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Lecturer: [ | Lecturer: [[Jörg Brinkmann]]<br> | ||
Credits: 6 ECTS, 4 SWS<br> | Credits: 6 [[ECTS]], 4 [[SWS]]<br> | ||
Date: Thursdays, 15:15 – 18:30<br> | Date: Thursdays, 15:15 – 18:30<br> | ||
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)<br> | Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br> | ||
First meeting: Thursday, 18.10.2018, 15:15 | First meeting: Thursday, 18.10.2018, 15:15 | ||
==Description== | |||
How would you create an experience in VR? What works in VR and what doesn’t? | How would you create an experience in VR? What works in VR and what doesn’t? | ||
When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet | When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet | ||
Line 17: | Line 15: | ||
Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio | Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio | ||
==Criteria for passing== | |||
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory. | In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory. | ||
== | ==Student works == | ||
*[[/ | * [[/Paul Polze/]] | ||
* [[/Sarah Hermanutz/]] | |||
* [[/Lefteris Krysalis/]] | |||
* [[/Carlos García Fernández/]] | |||
* [[/Tobias Zimmer/]] | |||
* [[/Gracia Quintero/]] | |||
* [[/Eduardo Moreno/]] | |||
* [[/Maximiliane Nirschl/]] | |||
* [[/Laura Dang/]] | |||
* [[/Lukas Krähn/]] | |||
* [[/Chanadda Janthivanont/]] | |||
*[[/Deniz Ekin Polat/]] | |||
*[[/Sandra Anhalt & Erkan Rojahn/]] | |||
== | ==Syllabus== | ||
===18.10.2018=== | |||
Introduction | Introduction | ||
== | ===25.10.2018=== | ||
working with Unity 3D | working with Unity 3D | ||
== | ===01.11.2018=== | ||
working with Unity 3D | working with Unity 3D | ||
== | ===08.11.201=== | ||
working with Unity 3D and HTC VIVE | working with Unity 3D and HTC VIVE | ||
== '''15.11. | ===15.11.2018=== | ||
'''Excursion: Radiophonic Spaces Exhibition in Berlin'''<br> | |||
<br> | |||
'''15.11. Critical Experience Design (tbc)'''<br> | |||
12:00 Erkundung Ausstellung Radiophonic Spaces im HKW<br> | |||
17:00 Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann<br> | |||
<br> | |||
'''16.11. Topologie der Immersion'''<br> | |||
11:00 Künstlerische Erkundung mit Cathy Robinson<br> | |||
17:00 Aktivierungsgespräch mit Cathy Robinson und Paul Oomen<br> | |||
<br> | |||
'''17.11. Archivkonfrontationen'''<br> | |||
12:00 Künstlerische Erkundung mit Christine Hill und Kaya Behkalam <br> | |||
17:00 Gespräch mit Christine Hill und Kaya Behkalam<br> | |||
<br> | |||
'''18.11. (Name HKW / Marcus Gammel)'''<br> | |||
12:00 Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch<br> | |||
17:00 Aktivierungsgespräch Marcus Gammel (DLF Kultur) | |||
== | ===22.11.2018=== | ||
---NO CLASS--- | ---NO CLASS--- | ||
== | ===29.11.2018=== | ||
360 | – present your homework <br> | ||
– introduction to 360 video | |||
== | ===06.12.2018=== | ||
Photogrammetry | Photogrammetry | ||
== | ===13.12.2018=== | ||
360 sound | 360 sound | ||
== | ===20.12.2018=== | ||
full body motion tracking and | full body motion tracking with TheCaptury and Unity 3D | ||
== | ===10.01.2019=== | ||
'''Excursion: Panorama Museum Bad Frankenhausen'''<br> | |||
<br> | |||
https://www.panorama-museum.de/en/ | |||
== | ===17.01.2019=== | ||
working with the Oculus Go | working with the Oculus Go | ||
===23.01.2019, 7pm=== | |||
'''Lecture: "Immersive Storytelling” and the Operative Ontology of Stalinist Cinema'''<br> | |||
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar<br> | |||
<br> | |||
https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/ | |||
https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/ | |||
===24.01.2019=== | |||
Lab Time | |||
== | ===31.01.2019=== | ||
'''Consultations ( | '''Consultations (DBL)''' <br><br> | ||
10:00 - 10:30 (put your name here) <br> | 10:00 - 10:30 (put your name here) <br> | ||
10:30 - 11:00 (put your name here) <br> | 10:30 - 11:00 (put your name here) <br> | ||
11:00 - 11:30 | 11:00 - 11:30 Paul Polze <br> | ||
11:30 - 12:00 | 11:30 - 12:00 Sarah H <br> | ||
12:00 - 13:00 (break) <br> | 12:00 - 13:00 (break) <br> | ||
13:00 - 13:30 | 13:00 - 13:30 Sandra <br> | ||
13:30 - 14:00 (put your name here) <br> | 13:30 - 14:00 (put your name here)<br> | ||
14:00 - 14:30 | 14:00 - 14:30 Deniz Ekin Polat <br> | ||
14:30 - 15:00 (put your name here) <br> | 14:30 - 15:00 (put your name here) <br> | ||
15:00 - 15:30 (put your name here) <br> | 15:00 - 15:30 (put your name here)<br> | ||
15:30 - 16:00 | 15:30 - 16:00 Maxi Nirschl & Chanadda Janthivanont & Carlos García Fernández <br> | ||
16:00 - 16:30 | 16:00 - 16:30 Eduardo Moreno <br> | ||
16:30 - 17:00 | 16:30 - 17:00 Grace Quintero <br> | ||
17:00 - 17:30 Laura Dang <br> | |||
17:30 - 18:00 (put your name here) | 17:30 - 18:00 (put your name here) | ||
'''Dropbox folder with our class material'''<br> | |||
https://www.dropbox.com/sh/jwlqv9burbx9rtg/AAAn5pDW3ZySCloULWuCsx5pa?dl=0 | |||
''' | |||
https:// | |||
{{Template:VR Toolbox}} | |||
Latest revision as of 12:17, 9 February 2020
Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 15:15 – 18:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 18.10.2018, 15:15
Description
How would you create an experience in VR? What works in VR and what doesn’t? When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet
In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio
This course is for MFA students only who already have experience in working with 3D Software
Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio
Criteria for passing
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.
