GMU:CRITICAL VR/Vincent Delannoy: Difference between revisions

From Medien Wiki
(Created page with "==Vincent Delannoy: Deconstruction room, 2018== <br clear="all" /> '''Video''' <br> [https://www.youtube.com/watch?v=vd2i4fpXgkU| Video of the Deconstruction room experi...")
 
 
Line 12: Line 12:
Deconstruction room is a short (about five minutes) visual experience thought for virtual reality.
Deconstruction room is a short (about five minutes) visual experience thought for virtual reality.


The user, standing inside a small room without any door or window, experiences the progressive transformation of the environement around him. While the 3D space is firsly changed where the user is looking, it slowly turns into a complete transformation and deconstruction of the entire room, revealing its different layers, and finally what is behind.
The user, standing inside a small room without any door or window, experiences the progressive transformation of the environement around him. While the 3D space is firsly changed by the user's gaze, it slowly turns into a complete transformation and deconstruction of the entire room itself, revealing its different layers, and finally what is behind.


This experience uses an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.
This experience uses an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.

Latest revision as of 18:23, 5 February 2018

Vincent Delannoy: Deconstruction room, 2018


Video
Video of the Deconstruction room experience


Concept

Deconstruction room is a short (about five minutes) visual experience thought for virtual reality.

The user, standing inside a small room without any door or window, experiences the progressive transformation of the environement around him. While the 3D space is firsly changed by the user's gaze, it slowly turns into a complete transformation and deconstruction of the entire room itself, revealing its different layers, and finally what is behind.

This experience uses an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.


Screenshots

Deconstruction room screenshot Deconstruction room screenshot Deconstruction room screenshot