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Using these, participants should construct program driven agents that interact with physical environments. | Using these, participants should construct program driven agents that interact with physical environments. | ||
==Session Content== | |||
* Week 0 (17.10.2016): Course organization, How Things can become Agents, Arduino Installation, Soldering | |||
* Week 1 (24.10.2016): Arduino Basics I: Text-output over Serial, measuring light using analogRead + Phototransistor, Variables, If/Then/Else | |||
* Week 2 (01.11.2016): Arduino Basics II: For-Loops, LED-out, a simple controller | |||
== Language == | == Language == | ||
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== Prerequisites == | == Prerequisites == | ||
No previous | No previous programming experience required. | ||
== Eligible Participants == | == Eligible Participants == |
Latest revision as of 09:25, 18 October 2016
Werkmodul/Fachmodul
Lecturer: tba
Credits: 6 ECTS, 4 SWS
Date: Monday/ Montag 13:30 - 16:45
Venue: Marienstraße.5, Raum 201
First meeting: Monday, 17.10.2016 13:30, Marienstraße.5, Raum 201
Guiding Questions
How do machines sense their environment?
How can they act back on it?
What happens when traces of actions become the base of decisions?
Content
This course teaches...
- basics of electronics
- Arduino-programming
- a broad overview of easy to use sensors for pretty much everything you can think of
- control of motors and more unconventional actuators.
Using these, participants should construct program driven agents that interact with physical environments.
Session Content
- Week 0 (17.10.2016): Course organization, How Things can become Agents, Arduino Installation, Soldering
- Week 1 (24.10.2016): Arduino Basics I: Text-output over Serial, measuring light using analogRead + Phototransistor, Variables, If/Then/Else
- Week 2 (01.11.2016): Arduino Basics II: For-Loops, LED-out, a simple controller
Language
The course will be in English, unless all participants are speaking German.
Prerequisites
No previous programming experience required.
Eligible Participants
Undergraduates and graduates enrolled in BfA+MfA MK/MG, Media Architecture, FK, VK
Criteria for passing
In order to successfully participate you will have to:
- regularly attend the sessions and participate
- developme and document an experiment that relates to the topic
Application
Application deadline for this course will be October 14, 2016. NOTE: The application procedure may be subject to change due to our membership in the new faculty of Art and Design
To: melanie.birnschein [aet] uni-weimar.de
'Subject: Action/Perception/Machines that do /// Application
Content:
- Name, Surname
- Your study program (including name of study + master or bachelor)
- Your study semester (as of SS 2016)
- matriculation number (Matrikelnummer)
- Valid email address @uni-weimar.de
- Please write a few sentences about your motivation for joing the course and your skills/prior experience, so we know what you need and what you are interested in...