Student works
Syllabus
18.10.2018
Introduction
25.10.2018
working with Unity 3D
01.11.2018
working with Unity 3D
08.11.201
working with Unity 3D and HTC VIVE
15.11.2018
Excursion: Radiophonic Spaces Exhibition in Berlin
15.11. Critical Experience Design (tbc)
12:00 Erkundung Ausstellung Radiophonic Spaces im HKW
17:00 Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann
16.11. Topologie der Immersion
11:00 Künstlerische Erkundung mit Cathy Robinson
17:00 Aktivierungsgespräch mit Cathy Robinson und Paul Oomen
17.11. Archivkonfrontationen
12:00 Künstlerische Erkundung mit Christine Hill und Kaya Behkalam
17:00 Gespräch mit Christine Hill und Kaya Behkalam
18.11. (Name HKW / Marcus Gammel)
12:00 Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch
17:00 Aktivierungsgespräch Marcus Gammel (DLF Kultur)
22.11.2018
---NO CLASS---
29.11.2018
– present your homework
– introduction to 360 video
06.12.2018
Photogrammetry
13.12.2018
360 sound
20.12.2018
full body motion tracking with TheCaptury and Unity 3D
10.01.2019
Excursion: Panorama Museum Bad Frankenhausen
https://www.panorama-museum.de/en/
17.01.2019
working with the Oculus Go
23.01.2019, 7pm
Lecture: "Immersive Storytelling” and the Operative Ontology of Stalinist Cinema
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar
24.01.2019
Lab Time
31.01.2019
Consultations (DBL)
10:00 - 10:30 (put your name here)
10:30 - 11:00 (put your name here)
11:00 - 11:30 Paul Polze
11:30 - 12:00 Sarah H
12:00 - 13:00 (break)
13:00 - 13:30 Sandra
13:30 - 14:00 (put your name here)
14:00 - 14:30 Deniz Ekin Polat
14:30 - 15:00 (put your name here)
15:00 - 15:30 (put your name here)
15:30 - 16:00 Maxi Nirschl & Chanadda Janthivanont & Carlos García Fernández
16:00 - 16:30 Eduardo Moreno
16:30 - 17:00 Grace Quintero
17:00 - 17:30 Laura Dang
17:30 - 18:00 (put your name here)
Dropbox folder with our class material
https://www.dropbox.com/sh/jwlqv9burbx9rtg/AAAn5pDW3ZySCloULWuCsx5pa?dl=0
VR TOOLBOX
Software
- Unity 3D - cross-platform game engine (proprietary)
- Blender - 3D modeller with many features (open source)
- Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
- MeshLab - system for processing and editing 3D triangular meshes (open source)
- Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
- MakeHuman tool for making 3D characters (open source)
- Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
- Open Broadcaster Software - streaming and recording program (open source)
Online Tools
- Adobe Mixamo - Rapidly create, rig and animate unique characters
- NormalMap-Online - create a normalmaps directly inside your browser
- Sources/Sounds - where to get audio recordings
- Abstract/Technical/Synthetic Sounds (under Packs are several Free ones)
3D Models (for download and use)
- http://www.myminifactory.com
- http://www.sketchfab.com
- http://www.thingiverse.com
- http://www.turbosquid.com
- http://www.lincoln3dscans.co.uk
- https://3dmodelhaven.com
Unity 3D Tutorials
Unity 3D Assets
Blender Tutorials
- Blender Beginner Series(new) by Blender Guru
- Interface and Navigation
- Modeling - Creating a kitchen (ignore part 2)
- Modeling - Modeling a simple character
- Materials - Basic properties of materials
- Texturing - Applying textures to an object
- Rigging - Rigging a character
- Animation - 12 Principles of Animation
- Animation - Animating a bouncing ball
- Different (aesthetically) interesting Tutorials for Blender (2.8)