GMU:VR Experience Designers/Paul Polze: Difference between revisions

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The character was easily designed in MakeHuman and exported as FBX to Unity. In Unity the 3D-Modell was rigged. The behaver of the Model is like a pup when gravity affects to.
The character was easily designed in MakeHuman and exported as FBX to Unity. Some elements of the 3D modell has been changed or other added to. In Unity the 3D modell was rigged. The behaver of the Model is like a pup when gravity affects to.
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