GMU:VR Experience Designers/Carlos García Fernández: Difference between revisions

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For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the  player lands, and from where can observe the whole scene.  
For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the  player lands, and from where can observe the whole scene.  


[[File:code_open canvas.png|900px]]
[[File:surreal_Scene.png|900px]]