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==Project== | |||
The project hacks a Datafow-Processing Patch named „Pong“ to create an interactive projection map- ping. In this projection people can play the old school Ping-Pong game on a huge building. The focus is the interaction. In usual projection mapping, people don‘t play any part, exept for the role of the spectator. In Raphael‘s interactive mapping, interacting people are the essence of the whole projection. | |||
{{#ev:vimeo|211666520|720|left|Video in a thumbnail box|frame}} | {{#ev:vimeo|211666520|720|left|Video in a thumbnail box|frame}} | ||
<br style="clear: both"> | <br style="clear: both"> | ||
Camera: Maria Lopez | Camera: Maria Lopez | ||
==genauere Infos über meinen Patch== | ==genauere Infos über meinen Patch== | ||
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<gallery> | <gallery> | ||
File:P4010451.JPG | File:P4010451.JPG | ||
File:Maria_IMG_1114.JPG | |||
File:Maike IMG 20170401 213125567.jpg | File:Maike IMG 20170401 213125567.jpg | ||
File:player1Wins.png | File:player1Wins.png |
Latest revision as of 13:40, 3 July 2017
Project
The project hacks a Datafow-Processing Patch named „Pong“ to create an interactive projection map- ping. In this projection people can play the old school Ping-Pong game on a huge building. The focus is the interaction. In usual projection mapping, people don‘t play any part, exept for the role of the spectator. In Raphael‘s interactive mapping, interacting people are the essence of the whole projection.
Camera: Maria Lopez
genauere Infos über meinen Patch
Als Inputs benutze ich die Lautstärke-Daten von Maria und die RGB-Daten von Kei. Als Output sende ich die X-Position und die Y-Position des fliegenden Balles, sowie ein BANG, wenn der Ball etwas trifft.
Die X und Y Werte sind hierbei an die Auflösung des Beamers gebunden. Als Beispiel: Bei einem HD-Beamer ist der X-Wert zwischen 0-1920 und der Y-Wert zwischen 0-1080.
Download all files: File:PONG_SYPHON_05.zip