IFD:Designing Networked Objects/César Felipe Daher: Difference between revisions

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Another conceptual reference are the [https://www.twitch.tv/twitchplayspokemon Twitch Plays Pokémon] streams. In these game streams, a Pokémon game is run, being controlled entirely by commands given by the viewers on the chat. For example, if a person were to say "A+B" in the chat, this would be taken as an in-game command to press the A and B buttons at the same time. Though not a particularly optimal way to play the game, it is an interesting approach as how to create a cooperative multiplayer experience within a single-player game.
Another conceptual reference are the [https://www.twitch.tv/twitchplayspokemon Twitch Plays Pokémon] streams. In these game streams, a game from the Pokémon franchsie is run, being controlled entirely by commands given by the viewers on the chat. For example, if a person were to say "A+B" in the chat, this would be taken as an in-game command to press the A and B buttons at the same time. Though not a particularly optimal way to play the game, it is an interesting approach as how to create a cooperative multiplayer experience within a single-player game.


[[File:TCLM_reference_3.jpg|400px]]
[[File:TCLM_reference_3.jpg|400px]]