GMU:Dataflow/Jam session/Raphael Schardt: Difference between revisions

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==Project==
The project hacks a Datafow-Processing Patch named „Pong“ to create an interactive projection map- ping. In this projection people can play the old school Ping-Pong game on a huge building. The focus is the interaction. In usual projection mapping, people don‘t play any part, exept for the role of the spectator. In Raphael‘s interactive mapping, interacting people are the essence of the whole projection.
{{#ev:vimeo|211666520|720|left|Video in a thumbnail box|frame}}
{{#ev:vimeo|211666520|720|left|Video in a thumbnail box|frame}}
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Camera: Maria Lopez
Camera: Maria Lopez
Raphael's project is called "Ping Pong". It hackes a Dataflow-Processing Patch named "Pong" to create an interactive projection mapping. In this projection people can play the oldschool Ping-Pong game on a  huge building. The focus is the interaction. In usual projection mapping, people don't play any part, exept for the role of the spectator. In Raphael's interactive mapping, interacting people are the essence of the whole projection.


==genauere Infos über meinen Patch==
==genauere Infos über meinen Patch==
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<gallery>
<gallery>
File:P4010451.JPG
File:P4010451.JPG
File:Maria_IMG_1114.JPG
File:Maike IMG 20170401 213125567.jpg
File:Maike IMG 20170401 213125567.jpg
File:player1Wins.png
File:player1Wins.png
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File:player2WinsX.jpg
File:player2WinsX.jpg
File:player2WinsXX.png
File:player2WinsXX.png
File:start_1.png
File:start_2.png
File:start_3.png
File:start_4.png
File:start_5.png
</gallery>
</gallery>

Latest revision as of 13:40, 3 July 2017

Project

The project hacks a Datafow-Processing Patch named „Pong“ to create an interactive projection map- ping. In this projection people can play the old school Ping-Pong game on a huge building. The focus is the interaction. In usual projection mapping, people don‘t play any part, exept for the role of the spectator. In Raphael‘s interactive mapping, interacting people are the essence of the whole projection.

Video in a thumbnail box


Camera: Maria Lopez

genauere Infos über meinen Patch

Als Inputs benutze ich die Lautstärke-Daten von Maria und die RGB-Daten von Kei. Als Output sende ich die X-Position und die Y-Position des fliegenden Balles, sowie ein BANG, wenn der Ball etwas trifft.

Die X und Y Werte sind hierbei an die Auflösung des Beamers gebunden. Als Beispiel: Bei einem HD-Beamer ist der X-Wert zwischen 0-1920 und der Y-Wert zwischen 0-1080.

Download all files: File:PONG_SYPHON_05.zip

Gallery