GMU:VR Experience Designers/Carlos García Fernández: Difference between revisions

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For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action.
For the first scene, the painting was modelled in 3D using Rhinoceros, and then the textures were applied inside Unity. The ambient sound is a taken from a hotel lobby, and each part of the canvas has a sound attached, than can only be heard when the user is close enough. To create the effect of opening the canvas when the player gets closer, a C# script and the function movement were used. Each lateral panel of the canvas has attached a sphere collider that detects the user and triggers the action.


[[File:Captura de pantalla 2019-03-22 a las 14.49.35.png|900px]]
 
[[File:code_open canvas.png|900px]]
 
 
For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the  player lands, and from where can observe the whole scene.  
 
[[File:code_open canvas.png|900px]]