GMU:The Weird/Yun Kuo: Difference between revisions

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Thus, I decided to use plants as objects for my models, which often lead to models with error and incompleteness. Then I decided to use flowers as the main object. First of all, the model look graphically more interesting, owing the the contrast color between color of flowers and green. Secondly, flowers are often represented as purity, perfectness and beauty, which is the opposite to the error that I am seeking from the models for. Last but the most important, people tend to make artificial flowers with plastic, which I think might be interested to use real flowers but also plastic flowers as my models. 

Thus, I decided to use plants as objects for my models, which often lead to models with error and incompleteness. Then I decided to use flowers as the main object. First of all, the model look graphically more interesting, owing the the contrast color between color of flowers and green. Secondly, flowers are often represented as purity, perfectness and beauty, which is the opposite to the error that I am seeking from the models for. Last but the most important, people tend to make artificial flowers with plastic, which I think might be interested to use real flowers but also plastic flowers as my models. 



'''Final Presentation'''
'''Final Presentation'''


In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the followings. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
.
In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the followings. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
.




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The result turn out that not all the models are easy to apply to my project. Building a proper models to be used is not as easy as I thought. Sometimes the background doesn’t fit and some meshes have too much mistakes so that unity can not run so well. The other difficulties that I have faced with, was that somehow meshes from photogrammetry are super large. Even I have cut some parts of the mesh, when we bring it to Unity, the rest is still there. And the central axis is another big issue to arrange meshes by Unity. So, **advice**, if you want to use the models from photogrammetry for your project, try first to figure out how to idealize the meshes.  

The result turn out that not all the models are easy to apply to my project. Building a proper models to be used is not as easy as I thought. Sometimes the background doesn’t fit and some meshes have too much mistakes so that unity can not run so well. The other difficulties that I have faced with, was that somehow meshes from photogrammetry are super large. Even I have cut some parts of the mesh, when we bring it to Unity, the rest is still there. And the central axis is another big issue to arrange meshes by Unity. So, **advice**, if you want to use the models from photogrammetry for your project, try first to figure out how to idealize the meshes.