimensional noise — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/Noise1D/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/Noise1D/sketch.js Code] | |||
=== Links === | === Links === | ||
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==== Art ==== | ==== Art ==== | ||
* [https://www.flickr.com/groups/roomba/ Roomba Art | * [http://cyberneticzoo.com/mazesolvers/1952-%E2%80%93-theseus-maze-solving-mouse-%E2%80%93-claude-shannon-american/ Claude Shannon's Theseus] in [https://books.google.de/books?id=3VUEAAAAMBAJ&pg=PA45 in Live Magazine] and [http://cyberneticzoo.com/wp-content/uploads/2010/04/Shannon-Maze-PopSci_Mar19521.pdf Popular Science] | ||
* [https://www.flickr.com/groups/roomba/pool/ Roomba Art Pool] on Flickr | |||
* [https://www.flickr.com/photos/sergioalbiac/albums/72157625497147722 Drawn not Void] by Sergio Albiac (2010) | * [https://www.flickr.com/photos/sergioalbiac/albums/72157625497147722 Drawn not Void] by Sergio Albiac (2010) | ||
==== Science ==== | ==== Science ==== | ||
* [http://electronics.howstuffworks.com/gadgets/home/robotic-vacuum.htm/printable How Robotic Vacuums work] | * [http://electronics.howstuffworks.com/gadgets/home/robotic-vacuum.htm/printable How Robotic Vacuums work] |
Latest revision as of 11:02, 7 November 2016
Meandering Curves
Introduction
About
This lecture provides an overview of the course and meanders through space and time.
Goals
- Overview of the course
- History of meanders in nature and design
- Basic understanding of generative coding
- Basic understanding of self organisation
Inspiration
Nature
- Harold Fisk: Mississippi Maps (1944)
- Daniel E. Coe: Willamette River, Oregon (2013)
Culture
- Alois Raimund Hain: Mäander, Kreuze, Hakenkreuze (1852)
- Owen Jones: The Grammar of Ornament (1856)
- koFactorLab: Super-Flexible Laser-Cut Plywood (2015)
Art
- Anni Albers: Red Meander (1954)
- Anni Albers: Intersecting (1962)
- Anni Albers: Under Way (1963)
- Wilson Thomas: Tramarada Font (2011)
Literature
Meanders
- Hans-Henrik Stølum: River Meandering as a Self-Organization Process (1996)
- Jeffrey Ventrella: Brain-filling Curves: A fractal Bestiary (2012)
- Jenny Sabin: Meander: Variegating Architecture (2010) — ISBN 978-0415424271
Lines
- Tim Ingold: Lines: a brief history (2007) — ISBN 978-0415424271 (hint: google it)
- Wassily Kandisky: Punkt und Linie zu Fläche (1926)
Labyrinths and Mazes
- William Henry Matthews: Mazes and Labyrinths: A general Account of their History and Developments (1922)
- Herrmann Kern: Labyrinthe (1999) — ISBN 978-3791306148
- Sam McElhinney: Labyrinths, Mazes and the Spaces inbetween (2009)
- Casey Reas: 10 PRINT (2012) — ISBN 978-0819426529 or PDF
Science
- E.Gail Hutchinson and Janet M.Thornton: The Greek key motif: extraction, classification and analysis (1993)
Collaborative Drawing
About
In this lecture we will draw curves using everything from paper to online tools.
Goals
- Learn about algorithms
- Learn about constraints
- Design your own algorithm
Sol Lewitt
Sol Lewitt's Walldrawing from the Do It Exhibition (2001):
- A black not straight line is drawn at approximately the center of the wall horizontally from side to side.
- Alternate red, yellow and blue lines are drawn above and below the black line to the top and bottom of the wall
More walldrawings in this retrospective.
Conditional Design
- Studio Moniker: Conditional Design Website
- Studio Moniker: Conditional Design Workshop (2013)
- Studio Moniker: Conditional Design Keynote (2015)
Hypercomics
- Ted Nelson: Computer Lib / Dream Machines (1974) feat. Hypercomics
- Scott McCloud: Infinite Canvas (2009)
Collaborative Canvas
- Wikipedia: Exquisite Corpse
- Hannes Niepold und Hans Wastlhuber: cOiNTEL (2000) — a collaborative hypercomic
- Ralph Schulz: Super Free Draw (2010)
- Xavier Barrade: Epic Exquisite Corpse (2011)
- Aaron Koblin: This Exquisite Forest (2012)
- Ai Weiwei and Olafur Eliasson: Moon (2013)
Connection Games
- Wikipedia: Hex Board Game
- Cameron Browne: Connection Games: Variations on a Theme (2003) — ISBN 978-1568812243
- John Conway: Winning Ways for Your Mathematical Plays (1982) — Gewinnen: Strategien für mathematische Spiele
Tiling Systems
- Dominique Douat: Méthode pour faire une infinité de desseins differens (1722)
- Keith Haring: Drawings for Multiple Figures from 8 Seperate Tiles (1982)
- BoardGame Geek: Games inspired by Truchet Tiles
Reading Lists
Random Walks
About
In this class we will learn how to use randomness to create curves.
Goals
- Learn to use and create functions in processing
- Basics of determinism, randomness and pseudo-randomness
- Learn about random distributions
- Learn about noise functions
Code
- Connect Random Points
- Random Walk
- Nature of Code : Introduction to Randomness by Daniel Shiffman
Links
- Walking on Real Numbers
- Visualizing Randomness (Anti-Dataviz)
Art
- Claude Shannon's Theseus in in Live Magazine and Popular Science
- Roomba Art Pool on Flickr
- Drawn not Void by Sergio Albiac (2010)