GMU:VR Experience Designers/Carlos García Fernández: Difference between revisions

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[[File:code_open canvas.png|900px]]
[[File:code_open canvas.png|500px]]




For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the  player lands, and from where can observe the whole scene.  
For the second scene, a terrain was modelled trying to depict the landscape in the painting. A layer of water is also implemented, and over it floats a white cube where the  player lands, and from where can observe the whole scene.  


[[File:surreal_Scene.png|900px]]
[[File:surreal_Scene.png|500px]]




To represent some of the creatures from the painting, some "living things" where modelled with the online tool "SculptGL", and the imported to unity, where the textures were applied.
To represent some of the creatures from the painting, some "living things" where modelled with the online tool "SculptGL", and the imported to unity, where the textures were applied. Also some motion was added to them, as well as particles systems and "smoke" effects.


[[File:scuplGL.png|400px]]
[[File:scuplGL.png|500px]]