GMU:Meandering through Space/Kei Kitamura: Difference between revisions

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[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]<br>
[http://codepen.io/kayk5654/pen/LbjJmo Representation of the curve drawing instruction]<br>
The drawing instruction is [[File:Drawaline.pdf|here]]
The drawing instruction is [[File:Drawaline.pdf|here]]
[[Image:KK_firstcurve.png|thumb|left|500px]] <br>
[[Image:KK_firstcurve.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">
<br>
<br>
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1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] <br>
1. [https://codepen.io/kayk5654/pen/eBpKyY random distribution function] <br>
[[Image:KK_randomness.png|thumb|left|500px]] <br>
[[Image:KK_randomness.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] <br>
2. [https://codepen.io/kayk5654/pen/ZBbRXz curve controlled by randomness] <br>
[[Image:KK_randomwalk.png|thumb|left|500px]] <br>
[[Image:KK_randomwalk.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">
<br>
<br>
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1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]<br>
1. [https://codepen.io/kayk5654/pen/woMQZv turtle walk]<br>
The curve shows the turning point of the turtle.<br>
The curve shows the turning point of the turtle.<br>
[[Image:KK_turtle01.png|thumb|left|500px]] <br>
[[Image:KK_turtle01.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]<br>
2. [https://codepen.io/kayk5654/pen/mOVQgo turtle walk with data]<br>
The selected background image is converted to the command which defines the direction of turtle walk.<br>
The selected background image is converted to the command which defines the direction of turtle walk.<br>
Please test on your local P5.js editor.<br>
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.<br>
[[Image:KK_turtle02.png|thumb|left|500px]] <br>
Thus, the direction of the curve reflects the dominant color factor<br>
To test locally, you can download this project;<br>
[[Media:Turtle_homework_02_modified.zip]]<br>
[[Image:KK_turtle02.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">
<br>
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1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]<br>
1. [https://codepen.io/kayk5654/pen/VmWEgy recursive curve]<br>
[[Image:KK_fractal01.png|thumb|left|500px]] <br>
[[Image:KK_fractal01.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">


2. [https://codepen.io/kayk5654/pen/ObgBda L-system]<br>
2. [https://codepen.io/kayk5654/pen/ObgBda L-system]<br>
[[Image:KK_fractal2.png|thumb|left|500px]] <br>
[[Image:KK_fractal2.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">
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[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]<br>
[https://codepen.io/kayk5654/pen/wgaYjW breitenberg vehicle]<br>
Each vehicles prefer either of red, green blue lights.<br>
Each vehicles prefer either of red, green or blue lights.<br>
You can drag the lights by keep pressing the central point of the light.<br>
You can drag the lights by keep pressing the central point of the light.<br>
[[Image:KK_breitenberg_vehicle1.png|thumb|left|500px]] <br>
[[Image:KK_breitenberg_vehicle1.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">
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Each vehicles prefers either of dark area or bright area of their environment.<br>
Each vehicles prefers either of dark area or bright area of their environment.<br>
<br>
<br>
My original sketch uses external .png file as brushes. <br>
[https://codepen.io/kayk5654/pen/ZLqPKX My original sketch] uses external .png file as brushes. <br>
You can download .zip and test on your editor locally.<br>
You can download .zip and test it with your own brush image on your local editor.<br>
[[Media:Breitenberg_vehicle_homework_1.zip]]<br>
[[Media:Breitenberg_vehicle_homework_1.zip]]<br>
[[Image:KK_breitenberg_vehicle2.png|thumb|left|500px]] <br>
[[Image:KK_breitenberg_vehicle2.png|thumb|left|200px]] <br>
<br>
<br>


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Needles moves continuously by the influence of the noise field.<br>
Needles moves continuously by the influence of the noise field.<br>
When you drag on the needles, they create circular pattern around the mouse pointer.<br>
When you drag on the needles, they create circular pattern around the mouse pointer.<br>
[[Image:KK_magnetrix.png|thumb|left|500px]] <br>
[[Image:KK_magnetrix.png|thumb|left|200px]] <br>
<br style="clear:both;">
<br style="clear:both;">
<br>
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"drawOsci" shows waveforms of audio input from the mic of your computer<br>
"drawOsci" shows waveforms of audio input from the mic of your computer<br>
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.<br>
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.<br>
[[Image:KK_soundfun.png|thumb|left|500px]]<br>
[[Image:KK_soundfun.png|thumb|left|200px]]<br>
<br style="clear:both;">
<br style="clear:both;">
<br>
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== Semester project ==  
== Semester project ==  
 
