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Deconstruction room is a short (about five minutes) visual experience thought for virtual reality. | Deconstruction room is a short (about five minutes) visual experience thought for virtual reality. | ||
The user, standing inside a small room without any door or window, experiences the progressive transformation of the environement around him. While the 3D space is firsly changed | The user, standing inside a small room without any door or window, experiences the progressive transformation of the environement around him. While the 3D space is firsly changed by the user's gaze, it slowly turns into a complete transformation and deconstruction of the entire room itself, revealing its different layers, and finally what is behind. | ||
This experience uses an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users. | This experience uses an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users. |
Latest revision as of 18:23, 5 February 2018
Vincent Delannoy: Deconstruction room, 2018
Video
Video of the Deconstruction room experience
Concept
Deconstruction room is a short (about five minutes) visual experience thought for virtual reality.
The user, standing inside a small room without any door or window, experiences the progressive transformation of the environement around him. While the 3D space is firsly changed by the user's gaze, it slowly turns into a complete transformation and deconstruction of the entire room itself, revealing its different layers, and finally what is behind.
This experience uses an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.
Screenshots