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** Cooperate: Get flag from starting point to base. | ** Cooperate: Get flag from starting point to base. | ||
*** Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way. | *** Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way. | ||
*** Player (human) can move through portal, ants can not but flag can't be transported through portals. | |||
*** Multiple layers in virtual world? --> Real model 2D, Virtual world 3D | |||
*** Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base. | *** Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base. | ||
* Maze/Path finding | |||
** Competitive - ants vs. humans | |||
** limited vision for players (human) | |||
** Bonus points --> special abilities (extended vision, blocking other team etc.) | |||
** Perceivable pheromone trails (color paths?) | |||
** Goal? | |||
==General Mechanics== | ==General Mechanics== | ||
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==Risks== | ==Risks== | ||
* Ants not cooperating. Would that be a problem or part of experience? | * Ants not cooperating. Would that be a problem or part of experience? | ||
* Ants moving randomly --> source of frustration? | |||
* Ants moving pretty fast --> scale? | |||
* Human players not communicating with each other --> encourage communication/cooperation |
Latest revision as of 09:16, 23 May 2017
Story
Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?
GAME IDEAS
- Hide and Seek
- Seeking ants by "path of pheromones" only
- Hide from ants? Problem: they are not really searching for you. Hiding from random detection?
- Capture the Flag
- Competitive or cooperate?
- Competitive: "Steal" flag from ants, avoid flag being stolen back by ants. Bring flag back to your base.
- Cooperate: Get flag from starting point to base.
- Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way.
- Player (human) can move through portal, ants can not but flag can't be transported through portals.
- Multiple layers in virtual world? --> Real model 2D, Virtual world 3D
- Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base.
- Maze/Path finding
- Competitive - ants vs. humans
- limited vision for players (human)
- Bonus points --> special abilities (extended vision, blocking other team etc.)
- Perceivable pheromone trails (color paths?)
- Goal?
General Mechanics
- Portals?
- Areas only accessible by ants or human?
Discussion
- What is an appealing game?
- How can we interact with the ants in an interesting way?
Risks
- Ants not cooperating. Would that be a problem or part of experience?
- Ants moving randomly --> source of frustration?
- Ants moving pretty fast --> scale?
- Human players not communicating with each other --> encourage communication/cooperation