<br>
I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.<br>
The idea comes from Japanese traditional patterns of [http://bit.ly/2llmlqD water flow] ,<br>
and I'd like to get smilar result by adjusting parameters of noise.<br>
<br>
Work in progress:<br>
<br style="clear:both;">
<br>
[[:File:curve generation test 02.zip]]<br>
[[File:KK_meandering_wip1.png|200px|thumb|left]]<br>
<br style="clear:both;">
<br>
[[:File:curve generation test 04.zip]]<br>
[[File:KK_meandering_wip2.png|200px|thumb|left]]<br>
[[File:KK_meandering_wip3.png|200px|thumb|left]]<br>
<br style="clear:both;">
<br>
[[:File:curve generation test 05.zip]]<br>
[[File:KK_meandering_wip4.png|200px|thumb|left]]<br>
[[File:KK_meandering_wip5.png|200px|thumb|left]]<br>
<br style="clear:both;">
<br>
Reference:<br>
Reference:<br>
[https://threejs.org/ three.js]<br>
[https://threejs.org/ three.js]<br>
[https://github.com/spite/THREE.MeshLine THREE.Meshline]<br>
[https://github.com/spite/THREE.MeshLine THREE.Meshline]<br>

Latest revision as of 08:11, 14 March 2017

User:Kei_kitamura

Week 01

Representation of the curve drawing instruction
The drawing instruction is File:Drawaline.pdf

KK firstcurve.png




Week 03

1. random distribution function

KK randomness.png



2. curve controlled by randomness

KK randomwalk.png




Week 04

1. turtle walk
The curve shows the turning point of the turtle.

KK turtle01.png



2. turtle walk with data
The selected background image is converted to the command which defines the direction of turtle walk.
Each pixels of the image are sampled, and the strongest one of the R, G or B is assigned as a command.
Thus, the direction of the curve reflects the dominant color factor
To test locally, you can download this project;
Media:Turtle_homework_02_modified.zip

KK turtle02.png




Week 05

1. recursive curve

KK fractal01.png



2. L-system

KK fractal2.png




Week 06

breitenberg vehicle
Each vehicles prefer either of red, green or blue lights.
You can drag the lights by keep pressing the central point of the light.

KK breitenberg vehicle1.png




Week 07

breitenberg vehicle with custom environment
Vehicles draw streaks with brushes.
Each vehicles prefers either of dark area or bright area of their environment.

My original sketch uses external .png file as brushes.
You can download .zip and test it with your own brush image on your local editor.
Media:Breitenberg_vehicle_homework_1.zip

KK breitenberg vehicle2.png




Week 10

magnetic matrix
Needles moves continuously by the influence of the noise field.
When you drag on the needles, they create circular pattern around the mouse pointer.

KK magnetrix.png




Week 11/12

soundfun
This sketch has 4 visualization functions.
"drawLevel" shows the loudness of the sound.
"drawWaveform" and "drawFFT" shows waveform and the result of FFT analysis.
"drawOsci" shows waveforms of audio input from the mic of your computer
Also, there are different functional sounds assigned 1 - 6 keys on your keyboard.

KK soundfun.png





Semester project


I have tried to generate curves on the surface of 3d model, so that the curvy patterns of mesh forms 3d object.
The idea comes from Japanese traditional patterns of water flow ,
and I'd like to get smilar result by adjusting parameters of noise.

Work in progress:


File:curve generation test 02.zip

KK meandering wip1.png




File:curve generation test 04.zip

KK meandering wip2.png


KK meandering wip3.png




File:curve generation test 05.zip

KK meandering wip4.png


KK meandering wip5.png




Reference:
three.js
THREE.Meshline